AiZenaku Posted January 29, 2018 Share Posted January 29, 2018 Hey guys, for the life of me I can't figure out how to have the character's name show up in game since they updated. I've searched the forums and saw someone with a similar problem, so I tried out her solution. But nothing works. I also did some digging in the images in DST's folder itself and tried to copy the code exactly, with changes to the names and file names, but that also did not work. I tried following the same xml code from a mod on steam by Diao Bao, but upon hovering over my character the entire game crashes. I'm stumped Here's my code for the gold name Spoiler <Atlas><Texture filename="names_gold_illyria.tex" /><Elements><Element name="illyria.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /></Elements></Atlas> and my code for the normal one Spoiler <Atlas><Texture filename="names_illyria.tex" /><Elements><Element name="illyria.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /></Elements></Atlas> (ignore that the character portrait is blank, i have yet to work on it) attaching tex and png files just in case I missed something and someone could help. names_gold_illyria.tex names_illyria.tex Link to comment Share on other sites More sharing options...
AiZenaku Posted February 2, 2018 Author Share Posted February 2, 2018 Bump! Link to comment Share on other sites More sharing options...
Andreasgamming Posted February 2, 2018 Share Posted February 2, 2018 All I did for mine was change the names_'charactername'.png to what I wanted it to be, then changed the stuff in the names_'charactername'.xml, after recompiling it. Link to comment Share on other sites More sharing options...
AiZenaku Posted February 4, 2018 Author Share Posted February 4, 2018 (edited) On 2/3/2018 at 7:37 AM, Andreasgamming said: All I did for mine was change the names_'charactername'.png to what I wanted it to be, then changed the stuff in the names_'charactername'.xml, after recompiling it. Hey thanks for the reply! I did that too so I'm just really puzzled as to why it didn't work out :\ was wondering if maybe someone had the same issue or something and they had a solution to it, thanks though! Edited February 4, 2018 by AiZenaku Link to comment Share on other sites More sharing options...
Aquaterion Posted February 4, 2018 Share Posted February 4, 2018 Not really sure what your issue is? If you have a crash, why not post your crashlog? (Documents/Klei/DoNotStarveTogether/client_log.txt) Link to comment Share on other sites More sharing options...
AiZenaku Posted February 5, 2018 Author Share Posted February 5, 2018 (edited) 22 hours ago, Aquaterion said: Not really sure what your issue is? If you have a crash, why not post your crashlog? (Documents/Klei/DoNotStarveTogether/client_log.txt) Thanks for the reply! I found a error /names_illyria.tex is 876x434 but compressed textures must have power of 2 dimensions. Not really sure what that means Spoiler [00:00:59]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:00:59]: loaded mod_config_data/modconfiguration_AiZenaku Test character dst [00:00:59]: Loading mod: AiZenaku Test character dst (Illyria) Version:0.0.1 [00:00:59]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:00:59]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [00:00:59]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:00:59]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.7.4 [00:00:59]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:00:59]: Loading mod: workshop-376333686 (Combined Status) Version:1.6.21 [00:00:59]: Could not load mod_config_data/modconfiguration_workshop-898070061 [00:00:59]: Loading mod: workshop-898070061 (Campfire Respawn) Version:1.0 [00:00:59]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:00:59]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:00:59]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:00:59]: Mod: AiZenaku Test character dst (Illyria) Loading modworldgenmain.lua [00:00:59]: