Ralle030583 Posted March 25, 2017 Share Posted March 25, 2017 Thats how i imagine a Mesh Tile Used more regular strutting cause it just does seems right, the circle holes like ingame just didnt looked good (or i wasnt able to get them to looking good) Link to comment Share on other sites More sharing options...
DragonMage156 Posted March 25, 2017 Share Posted March 25, 2017 That's 3D rendering isn't it? Awesome! ^_^ Link to comment Share on other sites More sharing options...
minespatch Posted March 25, 2017 Share Posted March 25, 2017 Love the background's earthly texture. It contrasts from the geometric look of the tile. Good luck on your future work. Link to comment Share on other sites More sharing options...
DragonMage156 Posted March 25, 2017 Share Posted March 25, 2017 I think the top of the tile should be either completely flat or criss-cross so dupes don't risk their feet falling through. Unless the tile is actually smaller than it looks (._. ) Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 25, 2017 Author Share Posted March 25, 2017 the tile is ~4m x 1m in total Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 25, 2017 Author Share Posted March 25, 2017 hmm now i need cables and an algea oxydizer ontop of it need to think about it how to make it Link to comment Share on other sites More sharing options...
minespatch Posted March 25, 2017 Share Posted March 25, 2017 You might want to doodle a diagram before testing it out. Link to comment Share on other sites More sharing options...
RKBKirin Posted March 25, 2017 Share Posted March 25, 2017 10 hours ago, Ralle030583 said: hmm now i need cables and an algea oxydizer ontop of it need to think about it how to make it A 3D render of an algae oxy would be cool! Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 26, 2017 Author Share Posted March 26, 2017 12 hours ago, RKBKirin said: A 3D render of an algae oxy would be cool! First testrender.. need more details and material polishing Link to comment Share on other sites More sharing options...
RKBKirin Posted March 26, 2017 Share Posted March 26, 2017 8 hours ago, Ralle030583 said: First testrender.. need more details and material polishing That is perfect! Great job Link to comment Share on other sites More sharing options...
minespatch Posted March 26, 2017 Share Posted March 26, 2017 The container portion is what interests me the most. It has a aged quality to it. Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 27, 2017 Author Share Posted March 27, 2017 havent added details and a custom material to the funnel on the top.. also the bellow needs a proper material, still a bit todo and need to model the wall a bit better, dont like the clipping on the lower right of the tile into the wall Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 27, 2017 Author Share Posted March 27, 2017 and i think the tile some sort of clams or hooks witch fix it to the wall... isnt looking very safe Link to comment Share on other sites More sharing options...
Ralle030583 Posted March 29, 2017 Author Share Posted March 29, 2017 sry currently a bit busy, will prob. finish the deoxidizer and implement it into the scene with the tile on the weekend Link to comment Share on other sites More sharing options...
DragonMage156 Posted March 29, 2017 Share Posted March 29, 2017 That's ok Link to comment Share on other sites More sharing options...
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