Botaxalim Posted September 27, 2017 Share Posted September 27, 2017 1 minute ago, Whispershade said: @Risu can chime in, but apparently the number has been closer to 250g/s since Outbreak. yeah i dont know exact number for natgas geyser, i usually using 2, if i using 3 generator, the gas from geyser will run out so if 160+add 1 fetilizer so natgas geyser can run 3 generator Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958598 Share on other sites More sharing options...
Botaxalim Posted September 27, 2017 Share Posted September 27, 2017 i better make new topic its derail from main topic about update, gonna move now Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958599 Share on other sites More sharing options...
Risu Posted September 27, 2017 Share Posted September 27, 2017 7 minutes ago, Whispershade said: @Risu can chime in, but apparently the number has been closer to 250g/s since Outbreak. 45 kg in 280 second intervals, so ~160g/s was right. Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958602 Share on other sites More sharing options...
Botaxalim Posted September 27, 2017 Share Posted September 27, 2017 8 minutes ago, Risu said: 45 kg in 280 second intervals, so ~160g/s was right. edited the pic with update. so run down all power generation in the game, i think we need more advance power plant, all we have now its too based on resource. the best power net now is natgas geyser since unlimited resource, maybe next is steam generator since we already have plastic/polymer? or nuclear power plant with radiation act like germs Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958605 Share on other sites More sharing options...
Whispershade Posted September 28, 2017 Share Posted September 28, 2017 1 hour ago, Risu said: 45 kg in 280 second intervals, so ~160g/s was right. Yeah, I found the thread this was discussed and I think I mixed up the jump from 1.66 natgas gens to 2.66 with the natgas values of 100g/s to 160g/s. I apologize for adding confusion. Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958617 Share on other sites More sharing options...
The Plum Gate Posted September 28, 2017 Share Posted September 28, 2017 Well, I'm feeling special - two of the bugs I posted got fixed. I'm especially glad they fixed the thimble reed seed drop. Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958641 Share on other sites More sharing options...
Botaxalim Posted September 28, 2017 Share Posted September 28, 2017 Just round up everything in per second, i know this is not perfect scenario, where there bottleneck and standby period, yeah because not everything run at 100% on same time. Well based on their stats , i think i got the big pictures. Chill Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958777 Share on other sites More sharing options...
goboking Posted September 28, 2017 Share Posted September 28, 2017 19 hours ago, trukogre said: When you're looking for "reasonable middle ground", the problem is that there are many middle grounds between many extremes. You're saying we should look for middle ground between the old, very bad numbers, and these new, very different numbers. But if you look at the new numbers, in terms of power requirements/material requirements to run the generator, versus power produced, and compare them to coal/hydrogen/natural gas generators, you'll find that the new numbers are already 'the middle ground', in that the pet. generator is the most powerful generator, but has the worst ratio of inputs to outputs. Let's have an analogy. You're trying to get a job, the industry standard is around 50,000 dollars per year in your field. You're trying to negotiate your starting salary. You suggest 60,000 a year, aiming a bit high. Their initial offer is to pay you 6 dollars per year. They then come back with well, our offer was 320 hours per dollar, you suggested 25 dollars an hour, why don't we just compromise on a reasonable middle ground of a straight 1 to 1 ratio, 1 dollar per hour.Sometimes the reasonable middle ground isn't actually reasonable, or middle. Klei isn't negotiating with us to get a number that favors their interests at our expense, they're trying to balance their game. They set those original numbers because that's approximately what they felt was balanced, or so I believe. These new numbers aren't even in the firsts' neighborhood. Unless the first numbers were pulled out of a hat, then they're a long way from what they originally envisioned as approximately balanced. Now obviously they're going to be off on a lot of their original estimations for these kinds numbers...but to be that far off? I'd like to think they're better grasp for balance than that. That's why I can't help but feel that they're overcompensating, much as they did after the Outbreak Upgrade went live. Of course it's entirely possible that they did indeed just throw numbers at the wall and that I don't know what I'm talking about, so I digress. Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958884 Share on other sites More sharing options...