Mod: AiZenaku Test character dst (Illyria) Mod had no modworldgenmain.lua. Skipping. [00:00:59]: Mod: AiZenaku Test character dst (Illyria) Loading modmain.lua [00:00:59]: modimport: ../mods/AiZenaku Test character dst/engine.lua [00:00:59]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:00:59]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:00:59]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:00:59]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:00:59]: Mod: workshop-898070061 (Campfire Respawn) Loading modworldgenmain.lua [00:00:59]: Mod: workshop-898070061 (Campfire Respawn) Mod had no modworldgenmain.lua. Skipping. [00:00:59]: Mod: workshop-898070061 (Campfire Respawn) Loading modmain.lua [00:00:59]: Mod: workshop-898070061 (Campfire Respawn) Mod had no modmain.lua. Skipping. [00:00:59]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:00:59]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:00:59]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:00:59]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:00:59]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:00:59]: LOADING LUA SUCCESS [00:00:59]: Registering mod namespace "illyria" [00:00:59]: PlayerDeaths loaded morgue 5481 [00:00:59]: PlayerHistory loaded player_history 2719 [00:00:59]: bloom_enabled false [00:00:59]: loaded saveindex [00:00:59]: OnFilesLoaded() [00:00:59]: OnUpdatePurchaseStateComplete [00:00:59]: Loading world: session/542C0399D228A593/0000000003 [00:00:59]: Save file is at version 4.77 [00:00:59]: Unload FE [00:00:59]: Unload FE done [00:01:00]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:01:00]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:01:00]: Mod: AiZenaku Test character dst (Illyria) Registering prefabs [00:01:00]: Mod: AiZenaku Test character dst (Illyria) Registering prefab file: prefabs/illyria [00:01:00]: Mod: AiZenaku Test character dst (Illyria) illyria [00:01:00]: Mod: AiZenaku Test character dst (Illyria) Registering prefab file: prefabs/illyria_none [00:01:00]: Mod: AiZenaku Test character dst (Illyria) illyria_none [00:01:00]: Mod: AiZenaku Test character dst (Illyria) Registering default mod prefab [00:01:00]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:01:00]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:01:00]: Mod: workshop-898070061 (Campfire Respawn) Registering prefabs [00:01:00]: Mod: workshop-898070061 (Campfire Respawn) Registering default mod prefab [00:01:00]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:01:00]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:01:00]: ../mods/AiZenaku Test character dst/images/names_illyria.tex is 876x434 but compressed textures must have power of 2 dimensions. [00:01:00]: LOAD BE [00:01:03]: LOAD BE: done [00:01:03]: Begin Session: 542C0399D228A593 [00:01:03]: saving to server_temp/server_save [00:01:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:03]: MiniMapComponent::AddAtlas( ../mods/AiZenaku Test character dst/images/map_icons/illyria.xml ) [00:01:03]: Loading Nav Grid [00:01:03]: setting summerlength 15 [00:01:03]: setting isnightmaredawn false [00:01:03]: setting elapseddaysinseason 0 [00:01:03]: setting isfullmoon false [00:01:03]: setting moisture 7.6916351318359 [00:01:03]: setting springlength 20 [00:01:03]: setting isnightmarewild false [00:01:03]: setting moonphase new [00:01:03]: setting precipitationrate 0 [00:01:03]: setting iswet false [00:01:03]: setting isnewmoon false [00:01:03]: setting iswinter false [00:01:03]: setting israining false [00:01:03]: setting isnightmarewarn false [00:01:03]: setting precipitation none [00:01:03]: setting cavephase day [00:01:03]: setting moistureceil 553.17120361328 [00:01:03]: setting isday true [00:01:03]: setting iscaveday true [00:01:03]: setting season autumn [00:01:03]: setting timeinphase 0.12822182973226 [00:01:03]: setting temperature 34.16799750323 [00:01:03]: setting isnightmarecalm false [00:01:03]: setting isnight false [00:01:03]: