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Having issues with names_character show up in game


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Hey guys, for the life of me I can't figure out how to have the character's name show up in game since they updated.

I've searched the forums and saw someone with a similar problem, so I tried out her solution. But nothing works. I also did some digging in the images in DST's folder itself and tried to copy the code exactly, with changes to the names and file names, but that also did not work. I tried following the same xml code from a mod on steam by Diao Bao, but upon hovering over my character the entire game crashes. I'm stumped :(

Here's my code for the gold name 

Spoiler

<Atlas><Texture filename="names_gold_illyria.tex" /><Elements><Element name="illyria.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /></Elements></Atlas>

and my code for the normal one 

Spoiler

<Atlas><Texture filename="names_illyria.tex" /><Elements><Element name="illyria.tex" u1="0.00048828125" u2="0.85009765625" v1="0.1962890625" v2="0.9990234375" /></Elements></Atlas>

(ignore that the character portrait is blank, i have yet to work on it) 
Screenshot_1.thumb.jpg.89d8f40f1e991b7d3a5ed7863265a5bb.jpg

attaching tex and png files just in case I missed something and someone could help.

names_gold_illyria.png

names_gold_illyria.tex

names_illyria.png

names_illyria.tex

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On 2/3/2018 at 7:37 AM, Andreasgamming said:

All I did for mine was change the names_'charactername'.png to what I wanted it to be, then changed the stuff in the names_'charactername'.xml, after recompiling it.

Hey thanks for the reply! I did that too so I'm just really puzzled as to why it didn't work out :\ was wondering if maybe someone had the same issue or something and they had a solution to it, thanks though! 

Edited by AiZenaku
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22 hours ago, Aquaterion said:

Not really sure what your issue is? If you have a crash, why not post your crashlog? (Documents/Klei/DoNotStarveTogether/client_log.txt)

Thanks for the reply! I found a error /names_illyria.tex is 876x434 but compressed textures must have power of 2 dimensions.

