Exa Posted September 28, 2017 Share Posted September 28, 2017 The randomness of the 3 first dupes and the shuffle mecanic are not good I think. Often, you lose some minuts to stupidly shuffle until you find your +10 learning or +4 creativity or other things you want. This is not fun. I think we should start with a fixed configuration of skill for dupe or maybe a choice between 3 or 4 special team designed for a new game without complete randomness. Or maybe the ability to distribute an amount of skill points Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/ Share on other sites More sharing options...
Nicz Posted September 28, 2017 Share Posted September 28, 2017 iI dont really mind it, since most skills except Immunity Strength and maybe Medicine can be easily trained anyway. I noticed that this kind of random - but click to reroll - mechanic is quite popular in games with lots of tuning parameters (fe rimworld, poe crafting). It all boils down to the choice: "Do i want to waste time and get the perfect results, or do i just give up and roll with what ive got (it will probably work anyway)?" Maybe its not the most satisfying solution to the problem of microoptimising but it works and its enough for me. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958793 Share on other sites More sharing options...
Exa Posted September 28, 2017 Author Share Posted September 28, 2017 Usually I really want some particular things (no loud sleeper, no flatulant, no binge eater, at least one +10 learning, one +10 digging and one +4 creativity) and believe me, having a +10 learning at start for fast research and at least one +10 digging is a HUGE boost for the first 20 cycles Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958794 Share on other sites More sharing options...
Le0n1des Posted September 28, 2017 Share Posted September 28, 2017 I personally cap learning at 5 for everyone. This way they all level in similar pass, and I've go no overshooting requirements Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958807 Share on other sites More sharing options...
Lifegrow Posted September 28, 2017 Share Posted September 28, 2017 I just wished we had a "undo shuffle" or "previous" button for those times you spam shuffle one time to many, and watch your 12 learning dupe disappear into the void Did suggest it some months back in the closed testing section, but it was never taken up Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958810 Share on other sites More sharing options...
Direpug Posted September 28, 2017 Share Posted September 28, 2017 Yeah, the current way things are working it's not bad (but as you said, create a unnecessary time waste if the user insists in finding an op dupe), but it looks much more likely it should be in this way if we had selected Custom mode. For the default option, randomize could be applied to the 3 dupes at the same time, making the initial choice something more static but creating a certain challenge inducing the player to accept certain bad dupe traits in favor of the randomized good stats of all three dupes. And maybe the maximum stat values for the first three should be capped too, making the random something more of finding a good balance between the dupes. This days i was thinking something in the lines of expendables dupe points in this selection, for normal mode there would be a certain number of points to be applied in options fitting the criteria of dupe trait/stats desired, and then generate the dupes after that to get something more personalized and avoid wasting time. (points influencing randomize). Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958811 Share on other sites More sharing options...
Byste Posted September 28, 2017 Share Posted September 28, 2017 I don't mind the shuffle mechanic. I think it'd be difficult to implement some other system without revising the dupe traits. I must admit I'm surprised to see how much people like using high attribute dupes since they're stress prone, but then again it does seem in the Oil Update they're lowering base expectations (-35 instead of -25) and if you can get an uncultured on top of that... Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958812 Share on other sites More sharing options...
Coolthulhu Posted September 28, 2017 Share Posted September 28, 2017 I hate any mechanic that rewards tedious grind. Starting rolls are exactly that kind of mechanic. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958816 Share on other sites More sharing options...
Lifegrow Posted September 28, 2017 Share Posted September 28, 2017 36 minutes ago, Byste said: I don't mind the shuffle mechanic. I think it'd be difficult to implement some other system without revising the dupe traits. I must admit I'm surprised to see how much people like using high attribute dupes since they're stress prone, but then again it does seem in the Oil Update they're lowering base expectations (-35 instead of -25) and if you can get an uncultured on top of that... Stress is easily mitigated with even trash paintings spammed around your base I think bad artwork should stress your dupes, or make them anxious or something Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958823 Share on other sites More sharing options...
Byste Posted September 28, 2017 Share Posted September 28, 2017 13 minutes ago, Lifegrow said: Stress is easily mitigated with even trash paintings spammed around your base I think bad artwork should stress your dupes, or make them anxious or something It's only helpful while your dupes are around them though, if you're off exploring they can get very stressed, also other sources of stress like bad food or getting wet... Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958828 Share on other sites More sharing options...
Kasuha Posted September 28, 2017 Share Posted September 28, 2017 I don't think the mechanic is bad. Everyone can decide on their own if they want to keep rolling until they get their dream team or if they get whatever comes. It still ensures certain level variety of the starting team for most players. If there was a list of possible teams, people would eventually figure out which is the best team and everyone would start with that team. If there was manual stat allocation, everyone would again stick to one, the most efficient build. And in the long run, the starting starts of duplicants don't really matter anyway. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958829 Share on other sites More sharing options...
Coolthulhu Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, Kasuha said: If there was a list of possible teams, people would eventually figure out which is the best team and everyone would start with that team. Unless they offered different benefits that fit different playstyles: fast expansionist, low effort low upkeep, balanced, learning vs strength vs immunity. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958846 Share on other sites More sharing options...
Moggles Posted September 28, 2017 Share Posted September 28, 2017 A long time ago someone suggested being able to shuffle the character separately from the stats. I still think that would be nice quick win to give the player more control over the starting three. How would people feel about a fallout / rpg style thing where we allocate a set number of points in to skills? Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958943 Share on other sites More sharing options...
Qarnage Posted September 28, 2017 Share Posted September 28, 2017 I like the randomness of the shuffle, honestly the first 1-2 min of setting up a new game are incredibly fun partly due to that. I feel like it gives you this special feeling of luck when you find a Diver's or a 7 strength dupe or something like that. I don't think the random button is meant to be used as a "lottery grind" though, you can be more than fine without your perfect combination of dupes. I prefer this kind of random/personality driven stats to an rpg system where we allocate stats and such. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958971 Share on other sites More sharing options...
goboking Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, Moggles said: A long time ago someone suggested being able to shuffle the character separately from the stats. As in Meep won't always have the same stress response and Mi-Ma won't always draw from the same pool of traits? This is something I could certainly get behind. Link to comment https://forums.kleientertainment.com/forums/topic/82458-about-our-beloved-3-starting-dupes/#findComment-958974 Share on other sites More sharing options...
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