setting isdusk false [00:01:03]: setting iscavedusk false [00:01:03]: setting isautumn true [00:01:03]: setting issnowing false [00:01:03]: setting iswaxingmoon true [00:01:03]: setting pop 0.013904619549237 [00:01:03]: setting snowlevel 0 [00:01:03]: setting issnowcovered false [00:01:03]: setting autumnlength 20 [00:01:03]: setting phase day [00:01:03]: setting nightmaretime 0 [00:01:03]: setting winterlength 15 [00:01:03]: setting isspring false [00:01:03]: setting nightmarephase none [00:01:03]: setting remainingdaysinseason 20 [00:01:03]: setting cycles 0 [00:01:03]: setting iscavenight false [00:01:03]: setting nightmaretimeinphase 0 [00:01:03]: setting wetness 0 [00:01:03]: setting time 0.06411091486613 [00:01:03]: setting issummer false [00:01:05]: Reconstructing topology [00:01:05]: ...Sorting points [00:01:05]: ...Sorting edges [00:01:05]: ...Connecting nodes [00:01:05]: ...Validating connections [00:01:05]: ...Housekeeping [00:01:05]: ...Done! [00:01:05]: Truncating to snapshot #3... [00:01:05]: - session/542C0399D228A593/A7I4F075B1VD/0000000004 [00:01:05]: 1 file(s) removed [00:01:05]: 1 uploads added to server. From server_temp [00:01:05]: Telling Client our new session identifier: 542C0399D228A593 [00:01:05]: ModIndex: Load sequence finished successfully. [00:01:06]: Reset() returning [00:01:06]: Validating portal[8] <-> <nil>[8] (inactive) [00:01:06]: Validating portal[7] <-> <nil>[7] (inactive) [00:01:06]: Validating portal[3] <-> <nil>[3] (inactive) [00:01:06]: Validating portal[10] <-> <nil>[10] (inactive) [00:01:06]: Validating portal[9] <-> <nil>[9] (inactive) [00:01:06]: Validating portal[2] <-> <nil>[2] (inactive) [00:01:06]: Validating portal[6] <-> <nil>[6] (inactive) [00:01:06]: Validating portal[4] <-> <nil>[4] (inactive) [00:01:06]: Attempting to send resume request [00:01:06]: Resuming user: session/542C0399D228A593/A7I4F075B1VD/0000000003 [00:01:06]: ReceiveResumeNotification [00:01:06]: Deleting user: session/542C0399D228A593/A7I4F075B1VD/0000000004 [00:01:06]: Validating portal[1] <-> <nil>[1] (inactive) [00:01:06]: Validating portal[5] <-> <nil>[5] (inactive) Also uploading the current xml file. names_illyria.xml Edited February 5, 2018 by AiZenaku Link to comment Share on other sites More sharing options...
Aquaterion Posted February 5, 2018 Share Posted February 5, 2018 (edited) That means that it has to be 2x. X being any number so 2,4,8,16,32,64,128,256,512,1024,2048,4096,etc Your closest ones would be 1024x512. So resize the original .png and turn it back to tex Edited February 5, 2018 by Aquaterion Link to comment Share on other sites More sharing options...
Cunning fox Posted February 6, 2018 Share Posted February 6, 2018 (edited) I figured out how to fix this. Do you still need solution? Edited February 6, 2018 by Cunning fox 1 Link to comment Share on other sites More sharing options...
AiZenaku Posted February 6, 2018 Author Share Posted February 6, 2018 (edited) 22 hours ago, Aquaterion said: That means that it has to be 2x. X being any number so 2,4,8,16,32,64,128,256,512,1024,2048,4096,etc Your closest ones would be 1024x512. So resize the original .png and turn it back to tex 4 hours ago, Cunning fox said: I figured out how to fix this. Do you still need solution? I'd love to have the solution! @Cunning fox I fixed my png size but unfortunately it continues to crash, here's my crash log just in case @Aquaterion Spoiler [00:01:31]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:01:31]: loaded mod_config_data/modconfiguration_AiZenaku Test character dst [00:01:31]: Loading mod: AiZenaku Test character dst (Illyria) Version:0.0.1 [00:01:31]: Could not load mod_config_data/modconfiguration_workshop-345692228 [00:01:31]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7 [00:01:31]: Could not load mod_config_data/modconfiguration_workshop-352373173 [00:01:31]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.7.4 [00:01:31]: Could not load