hyiltiz Posted October 16, 2017 Share Posted October 16, 2017 Looking at Night Light's prefab code, it seems to be burnable, but the mouse right click button to torch it when wielding a torch is not available. Is that intended, or a bug? inst:AddComponent("burnable") -- line 113 Link to comment Share on other sites More sharing options...
JohnWatson Posted October 16, 2017 Share Posted October 16, 2017 Anything that can be fueled cannot be burnt. Link to comment Share on other sites More sharing options...
hyiltiz Posted October 16, 2017 Author Share Posted October 16, 2017 52 minutes ago, JohnWatson said: Anything that can be fueled cannot be burnt. Is that a philosophy? That definitely sounds very wrong. Link to comment Share on other sites More sharing options...
GentlemanFridge Posted October 16, 2017 Share Posted October 16, 2017 He’s saying that everything that accepts fuel cannot be set on fire in any way. Link to comment Share on other sites More sharing options...
JohnWatson Posted October 16, 2017 Share Posted October 16, 2017 1 hour ago, hyiltiz said: Is that a philosophy? That definitely sounds very wrong. No, it's just that anything that can be fueled can't be set on fire. Because the game says so. Link to comment Share on other sites More sharing options...
DVGMedia Posted October 16, 2017 Share Posted October 16, 2017 its just there is a special thing with the night light if you set it on fire it lights up automatically to tier 2 Link to comment Share on other sites More sharing options...
HamBatter Posted October 16, 2017 Share Posted October 16, 2017 The burnable component deals with more than just lighting up with a torch. Link to comment Share on other sites More sharing options...
hyiltiz Posted October 30, 2017 Author Share Posted October 30, 2017 On 10/16/2017 at 5:27 AM, JohnWatson said: No, it's just that anything that can be fueled can't be set on fire. Because the game says so. AGAIN, Is that a philosophy? That definitely sounds very wrong. I know how to read my code, and know that a code is written by following a philosophy. Link to comment Share on other sites More sharing options...
JohnWatson Posted October 30, 2017 Share Posted October 30, 2017 4 hours ago, hyiltiz said: AGAIN, Is that a philosophy? That definitely sounds very wrong. I know how to read my code, and know that a code is written by following a philosophy. No, it's not a philosophy and I can't know because I didn't write Klei's code. I'm just saying that the current code does not allow anything that can be fueled to be set on fire without mods. Link to comment Share on other sites More sharing options...
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