Not really sure what that means

Spoiler

    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:00:59]: loaded mod_config_data/modconfiguration_AiZenaku Test character dst    
[00:00:59]: Loading mod: AiZenaku Test character dst (Illyria) Version:0.0.1    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-345692228    
[00:00:59]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-352373173    
[00:00:59]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.7.4    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-376333686    
[00:00:59]: Loading mod: workshop-376333686 (Combined Status) Version:1.6.21    
[00:00:59]: Could not load mod_config_data/modconfiguration_workshop-898070061    
[00:00:59]: Loading mod: workshop-898070061 (Campfire Respawn) Version:1.0    
[00:00:59]: Mod: workshop-345692228 (Minimap HUD)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-345692228 (Minimap HUD)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-345692228 (Minimap HUD)    Loading modmain.lua    
[00:00:59]: Mod: AiZenaku Test character dst (Illyria)    Loading modworldgenmain.lua    
[00:00:59]: Mod: AiZenaku Test character dst (Illyria)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: AiZenaku Test character dst (Illyria)    Loading modmain.lua    
[00:00:59]: modimport: ../mods/AiZenaku Test character dst/engine.lua    
[00:00:59]: Mod: workshop-376333686 (Combined Status)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-376333686 (Combined Status)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-376333686 (Combined Status)    Loading modmain.lua    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:00:59]: Mod: workshop-898070061 (Campfire Respawn)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-898070061 (Campfire Respawn)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-898070061 (Campfire Respawn)    Loading modmain.lua    
[00:00:59]: Mod: workshop-898070061 (Campfire Respawn)      Mod had no modmain.lua. Skipping.    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)    Loading modworldgenmain.lua    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)      Mod had no modworldgenmain.lua. Skipping.    
[00:00:59]: Mod: workshop-352373173 (Gesture Wheel)    Loading modmain.lua    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:00:59]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:00:59]: LOADING LUA SUCCESS
[00:00:59]: Registering mod namespace "illyria"
[00:00:59]: PlayerDeaths loaded morgue    5481    
[00:00:59]: PlayerHistory loaded player_history    2719    
[00:00:59]: bloom_enabled    false    
[00:00:59]: loaded saveindex    
[00:00:59]: OnFilesLoaded()    
[00:00:59]: OnUpdatePurchaseStateComplete    
[00:00:59]: Loading world: session/542C0399D228A593/0000000003    
[00:00:59]: Save file is at version 4.77    
[00:00:59]:     Unload FE    
[00:00:59]:     Unload FE done    
[00:01:00]: Mod: workshop-345692228 (Minimap HUD)    Registering prefabs    
[00:01:00]: Mod: workshop-345692228 (Minimap HUD)      Registering default mod prefab    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)    Registering prefabs    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)      Registering prefab file: prefabs/illyria    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)        illyria    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)      Registering prefab file: prefabs/illyria_none    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)        illyria_none    
[00:01:00]: Mod: AiZenaku Test character dst (Illyria)      Registering default mod prefab    
[00:01:00]: Mod: workshop-376333686 (Combined Status)    Registering prefabs    
[00:01:00]: Mod: workshop-376333686 (Combined Status)      Registering default mod prefab    
[00:01:00]: Mod: workshop-898070061 (Campfire Respawn)    Registering prefabs    
[00:01:00]: Mod: workshop-898070061 (Campfire Respawn)      Registering default mod prefab    
[00:01:00]: Mod: workshop-352373173 (Gesture Wheel)    Registering prefabs    
[00:01:00]: Mod: workshop-352373173 (Gesture Wheel)      Registering default mod prefab    
[00:01:00]: ../mods/AiZenaku Test character dst/images/names_illyria.tex is 876x434 but compressed textures must have power of 2 dimensions.
[00:01:00]:     LOAD BE    
[00:01:03]:     LOAD BE: done    
[00:01:03]: Begin Session: 542C0399D228A593
[00:01:03]: saving to server_temp/server_save    
[00:01:03]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:01:03]: MiniMapComponent::AddAtlas( ../mods/AiZenaku Test character dst/images/map_icons/illyria.xml )
[00:01:03]: Loading Nav Grid    
[00:01:03]: setting     summerlength    15    
[00:01:03]: setting     isnightmaredawn    false    
[00:01:03]: setting     elapseddaysinseason    0    
[00:01:03]: setting     isfullmoon    false    
[00:01:03]: setting     moisture    7.6916351318359    
[00:01:03]: setting     springlength    20    
[00:01:03]: setting     isnightmarewild    false    
[00:01:03]: setting     moonphase    new    
[00:01:03]: setting     precipitationrate    0    
[00:01:03]: setting     iswet    false    
[00:01:03]: setting     isnewmoon    false    
[00:01:03]: setting     iswinter    false    
[00:01:03]: setting     israining    false    
[00:01:03]: setting     isnightmarewarn    false    
[00:01:03]: setting     precipitation    none    
[00:01:03]: setting     cavephase    day    
[00:01:03]: setting     moistureceil    553.17120361328    
[00:01:03]: setting     isday    true    
[00:01:03]: setting     iscaveday    true    
[00:01:03]: setting     season    autumn    
[00:01:03]: setting     timeinphase    0.12822182973226    
[00:01:03]: setting     temperature    34.16799750323    
[00:01:03]: setting     isnightmarecalm    false    
[00:01:03]: setting     isnight    false    
[00:01:03]: setting     isdusk    false    
[00:01:03]: setting     iscavedusk    false    
[00:01:03]: setting     isautumn    true    
[00:01:03]: setting     issnowing    false    
[00:01:03]: setting     iswaxingmoon    true    
[00:01:03]: setting     pop    0.013904619549237    
[00:01:03]: setting     snowlevel    0    
[00:01:03]: setting     issnowcovered    false    
[00:01:03]: setting     autumnlength    20    
[00:01:03]: setting     phase    day    
[00:01:03]: setting     nightmaretime    0    
[00:01:03]: setting     winterlength    15    
[00:01:03]: setting     isspring    false    
[00:01:03]: setting     nightmarephase    none    
[00:01:03]: setting     remainingdaysinseason    20    
[00:01:03]: setting     cycles    0    
[00:01:03]: setting     iscavenight    false    
[00:01:03]: setting     nightmaretimeinphase    0    
[00:01:03]: setting     wetness    0    
[00:01:03]: setting     time    0.06411091486613    
[00:01:03]: setting     issummer    false    
[00:01:05]: Reconstructing topology    
[00:01:05]:     ...Sorting points    
[00:01:05]:     ...Sorting edges    
[00:01:05]:     ...Connecting nodes    
[00:01:05]:     ...Validating connections    
[00:01:05]:     ...Housekeeping    
[00:01:05]:     ...Done!    
[00:01:05]: Truncating to snapshot #3...
[00:01:05]:  - session/542C0399D228A593/A7I4F075B1VD/0000000004
[00:01:05]:    1 file(s) removed
[00:01:05]: 1 uploads added to server. From server_temp
[00:01:05]: Telling Client our new session identifier: 542C0399D228A593
[00:01:05]: ModIndex: Load sequence finished successfully.    
[00:01:06]: Reset() returning
[00:01:06]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:01:06]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:01:06]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:01:06]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:01:06]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:01:06]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:01:06]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:01:06]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:01:06]: Attempting to send resume request
[00:01:06]: Resuming user: session/542C0399D228A593/A7I4F075B1VD/0000000003
[00:01:06]: ReceiveResumeNotification
[00:01:06]: Deleting user: session/542C0399D228A593/A7I4F075B1VD/0000000004
[00:01:06]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:01:06]: Validating portal[5] <-> <nil>[5] (inactive)    
 

