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If we're talking about spriter it's generally just opened up in steam. I just use it as a means of previewing what the sprite looks like before testing it in game. (I know nothing about programming so I don't use spriter for any modification purposes. I use a template when building mods)

Though that's all I know in regards to character modding. I don't much about other mods.

On 2/21/2017 at 2:07 PM, CarlZalph said:

They're commandline utilities.

Krane decompiles and fixes up precompiled spriter files.

Ktech converts png to tex and tex to png.

That doesn't really help me much, I'm not very tech savvy. Is there a tutorial?

1 hour ago, Quoth143 said:

That doesn't really help me much, I'm not very tech savvy. Is there a tutorial?

Open up a commandline interface, such as Command Prompt/Terminal/>.

Drag'n'drop the program onto its window to auto put its filepath into the window, then type " --help".

Should dump out all sorts of nice things to use it with such as arguments required, and flags to use for the program to change its behaviour.

Up arrow is a pretty standard scrollback feature of previous entered commands.

i made a .bat file with this line in my k tool folder :

krane anim.bin build.bin output_dir

i just put the file i want to transform (anim.bin, atlas-0.tex and build.bin) in the folder, use the .bat and it's done. This way i don't have to open a cmd everytime i want to decompile something.

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