G00 Posted November 5, 2017 Share Posted November 5, 2017 is it imposible? i am dieing so much of it pls help! Link to comment Share on other sites More sharing options...
MrKoopa Posted November 5, 2017 Share Posted November 5, 2017 Run towards it, when it starts to attack run away and then quickly attack it Link to comment Share on other sites More sharing options...
Coldman Posted November 5, 2017 Share Posted November 5, 2017 38 minutes ago, G00 said: is it imposible? i am dieing so much of it pls help! I hope this will help you Link to comment Share on other sites More sharing options...
minespatch Posted November 6, 2017 Share Posted November 6, 2017 Werepigs are harder to kite in my opinion. IT's more about pacing. Link to comment Share on other sites More sharing options...
CarlZalph Posted November 6, 2017 Share Posted November 6, 2017 First and foremost turn off client lag compensation/prediction. It will let you improve your actions relative to the server's latency to you without you having to guess where your body is really at or if it needs to send more movement commands to continue moving. For instance, with it on and you click once to move to a place but you got hit on the server but not on your client then your body is where you were hit at on the server when on your client your body is where you clicked at. It's a huge desync issue that is solved by removing the lag compensation/prediction. Link to comment Share on other sites More sharing options...
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