Radje Posted February 21, 2017 Share Posted February 21, 2017 Because a puft will suck up contaminated oxygen and in turn spit out slime, one should use that sucker to generate slime that turns into both algae and water while at the same time getting rid of that dirty oxygen. While working on some gas management in the main base, I noticed that gasses will travel diagonally between tiles when there are diagonal gaps. Your duplicates can also dig/build/grab stuff the same diagonal way. This could very well be intended behavior as the point where the 2 tiles meet isn't very thick at all, but I'm not sure. On my hunt for algae and slime, I found this little sucker and wanted to see if he/she could be of any use to me. After roughly 15 cycles I managed to get a sort of working system in place. Its not completely finished yet but I hope it's enough to get the idea across. The suckers can suck in tremendous amounts of contaminated O2 at once, I've seen it doing 3.5K/s. Hoping it can sustain even a fraction of it (500g/s should be more than enough to take care of anything) on a longer time frame, my base will never need those small cleaners anymore. Plus I can clear out all of the natural gas pockets and turn them into slime. The main part is the flooring. As you can see it's not a strait line. if it were a strait line, then the dropped slime would be unreachable. So by creating the diagonal holes (red lines), the duplicates can pick up any slime that falls on the lower gas-permitable tiles. Sadly, any slime that falls on the upper tiles is unreachable, yet this can be fixed by plugging the holes with tiles and then deconstructing the ones with slime on top to let the slime fall down, then make diagonal holes again and pickup the slime. These pufts are pretty annoying to stay in a room as they will flee on any possible occasion, they will even just strait up open doors... Crafty little suckers. So it takes some time and patience to make sure you do net set it free, as that's not part of the domestication process. Hopefully it will be easier to domesticate these in the future, or (hopefully) I'm just missing a game mechanic that makes it easier. For example, I have no clue what the hit box of the puft is. Vertically it seems to be 1 tile, while it doesn't seem to be consistent on the horizontal axes with it sometimes trying to escape through a 1 tile gap and sometimes ignoring the same gap. Does anyone know if they will also put out small amounts of clean O2? With the gasses flowing in this setup here, I can't really tell. Link to comment Share on other sites More sharing options...
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