Search the Community

Showing results for tags 'challenge'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Hot Lava
    • [Hot Lava] - General Discussion
    • [Hot Lava] - Suggestions and Feedback
    • [Hot Lava] - Bug Tracker
    • [Hot Lava] - Strats and Records
    • [Hot Lava] - Developer Log
    • Hot Lava Latest Update
  • Griftlands
    • [Griftlands] - General Discussion
    • [Griftlands] - Suggestions and Feedback
    • [Griftlands] - Mods and Tools
    • [Griftlands] - Localization
    • [Griftlands] - Bug Tracker
    • [Griftlands] - Developer log
  • Oxygen Not Included
    • Oxygen Not Included FAQ
    • [Oxygen Not Included] - Developer log
    • [Oxygen Not Included] - General Discussion
    • [Oxygen Not Included] - Bug Tracker
    • [Oxygen Not Included: Spaced Out!] - Bug Tracker
    • [Oxygen Not Included] - Mods and Tools
    • [Oxygen Not Included] - Suggestions and Feedback
    • [Oxygen Not Included] Art, Music & Lore
    • Community Challenges
    • [Oxygen Not Included] - Latest Content Update
    • [Oxygen Not Included] - Latest Animated Short
    • Oxygen Not Included DLC Alpha
  • Don't Starve Together
    • Don't Starve Together FAQ
    • [Don't Starve Together] Developer log
    • [Don't Starve Together] General Discussion
    • [Don't Starve Together] Beta Branch
    • [Don't Starve Together] PlayStation
    • [Don't Starve Together] Xbox One
    • [Don't Starve Together] Nintendo Switch
    • [Don't Starve Together] Bug Tracker
    • [Don't Starve Together] Trading
    • [Don't Starve Together] Server Bulletin
    • [Don't Starve Together] Dedicated Server Discussion
    • [Don't Starve Together] Mods and Tools
    • [Don't Starve Together] Tales of Life and Death
    • [DS + DST] Art, Music and Lore
    • [Don't Starve Together] Suggestions and Feedback
    • [Don't Starve Together] The Forge
    • [Don't Starve Together] The Gorge
    • [Archived Bugs]
  • Don't Starve
  • Klei Entertainment Games
  • Other Stuff

Categories

  • Don't Starve
    • Custom Character and Skins
    • Game Modifications
    • Language Packs
    • Modding Tools, Tutorials & Examples
    • Custom Maps

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Don't Starve: Hamlet
  • Don't Starve: Hamlet Early Access
  • Don't Starve Together
  • Don't Starve Together: Beta Branch
  • [Don't Starve Together] Nintendo Switch
  • [Don't Starve Together] PlayStation
  • Don't Starve Together: Return of Them
  • Don't Starve Together: The Gorge
  • Don't Starve Together: The Forge
  • Don't Starve Together: The Forge (Archive)
  • [Don't Starve Together] Xbox One
  • Don't Starve: Shipwrecked
  • Don't Starve: Shipwrecked [archive]
  • [Don't Starve Together] PS4 (archive)
  • [iOS] Don't Starve: Shipwrecked
  • Don't Starve: Hamlet Closed Beta (ARCHIVE)

Categories

  • Oxygen Not Included
  • Oxygen Not Included: Spaced Out!
  • Griftlands
  • Hot Lava
  • Don't Starve Together
  • [Nintendo Switch] Don't Starve Together
  • [PlayStation] Don't Starve Together
  • [Xbox One] Don't Starve Together
  • Don't Starve: Hamlet
  • Don't Starve: Shipwrecked

