Jumpp Posted November 25, 2017 Share Posted November 25, 2017 I'm probably overlooking something really obvious, but...is there a way to deconstruct discovered room tiles? Is there a way to get rid of used neural vacillators, lockers, vending machines, etc? (Question 2: Is there a way that doesn't involve, I dunno, bathing it in molten wolframite or whatever the cool kids are doing in their high-temperature stunts?) Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/ Share on other sites More sharing options...
Scorpio King Posted November 25, 2017 Share Posted November 25, 2017 If i understand right whole point of those is to give additional challenge so you need to build around them. Debug mode is the fastest way, destroy feature. You could use Liquid Tepidizer exploit in air and keep toggle it on and off. It generates insane temperatures. Trap all that temperature in abbysilate room with vacuum air lock. Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-977813 Share on other sites More sharing options...
PhailRaptor Posted November 25, 2017 Share Posted November 25, 2017 You can deconstruct the Insulated and Mesh Tiles, as well as the wiring for the damaged Light Fixtures. Everything else, however, is immune. Your only options are to melt them with extreme Heat, break the Tiles with liquid pressure, or use Debug Mode to destroy them. Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-977880 Share on other sites More sharing options...
Angelix Posted November 28, 2017 Share Posted November 28, 2017 neutronium based items can be removed only via debug. they not affected by heat at all Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-978842 Share on other sites More sharing options...
BlueLance Posted November 28, 2017 Share Posted November 28, 2017 29 minutes ago, Angelix said: neutronium based items can be removed only via debug. they not affected by heat at all Runes are usually not made of abysallite, just normal materials which are invincible said for above techniques Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-978850 Share on other sites More sharing options...
PhailRaptor Posted November 28, 2017 Share Posted November 28, 2017 10 hours ago, BlueLance said: Runes are usually not made of abysallite, just normal materials which are invincible said for above techniques Abyssalite and Neutronium are not the same thing Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-979028 Share on other sites More sharing options...
OfficialLolicon Posted November 29, 2017 Share Posted November 29, 2017 You simply cannot.... You can destroy doors since they're made out of copper with high temps. Mesh,Insulated and wirings can be deconstructed. Ancient objects (Neutro Vacil, Vending Machine, Broken light etc.) cannot be destroyed, again, exception to doors and Thermo Nullifier, since they're made out of iron and copper respectively. Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-979058 Share on other sites More sharing options...
BlueLance Posted November 29, 2017 Share Posted November 29, 2017 9 hours ago, PhailRaptor said: Abyssalite and Neutronium are not the same thing I looked at this and was like what are you talking about, then seen my post XD but ruins are not usually made out of it from what I have seen? Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-979188 Share on other sites More sharing options...
Coolthulhu Posted November 29, 2017 Share Posted November 29, 2017 On 11/25/2017 at 2:29 AM, Scorpio King said: If i understand right whole point of those is to give additional challenge so you need to build around them. I hope it isn't the case, because it's not challenging, it's just an OCD-sore that shows off the problems with pathfinding that the game has. Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-979197 Share on other sites More sharing options...
BlueLance Posted November 29, 2017 Share Posted November 29, 2017 6 minutes ago, Coolthulhu said: I hope it isn't the case, because it's not challenging, it's just an OCD-sore that shows off the problems with pathfinding that the game has. I agree with you, I am not OCD but I like my base to be built the same way etc most times. On 25/11/2017 at 1:29 AM, Scorpio King said: If i understand right whole point of those is to give additional challenge so you need to build around them. First thing I do when I see one is remove it with debug, so unfortunately for me they are just a hassle XD also not really a challenge because all you so is just build above it below it or next to it. More of an inconvenience? I don't mine lore but at least make it destructible. Link to comment https://forums.kleientertainment.com/forums/topic/84674-get-rid-of-discovered-room-tiles/#findComment-979200 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.