Zarquan Posted December 25, 2017 Share Posted December 25, 2017 I noticed a few features of the game recently: 1: decor goes through airflow tiles 2: statues still without a foundation. 3: duplicants only care about the decor at their feet. Using this, I believe I may have created the highest density practical barracks structure possible http://steamcommunity.com/sharedfiles/filedetails/?id=1242957143 http://steamcommunity.com/sharedfiles/filedetails/?id=1242957109 http://steamcommunity.com/sharedfiles/filedetails/?id=1242957032 Perhaps you could remove some of the statues and sneak a few more beds in, but that isn't necessary. It should be noted that any of the rows can be repurposed to be a mess hall and the top room can be anything (a mess hall, a medbay, another bedroom, etc. Anyone in any of the rooms experiences decor of at least 200, with the decor going as high as 370.5. If two of the rooms are replaced with mess halls, then this one structure can house 64 duplicants. The downside is, obviously, that this takes an extremely large amount of metal. Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/ Share on other sites More sharing options...
Saturnus Posted December 25, 2017 Share Posted December 25, 2017 You can use solid gold tiles and get it even higher density. Every spot here has 270 decor. Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987344 Share on other sites More sharing options...
GreatGameDota Posted December 25, 2017 Share Posted December 25, 2017 11 hours ago, Saturnus said: You can use solid gold tiles and get it even higher density. Every spot here has 270 decor. You can then put diamond temp shift plates to get +100% decor on every tile Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987423 Share on other sites More sharing options...
vonVile Posted December 28, 2017 Share Posted December 28, 2017 On 12/25/2017 at 6:39 AM, GreatGameDota said: You can then put diamond temp shift plates to get +100% decor on every tile It is possible to negate the negative decor of Heavi-Watt with diamond shift plates? Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987925 Share on other sites More sharing options...
Kabrute Posted December 28, 2017 Share Posted December 28, 2017 Conductive Heavy Watt from Refined Gold has conductive capacity of normal Heavy Watt with less decor loss Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987965 Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted December 28, 2017 Share Posted December 28, 2017 4 hours ago, vonVile said: It is possible to negate the negative decor of Heavi-Watt with diamond shift plates? gold wire (+22.5 R3) & gold tile (-10 R4) & copper generator (±0) diamond plates (±0) Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987968 Share on other sites More sharing options...
Zarquan Posted December 28, 2017 Author Share Posted December 28, 2017 The gold scheme is nicer for sure. I honestly didn't realize that gold metal tile added significant decor (though I should have). In the late game, I certainly would certainly take the gold room, as they are far more modular and can be more spread out. However, I feel that my scheme still has merit, as it is cheaper, especially in the early game. Honestly, I generally avoid mass producing refined metals because I am afraid of running out of the raw metals. Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987995 Share on other sites More sharing options...
Kabrute Posted December 28, 2017 Share Posted December 28, 2017 3 hours ago, R9MX4 said: Pardon me, but the wire sharing its cumulative impact across its entire length seems a bit buggy, please share this in a bug report Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-987997 Share on other sites More sharing options...
The Flying Fox Posted December 29, 2017 Share Posted December 29, 2017 13 hours ago, Kabrute said: Pardon me, but the wire sharing its cumulative impact across its entire length seems a bit buggy, please share this in a bug report Actually, it's working as intended in this particular picture. The Heavy Conductive wire's negative decor has a radius of 4 and they're just hovering over the 5th tile in the middle of a 9-length wire. So, it just so happens, all the Heavy Conductive wire is within range. R9MX4 was just pointing out this would be the 'worst case' for the negative decor. Link to comment https://forums.kleientertainment.com/forums/topic/85794-ultra-dense-high-decor-housing/#findComment-988150 Share on other sites More sharing options...
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