Captain_Rage

Captain Rage's creative knick-knackery

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Captain_Rage    767

And a vector image of my dear Crabbit plushie, which was I did just before the Christmas break ended. Made using Inkscape with a minor touch-up in Gimp. Hopefully worthy of being considered to be shown in the fan-art part of the intro of the weekly Rhymes with Play stream. :D It there had been more time I would have added more details to the background. Now it looks very bland. If someone likes to draw palm trees and sea shells they can do that. :)

CrabbitFacebookUpload.png

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minespatch    42,133

Keep up the good work, bud. The Willow piece seems a bit rough, but the linework fits the game. Your crabbit piece has good colors but the lines are a bit too smooth. Though both are well done! So keep up the pieces. :wilson_goodjob:

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Captain_Rage    767

Thanks, both of you. :D One day I might get the time to try to mimic the artstyle of the game more wholeheartedly. Meanwhile you get Glomglom taking on the ruins:

GlomglomCaves.png

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minespatch    42,133

Your image brings up a cool idea for a mod. "Playable pets" mod where you can survive as a pet and have knowledge of crafting.

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Captain_Rage    767

RWPballCrabbitGray.gif.1c67823ad9897114fc7db65e55258062.gif

 

In response to the Rhymes with Play - Animating for Don't Starve Together stream (https://www.twitch.tv/videos/219962345) I tried to animate a Crabbit chasing a bouncing ball.

The animation was done using Synfig Studio, an open source program for creating vector animations. It's not equivalent to Adobe Animate, which Klei is using for their animations, but it was the most similar alternative I could find in order to have a go at it myself.

Great fun, eh, Crabbit?

 

TinyCrabbit_FullTwo.thumb.png.5042126c14ca7210f3e2b10d70a657eb.png

 

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minespatch    42,133

That's adorable! If I could suggest something, I'd mention moving the arms and legs to scuttle. There's subtle leg movement but I love what you did so far.

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Captain_Rage    767

Thanks alot, @minespatch :) That was the original idea. I really wanted to make the legs and claws bend at their joints, just like you suggested. This was actually one of the main goals. Unfortunately I didn't manage to figure out how to rig and set up the skeleton deformation. Failing to do this I simply made a loop with the body bobbing up and down and the legs rotating about their attachment points. By that time the weekend was almost over. :/ But thanks again for the suggestion and kind words. If I get more time to fiddle around with this and manage to figure out the tools I will definitely post an updated version. :)

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