trukogre Posted September 28, 2017 Share Posted September 28, 2017 (edited) 3 hours ago, goboking said: so I believe I'd like to think why I can't help but feel Of course it's entirely possible that they did indeed just throw numbers at the wall When it comes to balancing generators, I'm a lot more interested in comparing generators to other generators, then in continuing your chain of argument, whose next step would involve me seeing how I feel about how you feel about how Klei feels about generators, and then seeing how you feel about that. Feelings are important, but I have a hard time getting excited about feelings about numbers, which is the situation here. I like doing math with numbers, and saving feelings for things that are not made of numbers. Also feelings are important between two people, but they chain poorly, unlike math, which chains perfectly. A = B , and B = C, and C = D , so therefore A = D, works in math, not so much in feelings. anyways. have you seen the post where Risu posted all the different generators and what they take vs what they produce? Since I made such a big deal about how we should do this with math and not feelings, I suppose I have to write down the math now. Let's look at a simpler version here, which I'm typing from off the top of my head so please excuse/correct any mistakes: Manual Generator 400 w cost 1 duplicant effort waste: nothing Coal generator 600 w cost ~2 trapped hatches waste: 20 g/s CO2 waste (I use hatches as the cost here because this is the only renewable way to run a coal generator. I'm trying to compare everything here to the scenario of running an NGG straight from a geyser, and hatches are the closet we can get with a CG) Hydrogen generator 800 w cost: 100 g/s hydrogen, which expressed in watts is ~140 watts waste: none (in this model i'm ascribing the watts cost of the electrolyzer to the hydrogen, and the water cost to the oxygen, which is one possible choice out of many) Nat gas generator : 800 w cost: 60 g/s nat gas, which in wattage, pumped from a nat gas geyser, is something like 15 watts. waste 82.5 g/s co2, 67.5 g/s pwater. Pet generator (from oil well) 2000 w cost: 3 kg/s petroleum, which in wattage, pumped from an oil well, is something like 900 watts., and some amount of water, something like 1800g/s?. waste: 1250 g/s pwater, 500g/s co2 (I think this 900 watts, it should be noted, generates some nat gas as a byproduct as well) Let's leave Klei out of this for now, unless they chime in Just looking at this chart, we see that per watt, the petroleum generator takes by far the most input wattage per output wattage, is the only one that consumes clean water when producing it as directly as possible from natural geyser/well formation, and generates by far the most waste per wattage. Leaving Klei out of it, do you have a number based argument, considering the three facts I just listed, that Oil wells and or petroleum generators should be nerfed? The one numerical 'counterargument' if you can call it that, I've seen so far, saying that petroleum generators were overpowered, is someone who built a power plant with 8 NGGs and 1 petroleum plant, powering the NGGs with byproducts and a bunch of FMs running off the waste water. If your only argument that petroleum plants are too good relative to the old system off NGGS and FMs, is to build a power plant that is mostly made up of NGGs and FMs and say it's an improvement...think about it. (Hint: that suggests that the thing which needs to be nerfed is the nat gas byproducts from all sources of nat gas except nat gas geysers, not petroleum gens) One more argument to show that the real problem here is that NGGs and FMs are too powerful, which makes the 'waste' from the pet. generator actually a benefit: consider if we ever figure out a way to heat crude oil to 600 Celsius(which would convert it to nat gas), with some new very hot machine. The 6 kg/s of crude oil it takes to run 1 pet generator, would in that instance be able to instead run ONE HUNDRED NGG's, producing instead of 2000 W, a whopping 80,000 watts! This clearly doesn't make sense, methane is not 40x as energetic as crude oil, and as long as the current OPness of nat gas is preserved, Klei can't let us ever get things that hot controllably or sustainably. Edited September 28, 2017 by trukogre Link to comment https://forums.kleientertainment.com/forums/topic/82424-game-update-234607/page/2/#findComment-958954 Share on other sites More sharing options...
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