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Current state of jellybeans


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When jellybeans were first released, I thought they were too strong because they gave so much health over time for such a long time, the bee queen was much easier to kill and you get between 6 and 7 royal jelly, making that 18-21 jellybeans for each bee queen kill.

Right now though they give 2 health every 2 seconds for 2 minutes, making that 120 health total. The health over time barely helps and the total health is the same as 4 honey poultices or 6 healing salves, which are easier to make since they are not locked behind a boss kill (and I'd even argue she's the hardest boss right now).

This is what I propose: make jellybeans give as much health over time as they did at first (5 health every 2 seconds, if I remember correctly), but make the effect last only 1 minute, bringing the total health to 150 (which is close enough to the 120 total health we have right now). Not only that, the crock pot recipe for jellybeans could require only specific ingredients, making it more interesting and harder to make. For example, it could require 1 royal jelly + 1 cave banana + 1 pomegranate + 1 blue mushroom, giving an use to 2 "useless" items (bananas and pomegranate).

Please tell me what you think in the comments!

120 and 150 suck. A complicated recipe doesn't contribute either.

The initial version was a mere convenience. Lots of well deserved health.

You can put dragonpies / fishsticks / pierogis on a bundling wrap, for non perishable healing on demand.

 

5 minutes ago, DarkXero said:

120 and 150 suck. A complicated recipe doesn't contribute either.

The initial version was a mere convenience. Lots of well deserved health.

You can put dragonpies / fishsticks / pierogis on a bundling wrap, for non perishable healing on demand.

The difference is that there's an animation for eating which gets cancelled if an enemy attacks you, and it's particularly long for fishsticks or pierogis. Bundling wraps completely stopping food spoilage shouldn't be a thing in my opinion, since 1 can carry something like 160 meatballs at the cost of just 1 honeycomb, and you only need to spend 3 grass to open it and close it.

Just now, Hobgoblino said:

The difference is that there's an animation for eating which gets cancelled if an enemy attacks you, and it's particularly long for fishsticks or pierogis.

But not for dragonpies (as you omitted).

And this isn't even a problem. Bait an attack, and instead of going for the hit, go for the heal.

If you have time to run around and get healed by jellybeans, you surely have time to eat.

People wouldn't be able to use glands, salves, or poultices, in any other case.

2 minutes ago, Hobgoblino said:

Bundling wraps completely stopping food spoilage shouldn't be a thing in my opinion, since 1 can carry something like 160 meatballs at the cost of just 1 honeycomb, and you only need to spend 3 grass to open it and close it.

And you can even use one slot to put ropes, so you open and close it on the moment.

I think Jellybeans aren't as bad as much as Bee Queen gives nothing of worth. She gives a really neat sanity item(though we have more than enough), and something that heals you over time(which while is undoubtedly beneficial and cool, isn't that useful compared to what you need to get it). OG Queen was easy enough to make that worth it even if it's not too great. I'd say Klei need to nerf her into some compromise and buff the beans a bit. I want to say that stacking their effects should be added back, but that might become too OP.

1 minute ago, DarkXero said:

And this isn't even a problem. Bait an attack, and instead of going for the hit, go for the heal.

If you have time to run around and get healed by jellybeans, you surely have time to eat.

People wouldn't be able to use glands, salves, or poultices, in any other case.

My point wasn't to run around doing nothing while getting healed, more of using the jellybeans when you find yourself in a bad situation like getting stunlocked by hounds or grumble bees where you can barely run away or get healed (but yes, dragonpies should work).

1 minute ago, Hobgoblino said:

using the jellybeans when you find yourself in a bad situation like getting stunlocked by hounds or grumble bees where you can barely run away or get healed

In this case, you are going to die, jellybeans or not. If you are stunlocked, they will output more damage faster than you can heal.

1) 2 HP per 2 second really isn't as good as eating 3 x 40 HP from 3 fishstick/pierogis, even with the animation issue considered. The healing is so slow that it is not relevant to most fight that require more than 120HP worth of healing. Just bring it back to pre-nerf and we are good.

But you get about 20 jellybeans. So 20 times full heal. I think it´s not that bad. It´s not amazing, but I don´t like if every new item is so strong that it´s better than all we had before. Better stuff and more better stuff... That´s not what DS is about in my opinion. 
Of course useless items you never use like some in the ruins are bad. But the jellybeans are not useless, they are usefull but not too strong, I think thats ok.

7 minutes ago, lionking102 said:

But you get about 20 jellybeans. So 20 times full heal. I think it´s not that bad. It´s not amazing, but I don´t like if every new item is so strong that it´s better than all we had before. Better stuff and more better stuff... That´s not what DS is about in my opinion. 
Of course useless items you never use like some in the ruins are bad. But the jellybeans are not useless, they are usefull but not too strong, I think thats ok.

20 jelly beans that aren't much use in combat, effectively = 15 stacks of spider gland.

You get jelly beans by killing the bee queen.

You get spider gland by planting spider egg right in the middle of some pig/bunny village.

Right now in our server, we kill the queen ever 20 days, ditch the jelly, keep the crown and the honey comb only.

I would rather have 6~7 jelly beans per kill, but with better healing effect.

I think jellybeans deserved the nerf they received and should remain as is fot he most part.  The one thing that should most definitely be brought back to make jellybeans worth it again is the ability to stack.  Lowering the overall health they give out and the rate at which you receive health was the right move but removing their stackability was a bad choice.  Stacking is what in the end gives the jellybeans their most value and strength.  It makes the player decide "Do I want to save them for small individual healing at random points of the game or do I want to dump them all into one fight and have sustained healing for it?"  Stacking is where jellybeans true strength lay and removing it was a bad move rendering this item really not worth the trouble. 

That being said I love gettin me them beans!

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