mod_config_data/modconfiguration_workshop-376333686 [00:01:31]: Loading mod: workshop-376333686 (Combined Status) Version:1.6.21 [00:01:31]: Could not load mod_config_data/modconfiguration_workshop-898070061 [00:01:31]: Loading mod: workshop-898070061 (Campfire Respawn) Version:1.0 [00:01:31]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua [00:01:31]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping. [00:01:31]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua [00:01:31]: Mod: AiZenaku Test character dst (Illyria) Loading modworldgenmain.lua [00:01:31]: Mod: AiZenaku Test character dst (Illyria) Mod had no modworldgenmain.lua. Skipping. [00:01:31]: Mod: AiZenaku Test character dst (Illyria) Loading modmain.lua [00:01:31]: modimport: ../mods/AiZenaku Test character dst/engine.lua [00:01:31]: Mod: workshop-376333686 (Combined Status) Loading modworldgenmain.lua [00:01:31]: Mod: workshop-376333686 (Combined Status) Mod had no modworldgenmain.lua. Skipping. [00:01:31]: Mod: workshop-376333686 (Combined Status) Loading modmain.lua [00:01:31]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:01:31]: Mod: workshop-898070061 (Campfire Respawn) Loading modworldgenmain.lua [00:01:31]: Mod: workshop-898070061 (Campfire Respawn) Mod had no modworldgenmain.lua. Skipping. [00:01:31]: Mod: workshop-898070061 (Campfire Respawn) Loading modmain.lua [00:01:31]: Mod: workshop-898070061 (Campfire Respawn) Mod had no modmain.lua. Skipping. [00:01:31]: Mod: workshop-352373173 (Gesture Wheel) Loading modworldgenmain.lua [00:01:31]: Mod: workshop-352373173 (Gesture Wheel) Mod had no modworldgenmain.lua. Skipping. [00:01:31]: Mod: workshop-352373173 (Gesture Wheel) Loading modmain.lua [00:01:31]: ModIndex:GetModsToLoad inserting moddir, AiZenaku Test character dst [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-352373173 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686 [00:01:31]: ModIndex:GetModsToLoad inserting moddir, workshop-898070061 [00:01:31]: LOADING LUA SUCCESS [00:01:31]: Registering mod namespace "illyria" [00:01:31]: PlayerDeaths loaded morgue 5481 [00:01:31]: PlayerHistory loaded player_history 2719 [00:01:31]: bloom_enabled false [00:01:31]: loaded saveindex [00:01:31]: OnFilesLoaded() [00:01:31]: OnUpdatePurchaseStateComplete [00:01:31]: Loading world: session/542C0399D228A593/0000000003 [00:01:31]: Save file is at version 4.77 [00:01:31]: Unload FE [00:01:31]: Unload FE done [00:01:32]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs [00:01:32]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab [00:01:32]: Mod: AiZenaku Test character dst (Illyria) Registering prefabs [00:01:32]: Mod: AiZenaku Test character dst (Illyria) Registering prefab file: prefabs/illyria [00:01:32]: Mod: AiZenaku Test character dst (Illyria) illyria [00:01:32]: Mod: AiZenaku Test character dst (Illyria) Registering prefab file: prefabs/illyria_none [00:01:32]: Mod: AiZenaku Test character dst (Illyria) illyria_none [00:01:32]: Mod: AiZenaku Test character dst (Illyria) Registering default mod prefab [00:01:32]: Mod: workshop-376333686 (Combined Status) Registering prefabs [00:01:32]: Mod: workshop-376333686 (Combined Status) Registering default mod prefab [00:01:32]: Mod: workshop-898070061 (Campfire Respawn) Registering prefabs [00:01:32]: Mod: workshop-898070061 (Campfire Respawn) Registering default mod prefab [00:01:32]: Mod: workshop-352373173 (Gesture Wheel) Registering prefabs [00:01:32]: Mod: workshop-352373173 (Gesture Wheel) Registering default mod prefab [00:01:32]: LOAD BE [00:01:35]: LOAD BE: done [00:01:35]: Begin Session: 542C0399D228A593 [00:01:35]: saving to server_temp/server_save [00:01:35]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:01:35]: MiniMapComponent::AddAtlas( ../mods/AiZenaku Test character dst/images/map_icons/illyria.xml ) [00:01:35]: Loading Nav Grid [00:01:35]: setting summerlength 15 [00:01:35]: setting isnightmaredawn false [00:01:35]: setting elapseddaysinseason 0 [00:01:35]: setting