Quoth143 Posted February 21, 2017 Share Posted February 21, 2017 How exactly do you guys use Ktools when modding a character? I'm a little confused. Link to comment Share on other sites More sharing options...
Aileen-Rose Posted February 21, 2017 Share Posted February 21, 2017 If we're talking about spriter it's generally just opened up in steam. I just use it as a means of previewing what the sprite looks like before testing it in game. (I know nothing about programming so I don't use spriter for any modification purposes. I use a template when building mods) Though that's all I know in regards to character modding. I don't much about other mods. Link to comment Share on other sites More sharing options...
CarlZalph Posted February 21, 2017 Share Posted February 21, 2017 They're commandline utilities. Krane decompiles and fixes up precompiled spriter files. Ktech converts png to tex and tex to png. Link to comment Share on other sites More sharing options...
Quoth143 Posted February 23, 2017 Author Share Posted February 23, 2017 On 2/21/2017 at 2:07 PM, CarlZalph said: They're commandline utilities. Krane decompiles and fixes up precompiled spriter files. Ktech converts png to tex and tex to png. That doesn't really help me much, I'm not very tech savvy. Is there a tutorial? Link to comment Share on other sites More sharing options...
CarlZalph Posted February 23, 2017 Share Posted February 23, 2017 1 hour ago, Quoth143 said: That doesn't really help me much, I'm not very tech savvy. Is there a tutorial? Open up a commandline interface, such as Command Prompt/Terminal/>. Drag'n'drop the program onto its window to auto put its filepath into the window, then type " --help". Should dump out all sorts of nice things to use it with such as arguments required, and flags to use for the program to change its behaviour. Up arrow is a pretty standard scrollback feature of previous entered commands. Link to comment Share on other sites More sharing options...
Neu7ral Posted February 23, 2017 Share Posted February 23, 2017 With my heart. Jk, I just open cmd and drag krane in cmd, then I drag the stuff that I wanna be imported and then the folder destination. Link to comment Share on other sites More sharing options...
Lumina Posted February 23, 2017 Share Posted February 23, 2017 i made a .bat file with this line in my k tool folder : krane anim.bin build.bin output_dir i just put the file i want to transform (anim.bin, atlas-0.tex and build.bin) in the folder, use the .bat and it's done. This way i don't have to open a cmd everytime i want to decompile something. Link to comment Share on other sites More sharing options...
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