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how to kite pigman????

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First and foremost turn off client lag compensation/prediction.

It will let you improve your actions relative to the server's latency to you without you having to guess where your body is really at or if it needs to send more movement commands to continue moving.


For instance, with it on and you click once to move to a place but you got hit on the server but not on your client then your body is where you were hit at on the server when on your client your body is where you clicked at.

It's a huge desync issue that is solved by removing the lag compensation/prediction.

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