Also uploading the current xml file. 

names_illyria.xml

Edited by AiZenaku
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22 hours ago, Aquaterion said:

That means that it has to be 2x. X being any number

so

2,4,8,16,32,64,128,256,512,1024,2048,4096,etc

Your closest ones would be 1024x512. So resize the original .png and turn it back to tex

 

4 hours ago, Cunning fox said:

2.thumb.png.34a4dc3ae8d8686ee5e686e737a0cd9d.png1.thumb.png.9b94a0d46b4ca72a4104b9313d895822.pngI figured out how to fix this. Do you still need solution?

 

I'd love to have the solution! @Cunning fox

I fixed my png size but unfortunately it continues to crash, here's my crash log just in case @Aquaterion

 

Spoiler

    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:01:31]: loaded mod_config_data/modconfiguration_AiZenaku Test character dst    
[00:01:31]: Loading mod: AiZenaku Test character dst (Illyria) Version:0.0.1    
[00:01:31]: Could not load mod_config_data/modconfiguration_workshop-345692228    
[00:01:31]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.7    
[00:01:31]: Could not load mod_config_data/modconfiguration_workshop-352373173    
[00:01:31]: Loading mod: workshop-352373173 (Gesture Wheel) Version:1.7.4    
[00:01:31]: Could not load mod_config_data/modconfiguration_workshop-376333686    
[00:01:31]: Loading mod: workshop-376333686 (Combined Status) Version:1.6.21    
[00:01:31]: Could not load mod_config_data/modconfiguration_workshop-898070061    
[00:01:31]: Loading mod: workshop-898070061 (Campfire Respawn) Version:1.0    
[00:01:31]: Mod: workshop-345692228 (Minimap HUD)    Loading modworldgenmain.lua    
[00:01:31]: Mod: workshop-345692228 (Minimap HUD)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:31]: Mod: workshop-345692228 (Minimap HUD)    Loading modmain.lua    
[00:01:31]: Mod: AiZenaku Test character dst (Illyria)    Loading modworldgenmain.lua    
[00:01:31]: Mod: AiZenaku Test character dst (Illyria)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:31]: Mod: AiZenaku Test character dst (Illyria)    Loading modmain.lua    
[00:01:31]: modimport: ../mods/AiZenaku Test character dst/engine.lua    
[00:01:31]: Mod: workshop-376333686 (Combined Status)    Loading modworldgenmain.lua    
[00:01:31]: Mod: workshop-376333686 (Combined Status)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:31]: Mod: workshop-376333686 (Combined Status)    Loading modmain.lua    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:01:31]: Mod: workshop-898070061 (Campfire Respawn)    Loading modworldgenmain.lua    
[00:01:31]: Mod: workshop-898070061 (Campfire Respawn)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:31]: Mod: workshop-898070061 (Campfire Respawn)    Loading modmain.lua    
[00:01:31]: Mod: workshop-898070061 (Campfire Respawn)      Mod had no modmain.lua. Skipping.    
[00:01:31]: Mod: workshop-352373173 (Gesture Wheel)    Loading modworldgenmain.lua    
[00:01:31]: Mod: workshop-352373173 (Gesture Wheel)      Mod had no modworldgenmain.lua. Skipping.    
[00:01:31]: Mod: workshop-352373173 (Gesture Wheel)    Loading modmain.lua    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     AiZenaku Test character dst    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-345692228    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-352373173    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-376333686    
[00:01:31]: ModIndex:GetModsToLoad inserting moddir,     workshop-898070061    
[00:01:31]: LOADING LUA SUCCESS
[00:01:31]: Registering mod namespace "illyria"
[00:01:31]: PlayerDeaths loaded morgue    5481    
[00:01:31]: PlayerHistory loaded player_history    2719    
[00:01:31]: bloom_enabled    false    
[00:01:31]: loaded saveindex    
[00:01:31]: OnFilesLoaded()    
[00:01:31]: OnUpdatePurchaseStateComplete    
[00:01:31]: Loading world: session/542C0399D228A593/0000000003    
[00:01:31]: Save file is at version 4.77    
[00:01:31]:     Unload FE    
[00:01:31]:     Unload FE done    
[00:01:32]: Mod: workshop-345692228 (Minimap HUD)    Registering prefabs    
[00:01:32]: Mod: workshop-345692228 (Minimap HUD)      Registering default mod prefab    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)    Registering prefabs    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)      Registering prefab file: prefabs/illyria    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)        illyria    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)      Registering prefab file: prefabs/illyria_none    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)        illyria_none    
[00:01:32]: Mod: AiZenaku Test character dst (Illyria)      Registering default mod prefab    
[00:01:32]: Mod: workshop-376333686 (Combined Status)    Registering prefabs    
