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That bathroom though


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6 minutes ago, Saturnus said:

I build 4 tiles high rooms. With that you can have a storage container, a mesh above it, and a deodorizer on that mesh tile, meaning only clean O2 will get out of the bathroom

I like 4 high most of the time. My current bathroom is only 3 just by accident and laziness to fix really.

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Even though I'm pretty sure plastic doesn't actually have an effect on germs, just that it pretends to makes me feel good putting it around the bathroom.  Pipes in background are for incoming oxygen fixed at 19C which also keeps the room cool.  Automation on the right just means I can get away with 1 hand washer instead of 2.

 

Nothing too fancy.  In the beginning I stick compost piles in the first bathroom, but once I setup exosuits for only exits from base then I just move the compost piles outside and dont bother to fix the pO2.

16 minutes ago, GuyPerfect said:

But then when they dropped stuff it would go allllllll the way down.

Why would that matter? Picking up anything they might drop would be a fraction of the time wasted on climbing tile steps. In fact even if the ladder goes all the way to the magma it would still be a completely insignificant additional amount of time compared the amount of time spent of climbing those steps. 

55 minutes ago, GuyPerfect said:

But then when they dropped stuff it would go allllllll the way down.

For this reason, I build a "storage level" in my base.  The Ladder ends on a Mesh Tile, with a box of Ladders around it to re-merge below.  Then again, I also keep my "Ladder column" 3 tiles wide, with the Ladder in the middle and a Mesh Tile on either side.  Helps preserve the flow of air through the base, giving more space to move around.  You can get into issues where that single tile space gets "filled" with a different gas, and blocks the passive filtering.

Why store polluted dirt? There is no use for it except sublimating into P-O2 is there??

Personally, I just keep hatches in my outhouse bathroom to eat and convert any of the leftovers from cleaning outhouses and wash basins into coal.

With at least a couple of hatches only fed by those things they will always be hungry as soon as an outhouse is cleaned, eating it straight away and not giving any time for sublimation.

9 hours ago, Saturnus said:

I build 4 tiles high rooms. With that you can have a storage container, a mesh above it, and a deodorizer on that mesh tile, meaning only clean O2 will get out of the bathroom

I hadn't thought of storing it, that's certainly a way to deal with the problem if you haven't been able to trap any hatches by hand... but.. you still have to go far into the research tree to get a deodorizer.. so I'm not sure.

4 hours ago, PhailRaptor said:

For this reason, I build a "storage level" in my base.  The Ladder ends on a Mesh Tile, with a box of Ladders around it to re-merge below.  Then again, I also keep my "Ladder column" 3 tiles wide, with the Ladder in the middle and a Mesh Tile on either side.  Helps preserve the flow of air through the base, giving more space to move around.  You can get into issues where that single tile space gets "filled" with a different gas, and blocks the passive filtering.

Can I get a picture of that, thanks. Bit about the mesh tile on either side confuses me. Is it really any more efficient than a two tile gap with a latter running down one side of the gap? :?

22 minutes ago, eggsvbacon said:

Can I get a picture of that, thanks.

 

I don't have a close up, unfortunately, but you can see it here on the level that has my Mealwood.  Older base, early Oil.  I have since swapped the Storage and Mealwood levels, so the Storage on below.  Not only does it make cleaning of dropped items faster, because they are already on the Storage level, but it also reduces the distance Dupes have to go from the Farm to the Fridges and/or Mess Hall by a floor.  Comes out to 5 tile height per floor, 4 for the space and 1 for the Tile row of the floor itself.

You'll note that below the Mesh Tile, the Ladder has to go down 2 segments in order for the Dupes to be able to cross below the Tile.  They are 2 squares tall, they need their headroom.

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24 minutes ago, eggsvbacon said:

Bit about the mesh tile on either side confuses me. Is it really any more efficient than a two tile gap with a latter running down one side of the gap? :?

The thing is that whenever a Dupe has to cross a gap, they have to stop, then jump, and recover on the landing.  The landing also seems to take longer when the target is a Ladder, rather than a Tile.  In your case, 2 Tile gap with a Ladder on one side, your Dupes only have to jump once, either from the Tile to the Ladder, or the opposite.  If I left it that way in mine, they'd have to jump twice.  Once from the Tile to the Ladder, then again from the Ladder to the other Tile.

When you use a Mesh or Airflow Tile, they don't have to stop and jump.  Moving onto and off of the Ladder does take a smidge longer than simply walking from Tile to Tile.  But when you compare it to all the jumping....  Yes, it's faster.

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