isfullmoon false [00:01:35]: setting moisture 7.6916351318359 [00:01:35]: setting springlength 20 [00:01:35]: setting isnightmarewild false [00:01:35]: setting moonphase new [00:01:35]: setting precipitationrate 0 [00:01:35]: setting iswet false [00:01:35]: setting isnewmoon false [00:01:35]: setting iswinter false [00:01:35]: setting israining false [00:01:35]: setting isnightmarewarn false [00:01:35]: setting precipitation none [00:01:35]: setting cavephase day [00:01:35]: setting moistureceil 553.17120361328 [00:01:35]: setting isday true [00:01:35]: setting iscaveday true [00:01:35]: setting season autumn [00:01:35]: setting timeinphase 0.12822182973226 [00:01:35]: setting temperature 34.16799750323 [00:01:35]: setting isnightmarecalm false [00:01:35]: setting isnight false [00:01:35]: setting isdusk false [00:01:35]: setting iscavedusk false [00:01:35]: setting isautumn true [00:01:35]: setting issnowing false [00:01:35]: setting iswaxingmoon true [00:01:35]: setting pop 0.013904619549237 [00:01:35]: setting snowlevel 0 [00:01:35]: setting issnowcovered false [00:01:35]: setting autumnlength 20 [00:01:35]: setting phase day [00:01:35]: setting nightmaretime 0 [00:01:35]: setting winterlength 15 [00:01:35]: setting isspring false [00:01:35]: setting nightmarephase none [00:01:35]: setting remainingdaysinseason 20 [00:01:35]: setting cycles 0 [00:01:35]: setting iscavenight false [00:01:35]: setting nightmaretimeinphase 0 [00:01:35]: setting wetness 0 [00:01:35]: setting time 0.06411091486613 [00:01:35]: setting issummer false [00:01:37]: Reconstructing topology [00:01:37]: ...Sorting points [00:01:37]: ...Sorting edges [00:01:37]: ...Connecting nodes [00:01:37]: ...Validating connections [00:01:37]: ...Housekeeping [00:01:37]: ...Done! [00:01:37]: Truncating to snapshot #3... [00:01:37]: - session/542C0399D228A593/A7I4F075B1VD/0000000004 [00:01:37]: 1 file(s) removed [00:01:37]: 1 uploads added to server. From server_temp [00:01:37]: Telling Client our new session identifier: 542C0399D228A593 [00:01:37]: ModIndex: Load sequence finished successfully. [00:01:37]: Reset() returning [00:01:38]: Validating portal[7] <-> <nil>[7] (inactive) [00:01:38]: Validating portal[2] <-> <nil>[2] (inactive) [00:01:38]: Validating portal[3] <-> <nil>[3] (inactive) [00:01:38]: Validating portal[9] <-> <nil>[9] (inactive) [00:01:38]: Validating portal[10] <-> <nil>[10] (inactive) [00:01:38]: Validating portal[5] <-> <nil>[5] (inactive) [00:01:38]: Validating portal[1] <-> <nil>[1] (inactive) [00:01:38]: Validating portal[6] <-> <nil>[6] (inactive) [00:01:38]: Validating portal[8] <-> <nil>[8] (inactive) [00:01:38]: Validating portal[4] <-> <nil>[4] (inactive) [00:01:38]: Attempting to send resume request [00:01:38]: Resuming user: session/542C0399D228A593/A7I4F075B1VD/0000000003 [00:01:38]: ReceiveResumeNotification [00:01:38]: Deleting user: session/542C0399D228A593/A7I4F075B1VD/0000000004 [00:02:00]: WARNING! Could not find region 'illyria.tex' from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'. Is the region specified in the atlas? [00:02:00]: Looking for default texture '' from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'. [00:02:00]: Error Looking for default texture in from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'. EDIT: Tried it again and what I understand from it is that it's looking for something even though it's in the folder as well Edited February 6, 2018 by AiZenaku update Link to comment Share on other sites More sharing options...
Aquaterion Posted February 6, 2018 Share Posted February 6, 2018 Hmm I'm not sure why it is giving you that error, maybe you could upload your whole mod if no one else helps? Link to comment Share on other sites More sharing options...
AiZenaku Posted February 7, 2018 Author Share Posted February 7, 2018 Here's my mod, hope its a simple fix of sorts >_< thanks for taking the time! AiZenaku_illyria.zip Link to comment Share on other sites More sharing options...
