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Capturing slicksters


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2 minutes ago, jigggy2000 said:

How are people trapping slicksters? I'm finding it very hard as the environment they reside in tends to be 90C + and the traps are made of plastic which have a melting point of 76.9C and the traps I set almost instantly melt into naphtha. 

Drop some liquid CO2 into the area, it'll cool things down enough for you to trap, and instantly turn back into food for them. Just make sure to drop it far enough away from the slicksters so it doesn't murder them.

I avoid pumping water onto my oil, but a lot of people seem to do that - I think it just creates complications later.

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4 hours ago, Lifegrow said:

Drop some liquid CO2 into the area, it'll cool things down enough for you to trap, and instantly turn back into food for them. Just make sure to drop it far enough away from the slicksters so it doesn't murder them.

I avoid pumping water onto my oil, but a lot of people seem to do that - I think it just creates complications later.

Seems a bit counter intuitive to have a trap that can't capture something in it's environment. As some one mentioned in another thread maybe  make them have part of their recipe include metal like the petrol generator. Despite the majority of material used in that is metal, the primary material ends up being plastic. Just flip it so metal ends up being the primary material so the trap can still include plastic in it.

Any way thanks for the work around. 

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11 hours ago, Reaniel said:

Temperature dropped so much that it moved the slickster's body temperature outside of its survival temperature.

I wish we knew if this was intentional or an oversight on Klei's part.  It's really pretty nonsensical to have mobs that can't survive in the environment in which they appear.  All it's going to end up doing is forcing the player into a rush into the oil biome to save slicksters, which imho isn't really all that fun.  But, given their rather high conversion rates maybe this is the price you have to pay.

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11 minutes ago, brummbar7 said:

I wish we knew if this was intentional or an oversight on Klei's part.  It's really pretty nonsensical to have mobs that can't survive in the environment in which they appear.  All it's going to end up doing is forcing the player into a rush into the oil biome to save slicksters, which imho isn't really all that fun.  But, given their rather high conversion rates maybe this is the price you have to pay.

What?... They survive perfectly fine in the environment in which they appear. Liquid CO2 is not natural to them, that stuff has a dew point of like -48° C or something like that.

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Just now, Byste said:

What?... They survive perfectly fine in the environment in which they appear. Liquid CO2 is not natural to them, that stuff has a dew point of like -48° C or something like that.

It seems inconsistent.  I've had them die in their natural environment for no apparent reason, leaving behind CO2 bottles.    The wiki says their survivable range is -30 to 70C, which is well below the average oil biome temperature.  Are you telling me I can't trust the wiki!?!?!?;)  At the same time I've had a couple that have been there a long time and haven't died yet.   And there's yet another that actually spawned in a slime biome, just on the other side of the abyssalite separation.   He's doing ok so far, though I just recently found him.  But the ones that I found first were the ones that died.   So in conjunction with what others have said does lead me to believe that maybe the environment eventually overheats them.  Which sucks.

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I thought that the hot temperatures of the oil biome were killing slicksters as well, but at closer inspection this slickster has been surviving just fine in my world:

slickster-survival.thumb.jpg.63c99bd4cbb4ffc8b0cd03a177b5bb21.jpg

As for how to trap them, afaik the traps don't work on them and since I didn't have any plastic yet anyway, I resorted to my trusty Hatch Elevator, extended all the way down to the oil biome.

slickster-trap.thumb.jpg.d740e68415acbb109c769dd332f76565.jpg

Slicksters are nudged up the elevator by deconstructing tiles behind them. At the destination, a lot of pneumatic doors and some micromanagement are used to trap them inside and lock them in on top of the horizontal pneumatic door. Then doors above the pool are opened and they'll fall down into the oil pit.

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3 hours ago, Sevio said:

I thought that the hot temperatures of the oil biome were killing slicksters as well, but at closer inspection this slickster has been surviving just fine in my world:

slickster-survival.thumb.jpg.63c99bd4cbb4ffc8b0cd03a177b5bb21.jpg

As for how to trap them, afaik the traps don't work on them and since I didn't have any plastic yet anyway, I resorted to my trusty Hatch Elevator, extended all the way down to the oil biome.

slickster-trap.thumb.jpg.d740e68415acbb109c769dd332f76565.jpg

Slicksters are nudged up the elevator by deconstructing tiles behind them. At the destination, a lot of pneumatic doors and some micromanagement are used to trap them inside and lock them in on top of the horizontal pneumatic door. Then doors above the pool are opened and they'll fall down into the oil pit.

Hate to be the one to tell you, but traps have worked for the last week or so ;) 

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@Lifegrow That's great news, I haven't gotten around to playing ONI properly much the last couple weeks. Perhaps someone will still find the Hatch Elevator and Door Trap method useful if they don't want to first have to make plastic for that. :)

Incidentally, is there any way we can find out in-game what temperatures the creatures will tolerate? I haven't found it in the tool tips on the creatures themselves.

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3 hours ago, brummbar7 said:

It seems inconsistent.  I've had them die in their natural environment for no apparent reason, leaving behind CO2 bottles.

Was this in one of the early versions of the preview? I remember initially always seeing direct connections between the magma and the oil biome which caused pretty hot temperatures, while they were always separated in newer versions which means temperatures below 100 degrees Celsius in the oil biome.

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13 hours ago, Michi01 said:

Was this in one of the early versions of the preview? I remember initially always seeing direct connections between the magma and the oil biome which caused pretty hot temperatures, while they were always separated in newer versions which means temperatures below 100 degrees Celsius in the oil biome.

Oh,that was my problem! As soon as the beta started I stuck to the first save the entire time, even now. Cause you can get attached to your base sometimes.

After loading a new map after the oil upgrade went live I can see the the oil biomes have abyssalite borders now with more reasonable temperatures. Silly me I wish I would've known sooner. I don't think I ever saw it in patch notes so I missed it.

All is well now. 

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On 10/5/2017 at 12:51 PM, Michi01 said:

Was this in one of the early versions of the preview? I remember initially always seeing direct connections between the magma and the oil biome which caused pretty hot temperatures, while they were always separated in newer versions which means temperatures below 100 degrees Celsius in the oil biome.

Ya, the world was genned early in testing.  Never changed because it takes so long to get to the 'new' content now (as opposed to the OU).  Though the initial slicksters that died were at the top of the oil biome, not really that close to magma I don't think.  But I guess I'll have to bite the bullet and gen a new world maybe...

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