Categories

  • Hot Lava - Bug Reports

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End



Biography


Location


Interests


Occupation


Favorite Game


Modder


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Chester Kickstarter


Klei Featured Artist


Early Supporter


Early Supporter


Don't Starve


Don't Starve Together

Found 9 results

  1. Mud Boiling from SHC increase when mud becomes dirt and steam. Mud's SHC is 0.83 (DTU/g)/°C which is converted to 40% dirt at 1.480 (DTU/g)/°C and 60% steam at 4.179 (DTU/g)/°C. To calculate 1 kg of mud will of 830 DTU will become 3,099.4 DTU (400 g X 1.48 DTU/g + 600 g X 4.179 DTU/g) This is an increase of 2,269.4 DTU/g. The issue arise from the fact that most of the heat is untappable at 102.7 °C because using an aquatuner to extra the heat will be power hunger and net a lose of power. A sludge press would be the way to go for a more efficient power to product ratio. How is it possible to tap into this heat efficiently you may wonder, giving that you have clicked on this article. Well there is a way with this following build― Give way to the Humudifider! Dehumudifider is special name came up with by @SeraphLance on Community Discord. The idea of dehydration, which is happening to the mud, with the pun of dehumidifier make this a great name for this build .However to be accurate with what is happening the de- was drop as steam is formed as suggested by @Ishamoridin (Moderator of the Same Community). Build Summary To understand the bug employed to create a self power boiler, 2 concept must be understood: Split Steam Turbine and Regolith Melter. The split steam turbine allows the harvest of steam colder than 125C for a duo purpose of generating power free water pump for the cooling loop. The regolith melter is the same idea as a petroleum boiler's heat exchanger but with debris instead of liquids using a property that debris inside a cell has a multiplier of 1000 instead of 62.5 of on top of a cell (Thermal Conductivity). This build processes 4kg/s of mud into steam and dirt that is used to preheat the mud going into boiling chamber. The boiling room has petroleum has a heat conductor that is liquid at this temperature with an appealing thermal conductivity 2.000 (DTU/(m*s))/°C allows for the mud to reach boiling point before reaching the mesh tile. The produce steam is extracted by two ST using a split turbine design at the perfect ratio of 1:1 with the steam produce because 6 total accessible tiles for a total of 2400 g/s of extraction which is 60% of 4kg. This is done possible with gas bridge heating up the small pocket of steam drips by the system. A better explanation and design inspiration by Luma Plays linked here. The produce water is used to self cooled the ST and refeed the split turbine bug before heading into the counterflow chamber. During the time, dirt is produce and sits and collects heat from the petroleum before the automation of sweeper arm is allow to pick it up for the conveyor loader. The output dirt and water will continue to increase but expect around 70°C+ and a little double dipping of the heat is done with the Aquatuner heating loop. The manual door at there because of @Ishamoridin suggestion as they behave as as one object than two during solid-solid interaction. There is a double insulated tiles because of the steam making a reversed bead pump that compressed the petroleum to crack the walls. Automation From top down and left to right: Thermo Sensor to control the split steam turbine is set to <200°C to turn off power connection to power consumer to prevent further heating. Liquid Valves is set to dispense water at 0.1 g/s. Thermo Sensor for Thermo Aquatuner is set to turn on when petroleum is <105°C. Conveyor Meter dirt output is set to 1.65-1.70 units (need more testing here because there is a delay before the conveyor rail get refill the 20kg of dirt causing the leftover remainder of 20kg to be dispensed instead of should be amount). Timer for 10 seconds green to 120 seconds red allows for power saving mechanism of auto sweeper arms. Conveyor Meter mud input is set to 4 units. Building Material Focused on cheap accessible materials. Copper Ore Manual Airlocks (Mechanized Airlock can be used for its double of material usage), Liquid Vent and Valve, Mesh tiles, rail, and Machinery outside of boiler room Plastic for the Steam Turbine Refined Copper for Steam Turbine, Radiant Pipes, Automation and wires, and Machinery outside of boiler room Igneous Rock is used for all Insulated Tiles and Pipes Any raw material for normal Pipes doesn't matter because it is in vacuum (Sandstone was used) Gold Amalgam for Machinery inside of boiler room Steel for the two Batteries. Petroleum pool for boiler room (Crude Oil can be use) Super Coolant for the Thermo Aquatuner loop (Most expensive part for the least uptime on the Aquatuner) Priming Room should be vacuum out. Fill the Boiler room the mesh tile under Jumbo Battery (need to check the exact amount). Preheat the machinery and liquids including Steam Turbine and its water pool. The pool for boiling room should be preheated to 106°C. Steam Turbine can be heated to 96°C (This is to get the heat exchange moving faster, but I don't think it is necessary). An external power supplied to power the build until the mud steam becomes 104.1°C. At this point the room should be self powered with small excess power generated. Power Usage 2 Battery - 1.67 W each or 3.33 W for both Jumbo Battery - 3.33 W Themo Aquatuner - 4% uptime and 48 W Conveyer Loader (Dirt) - 3% uptime and 3.6 W 2x Conveyer Meter - 8% uptime and 0.8 W each or 1.6 W for both (The mud meter says 0% but will assume they are the same) 2x Auto-Sweeper - 7% uptime and 8.4 W each or 16.8 W for both Conveyer Loader (Mud) - 7% uptime and 8.4 W The grand total of power usage is 85.06 W which is cover by the 2 Steam Turbine with an average 44.5 W each or 89 W. There is excessed of 3.94 +/- 1 W to spared. Kind of cutting it close there and not worth extraction. GIF of Build Provided by @hydrotoast in the Discord Community of an old model metal tile version during the priming phase. Mud Gathering That was the easy part. Now how to get 4kg/s of mud... This number is 2400 kg/cycle and if looking at Divergent Ranching, then 8 kg/s or 4800 kg/cycle of sulfur. That will be 120 Sweetles and 80 Grubgrubs to Ranch at once. Average Sulfur geyser out 1.5 kg/s or 900 kg/cycle of sulfur and that is 18.75% of the requirement. A sour gas boiler makes about 1/3 of the