Sawtrack Posted February 23, 2017 Share Posted February 23, 2017 Hi all, I wonder how much duplicants you can handle at a time in this current version of the game. I think that a decent base should have around 10 duplicants. But lets try to settle a new big colony! Good luck. My current record is 13 but it's easy to break. Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted February 23, 2017 Share Posted February 23, 2017 im at 18, trying to get 20 :>. day 45. Link to comment Share on other sites More sharing options...
Vilda Posted February 23, 2017 Share Posted February 23, 2017 I am not going farther then 10 until stress can be managed with some slider (find free massage table when over X), it's already too much micromanagement. Link to comment Share on other sites More sharing options...
McStar007 Posted February 23, 2017 Share Posted February 23, 2017 Im guessing using debug mode is cheating for this challenge. Link to comment Share on other sites More sharing options...
Vilda Posted February 23, 2017 Share Posted February 23, 2017 44 minutes ago, McStar007 said: Im guessing using debug mode is cheating for this challenge. how do you run it and what can you do with it? I could not find any posts on that and could use it for experiments without setting up entirely new base. Link to comment Share on other sites More sharing options...
McStar007 Posted February 23, 2017 Share Posted February 23, 2017 Go to OxygenNotIncluded_Data, then add a text file NAMED "debug_enable" in the folder. Then restart the game. Searching through the controls of the game in settings, you can find the "debug" list by pressing the arrows next to the name of the list at the top. The keybinds explain themselves. Im not sure about the fact about having to start a new colony though. Link to comment Share on other sites More sharing options...
McStar007 Posted February 23, 2017 Share Posted February 23, 2017 Hopefully that helped Link to comment Share on other sites More sharing options...
Twitchi Posted February 23, 2017 Share Posted February 23, 2017 2 hours ago, Vilda said: I am not going farther then 10 until stress can be managed with some slider (find free massage table when over X), it's already too much micromanagement. Oh so much this.. I super not sure why something like that was not implemented with the inception of stress Link to comment Share on other sites More sharing options...
Heavenfall Posted February 23, 2017 Share Posted February 23, 2017 I'm at 21 right now, not having much problem. The game has so much slime and contaminated water that you really can't run out of oxygen. Food takes care of itself. What else is there to worry about? Obviously it's not infinitely sustainable, but right now I'm not even using sand/algae/water to keep going. Link to comment Share on other sites More sharing options...
Vilda Posted February 23, 2017 Share Posted February 23, 2017 5 hours ago, Heavenfall said: I'm at 21 right now, not having much problem. The game has so much slime and contaminated water that you really can't run out of oxygen. Food takes care of itself. What else is there to worry about? Obviously it's not infinitely sustainable, but right now I'm not even using sand/algae/water to keep going. Well, heat for example. Digging farther spreads it to your base and your machines are not helping much. Dupes don't mind but it screws food production. Thinking about building and insulated air conditioned "greenhouse" Link to comment Share on other sites More sharing options...
DockLazy Posted February 24, 2017 Share Posted February 24, 2017 Yep, heat is the base killer at the moment. Unfortunately air conditioning is buggy and will quickly destroy all the gas in your base. Link to comment Share on other sites More sharing options...
Heavenfall Posted February 24, 2017 Share Posted February 24, 2017 12 hours ago, Heavenfall said: While I do have to plan for heat, I don't really see it as an issue yet. Game becomes unstable much sooner than heat is an issue for me. Dunno why this is in a quote, I can't make it go away Link to comment Share on other sites More sharing options...
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