[00:01:32]: Mod: workshop-376333686 (Combined Status)      Registering default mod prefab    
[00:01:32]: Mod: workshop-898070061 (Campfire Respawn)    Registering prefabs    
[00:01:32]: Mod: workshop-898070061 (Campfire Respawn)      Registering default mod prefab    
[00:01:32]: Mod: workshop-352373173 (Gesture Wheel)    Registering prefabs    
[00:01:32]: Mod: workshop-352373173 (Gesture Wheel)      Registering default mod prefab    
[00:01:32]:     LOAD BE    
[00:01:35]:     LOAD BE: done    
[00:01:35]: Begin Session: 542C0399D228A593
[00:01:35]: saving to server_temp/server_save    
[00:01:35]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:01:35]: MiniMapComponent::AddAtlas( ../mods/AiZenaku Test character dst/images/map_icons/illyria.xml )
[00:01:35]: Loading Nav Grid    
[00:01:35]: setting     summerlength    15    
[00:01:35]: setting     isnightmaredawn    false    
[00:01:35]: setting     elapseddaysinseason    0    
[00:01:35]: setting     isfullmoon    false    
[00:01:35]: setting     moisture    7.6916351318359    
[00:01:35]: setting     springlength    20    
[00:01:35]: setting     isnightmarewild    false    
[00:01:35]: setting     moonphase    new    
[00:01:35]: setting     precipitationrate    0    
[00:01:35]: setting     iswet    false    
[00:01:35]: setting     isnewmoon    false    
[00:01:35]: setting     iswinter    false    
[00:01:35]: setting     israining    false    
[00:01:35]: setting     isnightmarewarn    false    
[00:01:35]: setting     precipitation    none    
[00:01:35]: setting     cavephase    day    
[00:01:35]: setting     moistureceil    553.17120361328    
[00:01:35]: setting     isday    true    
[00:01:35]: setting     iscaveday    true    
[00:01:35]: setting     season    autumn    
[00:01:35]: setting     timeinphase    0.12822182973226    
[00:01:35]: setting     temperature    34.16799750323    
[00:01:35]: setting     isnightmarecalm    false    
[00:01:35]: setting     isnight    false    
[00:01:35]: setting     isdusk    false    
[00:01:35]: setting     iscavedusk    false    
[00:01:35]: setting     isautumn    true    
[00:01:35]: setting     issnowing    false    
[00:01:35]: setting     iswaxingmoon    true    
[00:01:35]: setting     pop    0.013904619549237    
[00:01:35]: setting     snowlevel    0    
[00:01:35]: setting     issnowcovered    false    
[00:01:35]: setting     autumnlength    20    
[00:01:35]: setting     phase    day    
[00:01:35]: setting     nightmaretime    0    
[00:01:35]: setting     winterlength    15    
[00:01:35]: setting     isspring    false    
[00:01:35]: setting     nightmarephase    none    
[00:01:35]: setting     remainingdaysinseason    20    
[00:01:35]: setting     cycles    0    
[00:01:35]: setting     iscavenight    false    
[00:01:35]: setting     nightmaretimeinphase    0    
[00:01:35]: setting     wetness    0    
[00:01:35]: setting     time    0.06411091486613    
[00:01:35]: setting     issummer    false    
[00:01:37]: Reconstructing topology    
[00:01:37]:     ...Sorting points    
[00:01:37]:     ...Sorting edges    
[00:01:37]:     ...Connecting nodes    
[00:01:37]:     ...Validating connections    
[00:01:37]:     ...Housekeeping    
[00:01:37]:     ...Done!    
[00:01:37]: Truncating to snapshot #3...
[00:01:37]:  - session/542C0399D228A593/A7I4F075B1VD/0000000004
[00:01:37]:    1 file(s) removed
[00:01:37]: 1 uploads added to server. From server_temp
[00:01:37]: Telling Client our new session identifier: 542C0399D228A593
[00:01:37]: ModIndex: Load sequence finished successfully.    
[00:01:37]: Reset() returning
[00:01:38]: Validating portal[7] <-> <nil>[7] (inactive)    
[00:01:38]: Validating portal[2] <-> <nil>[2] (inactive)    
[00:01:38]: Validating portal[3] <-> <nil>[3] (inactive)    
[00:01:38]: Validating portal[9] <-> <nil>[9] (inactive)    
[00:01:38]: Validating portal[10] <-> <nil>[10] (inactive)    
[00:01:38]: Validating portal[5] <-> <nil>[5] (inactive)    
[00:01:38]: Validating portal[1] <-> <nil>[1] (inactive)    
[00:01:38]: Validating portal[6] <-> <nil>[6] (inactive)    
[00:01:38]: Validating portal[8] <-> <nil>[8] (inactive)    
[00:01:38]: Validating portal[4] <-> <nil>[4] (inactive)    
[00:01:38]: Attempting to send resume request
[00:01:38]: Resuming user: session/542C0399D228A593/A7I4F075B1VD/0000000003
[00:01:38]: ReceiveResumeNotification
[00:01:38]: Deleting user: session/542C0399D228A593/A7I4F075B1VD/0000000004
[00:02:00]: WARNING! Could not find region 'illyria.tex' from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'. Is the region specified in the atlas?
[00:02:00]: Looking for default texture '' from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'.
[00:02:00]: Error Looking for default texture in from atlas '../mods/AiZenaku Test character dst/images/names_illyria.xml'.