Aquaterion Posted February 7, 2018 Share Posted February 7, 2018 (edited) After a lot of testing with no luck, I decided to remove all .tex and .xml files and let it regenerate the .xml and .tex files itself and it worked. I changed the elements that it gave errors for (errors that didn't crash) and it worked just fine. AiZenaku Test character codin dst.zip It did seem that names_illyria.tex was a different size after recompilation. so that might have been the issue Edited February 7, 2018 by Aquaterion Link to comment Share on other sites More sharing options...
AiZenaku Posted February 7, 2018 Author Share Posted February 7, 2018 2 hours ago, Aquaterion said: After a lot of testing with no luck, I decided to remove all .tex and .xml files and let it regenerate the .xml and .tex files itself and it worked. I changed the elements that it gave errors for (errors that didn't crash) and it worked just fine. AiZenaku Test character codin dst.zip It did seem that names_illyria.tex was a different size after recompilation. so that might have been the issue Oh wow!!! Thank you so much! For my own knowledge how did you regenerate the .xml and .tex files? Was it just the auto compiler? I'd want to be prepared if this ever happens again Link to comment Share on other sites More sharing options...
Aquaterion Posted February 7, 2018 Share Posted February 7, 2018 (edited) 2 minutes ago, AiZenaku said: Oh wow!!! Thank you so much! For my own knowledge how did you regenerate the .xml and .tex files? Was it just the auto compiler? I'd want to be prepared if this ever happens again yea, I removed all the .tex and .xmls and left the .pngs so it notices that they are not compiled, then just restart the game and the autocompiler will do its thing. Since your stuff was available here I didn't have to make a backup just in case. Edited February 7, 2018 by Aquaterion Link to comment Share on other sites More sharing options...
AiZenaku Posted February 7, 2018 Author Share Posted February 7, 2018 (edited) @Aquaterion ugh thanks a bunch once again! I'm ready to move onto coding character perks and all that jazz now. Weirdly though, i noticed that my font was extremely out of place, so I tried to shift it in the png to the middle and I deleted the .xml and .tex to the names_illyria files, but the name disappears in game even when I've forced it to auto compile exhibit A haha Edited February 7, 2018 by AiZenaku Link to comment Share on other sites More sharing options...
PatuB0lado Posted February 8, 2018 Share Posted February 8, 2018 can you tell me in which folder you put the gold name I'm new at creating mod Link to comment Share on other sites More sharing options...
AiZenaku Posted February 8, 2018 Author Share Posted February 8, 2018 @PatuB0lado it goes in your images folder, but just on the outside Link to comment Share on other sites More sharing options...
PatuB0lado Posted February 8, 2018 Share Posted February 8, 2018 6 hours ago, AiZenaku said: @ PatuB0lado vai em sua pasta de imagens, mas apenas no lado de fora thank you ! Link to comment Share on other sites More sharing options...
Aquaterion Posted February 8, 2018 Share Posted February 8, 2018 On 2/7/2018 at 2:32 PM, AiZenaku said: @Aquaterion ugh thanks a bunch once again! I'm ready to move onto coding character perks and all that jazz now. Weirdly though, i noticed that my font was extremely out of place, so I tried to shift it in the png to the middle and I deleted the .xml and .tex to the names_illyria files, but the name disappears in game even when I've forced it to auto compile exhibit A haha Ye I noticed that too, if you're unable to change the current .tex and .xml you could try playing with the numbers inside the xml. If the name is aligned to the left, you could make the u2 or v2 (forgot which 1 is the horizontal point) smaller. Link to comment Share on other sites More sharing options...
AiZenaku Posted February 9, 2018 Author Share Posted February 9, 2018 18 hours ago, Aquaterion said: Ye I noticed that too, if you're unable to change the current .tex and .xml you could try playing with the numbers inside the xml. If the name is aligned to the left, you could make the u2 or v2 (forgot which 1 is the horizontal point) smaller. Alright Thanks! I'll try it out and let you know if anything comes of it XD Link to comment Share on other sites More sharing options...
AiZenaku Posted February 10, 2018 Author Share Posted February 10, 2018 Update: This has been solved by Andreasgaming! Thanks for all the help @Aquaterion Link to comment Share on other sites More sharing options...
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