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10 minutes ago, Vilda said:

I don't dig through code like you, but that goes against observations so far. Trapped morb in chlorine cave will clear it of  chlorine a replace it with contaminated oxygen.

More likely it's just getting pressurized out of existence.
 

14 minutes ago, Vilda said:

I don't dig through code like you, but that goes against observations so far. Trapped morb in chlorine cave will clear it of  chlorine a replace it with contaminated oxygen.

Maybe another thing they removed with the latest patch? They certainly did before.

So I can now toss the idea of trapping a morb to keep next to my bleach stone container?

Hutch still makes coal, right? Otherwise I might as well start from scratch as the game balance has been almost completely changed.

8 minutes ago, SamLogan said:

It shows that CO2 have disapeared.

All I see is 2 pockets of pressurized CO2 surrounded by pressurized contaminated oxygen.
Should be noted that you only have 10 kg shown in the first pic and 124.2kg in the third pic
which proves they are making gas from nothing.
 

1 hour ago, Kiako said:

@Rysu : Is the gaz always expanding in this way : left side "heavier" and rigth side "lighter" ?

I have already noticed a similar pattern but I am sure sure of this.


 

That would appear to be the pattern gases flow in a vacuum. Other gases have a density of their own
so I doubt you'd see the same pattern every time.
 

 

15 hours ago, Risu said:

That would appear to be the pattern gases flow in a vacuum. Other gases have a density of their own
so I doubt you'd see the same pattern every time.
 

This is what I meant on a small scale.

The layer are, as far as I can tell

  • Hydrogen
  • Contaminated oxygen
  • Oxygen
  • Clorine
  • Carbone Dioxyde

 

Gaz.PNG

 

 

 80+ cycle in a more or less big closed room, but it 's the same on a smaller scale.

It seems that when a gaz go down, it will also go on the left, whereas if it goes up, it will also  be on the rigth..

For somme reasons,

  • chlorine goes down as expected.
  • The two kind of contaminated oxygen keep the same shape.

The Chlorine behaviour suggest that, for a gaz, going down on a tile is prioterise over going up for an other gaz. (gravity).

(please forgive image editing)

Gaz 2.PNGThermo.PNG

On 23/02/2017 at 8:30 AM, JykeThePerson said:

Water-pressure breaking everything... Nice experience with my previous base: make huge tank for water, let water in, the tank breaks. Load previous save. Strengthen the tank. Not good enough! Load again. . . Good times!

I guess somewhat good "curve-ball" could be with my all-vomiters -crew (ok, 8/10)! Thought it was better than everyone breaking everything: NOPE! Vomit on the floor -> mop it -> someone somewhere somehow vomits 'cause walking on vomit was stressing. Unable to get my guys calm down. . . 

And as extra, as if vomit rain that reaches my only pool of clean water wasn't enough: the moment vomit touches my Mealwoods: they wither away! (Base's temperature is quite high, but stable! Add warm vomit & it's too hot!)

I had a dupe digging out a well, it he was setting up my only remaining fresh water source, and since i had no other water my food wasn't being produced. it was a bad time.

He dug down, we did the whole thing, using ladders to scaffolding, he got to the bottom and was building a tile floor over the water, but he decided to jump a gap that he then dug out to be bigger. So now he can't get out.

So of course he starts to stress, so i send some other dupes down to fill in the gap, but he's freaking out, there is ONE tile left to build to protect the water. He goes to it, starts to build it, stops and the vomits DIRECTLY through the hole into the water.....

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