EDIT: Tried it again and what I understand from it is that it's looking for something even though it's in the folder as well 

Edited by AiZenaku
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After a lot of testing with no luck, I decided to remove all .tex and .xml files and let it regenerate the .xml and .tex files itself and it worked. I changed the elements that it gave errors for (errors that didn't crash) and it worked just fine.

AiZenaku Test character codin dst.zip

It did seem that names_illyria.tex was a different size after recompilation. so that might have been the issue

 

Edited by Aquaterion
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2 hours ago, Aquaterion said:

After a lot of testing with no luck, I decided to remove all .tex and .xml files and let it regenerate the .xml and .tex files itself and it worked. I changed the elements that it gave errors for (errors that didn't crash) and it worked just fine.

AiZenaku Test character codin dst.zip

It did seem that names_illyria.tex was a different size after recompilation. so that might have been the issue

 

Oh wow!!! Thank you so much! :D For my own knowledge how did you regenerate the .xml and .tex files? Was it just the auto compiler? I'd want to be prepared if this ever happens again

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2 minutes ago, AiZenaku said:

Oh wow!!! Thank you so much! :D For my own knowledge how did you regenerate the .xml and .tex files? Was it just the auto compiler? I'd want to be prepared if this ever happens again

yea, I removed all the .tex and .xmls and left the .pngs so it notices that they are not compiled, then just restart the game and the autocompiler will do its thing. Since your stuff was available here I didn't have to make a backup just in case.

Edited by Aquaterion
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@Aquaterion ugh thanks a bunch once again! I'm ready to move onto coding character perks and all that jazz now.  

Weirdly though, i noticed that my font was extremely out of place, so I tried to shift it in the png to the middle and I deleted the .xml and .tex to the names_illyria files, but the name disappears in game even when I've forced it to auto compile

image.thumb.png.6ca2ed5946c833c932f0ce304b824c38.png

exhibit A haha

Edited by AiZenaku
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On 2/7/2018 at 2:32 PM, AiZenaku said:

@Aquaterion ugh thanks a bunch once again! I'm ready to move onto coding character perks and all that jazz now.  

Weirdly though, i noticed that my font was extremely out of place, so I tried to shift it in the png to the middle and I deleted the .xml and .tex to the names_illyria files, but the name disappears in game even when I've forced it to auto compile

image.thumb.png.6ca2ed5946c833c932f0ce304b824c38.png

exhibit A haha

Ye I noticed that too, if you're unable to change the current .tex and .xml you could try playing with the numbers inside the xml. If the name is aligned to the left, you could make the u2 or v2 (forgot which 1 is the horizontal point) smaller.

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18 hours ago, Aquaterion said:

Ye I noticed that too, if you're unable to change the current .tex and .xml you could try playing with the numbers inside the xml. If the name is aligned to the left, you could make the u2 or v2 (forgot which 1 is the horizontal point) smaller.

Alright Thanks! I'll try it out and let you know if anything comes of it XD 

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