crude oil into Sulfur so 1.11 kg/s or 666.67 kg/cycle with the assumption of 5 Oil Wells 3,333.33 kg/cycle or 69.44% requirement. There is a Swappy Ore Field POI that refills at a rate 1031.7 kg/cycle (Using my playthrough POI) and 20% is mud for a total of 206.34 kg/cycle of mud or 8.6% of the requirement. This can reduce the need on Sweetles and Grubgrubs as it already mud but haven't done the new math. Finally the Radioactive Asteroid Field, the slowest POI in the game, (I found two in my playthrough their recharge rate is 193.6 kg/cycle and 61.3 kg/cycle). This POI has a 27% mining of Sulfur for a sum rate of 68.823 kg/cycle of sulfur for 1.43% of the requirement that uranium is quite useful and able to utilized that sulfur is pretty good. Currently, the requirement is 98.22% filled, what about the other 1.78% leftover you might be asking. Well folks, Oily Asteroid, Slickers, and Glossy Dreckos, they can they can increase the sour gas boiler efficiency just above the threshold making the whole operation possible. Conclusion This is a really niche vanity project like @Fradow says, and I would agree. However, if you want to attempt this challenge be my guest. I think this is a great way for bored players to cash in on their sulfur usage. This build works better the longer it is run for as the mud is preheat to higher temperature and the power from Steam Turbines will increase with the temperature of steam output. Acknowledgement Fradow for the idea and his verison build SeraphLance for the name Hydrotoast for the GIFs and feedback Ishamoridin for his name accuracy fix and door improvement FoolishPig for Discord thread idea Luna Plays for CSV tamer design inspiration Leaving Thoughts My save file of my build is link and check out Discord Thread and #spaced-out-advanced-machine-design for my conversating and prototyping. I did forget to change self cooling turbined pipes to copper but should matter. I am going to be designing a smaller version with 1 split steam turbine and 2kg/s mud processing to see if it is possible. Currently mud requirement is harsh. Edits will be made as more testing and feedback is done. Also please ignore below, can't seem to remove these picture below, if gone great. Committee.sav
  2. Hello wonderful Don't Starve community! Some of you might remember my 100-day-challenge thread where I had to draw a Don't Starve character for 100 days straight. Well that turned out to be quite demanding, (especially for a student with a part-time job) so sadly, I eventually stopped doing that challenge. Fret not though, for I have devised a magnificent master plan to work around the stress of having to draw daily - I'm gonna do a weekly drawing instead! Of Wes; the all-time fan-favorite! I'm really looking forward to interacting with this wonderful community again, and diving headfirst into this artistic adventure! However, this time around I thought it might be fun to give it a little twist... Every week I will find a random adjective and draw a Wes accordingly. I also encourage any artist, aspiring or experienced, to join me in this challenge and post your artwork in this thread. So without further ado, let's get into it! Wes-a-week #1 Word of the week is COOL I decided to draw a cool thriumphant Wes riding his dapper invisible chopper. Black and white for extra coolness.
  3. Personally I feel like Wilson is super hard to draw. That is is why I want do this lil' self-improvement challenge where I draw a Wilson sketch every single day for 100 days. I will be posting every single drawing on this thread, starting today. EDIT: Having completed the Wilson challenge, I decided to continue some of the other characters from Don't Starve. Click here to be redirected to WX-78 #1 Click here to be redirected to Webber #1 Click here to be redirected to Maxwell #1
  4. Welcome to here! Right here! Are you ready to accept my challenge? Okay then!!! (NO? WHY NOT? ) All you need to do is to power your fantasy and positive at maximum and continue the comic I am leaving here! I will be very happy to see how many people change DS Characters' fate! >:D You will need just to tell who will be after who, so there won't be any faults, errors and etc... And you need to draw the continuing part of comic, and there you go, we have many generations of art, humor and feelings. Maybe something else. You can make ANY situation you want! We really will be glad to see it here! Go ahead! Try it! You must draw the continue. I DOESN'T matter how long it could be. As about spoilers, I don't really want to know what the WILL be. I just want to SEE it. Get it? You can do anything, for your though, what the character will do next and what will happen next. Below I will tell who will be after who, okay? ovo Do you have any questions? :'D I SAID NOW!!! So, let's do this! :
  5. Is there a way to save the map or re use it? I like when I'm given the option to choose to play it hard or make it easier. The spirit of the game might be yours, but how I want to play it, is mine
  6. Well, today I released a video on my Youtube channel (http://www.youtube.com/watch?v=Dut_Jco2G_0) and during the video I made a challenge. The challenge is shown during the video so check it out and if you want to participate in the challenge then do a video, send it to me as a video response and then I will list it! See who can survive the longest! Trust me, it is extremely hard! Watch me, have a crack at it first for the best chances. Hope to see some of you participating and see you on the other side!RegardsSirHughzus
  7. I don't really see the point in allowing the player to attack Chester. I will sometimes be trying to store tools inside Chester and accidentally wasting the durability of the tool and beating my pet. Is there any way that Klei can disable attacking Chester?
  8. FIRST OF ALL. HELLO LADIES AND GENTLEMAN. DO YOU THINK YOUR GAME IS TOO EASY? NO PROBLEM, LET'S MAKE IT A LITTLE BIT HARDER This mod changes these files: What does this MOD change? Well: [*] Less health [*] Larger stomach [*] More chances to go insane [*] More insanity effects range (Screen) [*] Monsters with more health [*] Wilson is a little bit weaker No pics, no clicks?
  9. i was thinking about having a little more variety in this game (when it comes to food) Having large game included in this game would be interesting to see (in my opinion) maybe something like a deer could be added to the game. Large game could result in more amounts of food, but would be much more difficult to acquire just an idea