Developer Jason Posted September 20, 2016 Developer Share Posted September 20, 2016 Another small patch to fix up some things. View full update 5 Link to comment Share on other sites More sharing options...
RationalLemming Posted September 20, 2016 Share Posted September 20, 2016 It's great to see some focus being put on Don't Starved Shipwrecked. 1 Link to comment Share on other sites More sharing options...
Mueck Posted September 20, 2016 Share Posted September 20, 2016 Great patch, thank you guys! Link to comment Share on other sites More sharing options...
DarkXero Posted September 21, 2016 Share Posted September 21, 2016 What's the verdict for the Floral Shirt recipe costing petals in RoG worlds with Shipwrecked compatibility? Posted in: http://forums.kleientertainment.com/klei-bug-tracker/ds-shipwrecked/rog-floral-shirt-cactus-flower-recipe-r1760/#comment-2869 Link to comment Share on other sites More sharing options...
artemiyME Posted September 21, 2016 Share Posted September 21, 2016 Hey, nice there are still some fixes! I found a lot of bugs while playing SW after long break, but i don't know how many were already reported. Should I just list them off or is there is a database of known issues? So far I saw: - floating hail on water (it bounced off water and was sliding around like on ice lol), - spiders getting stuck on water if spider nest is placed too close on shore. - sometimes used thrawl nets do not disappear after set timer - while wearing umbrella and rain stopping the rain sounds do not go away until you un-equip umbrella - night hands sometimes bug out and instead of getting pushed off the fire (when stepped on) they run towards it and at the end of night the nigh-hand music does not stop, until game is restarted. [in most cases restarting game fixes issues.] Also some things like: while having 100%+ water protection on boat and getting hit by a wave reduces your wetness, - isn't that a bug??? heh, didnt know that floral shirts both have same recipes, but I agree with @DarkXero about separation of recipes, although cant you just make floral shirt in SW world and hop back to ROG anyway? cheers 1 Link to comment Share on other sites More sharing options...
FeNniX Posted September 21, 2016 Share Posted September 21, 2016 17 hours ago, Jason said: Hey. Don't know exactly where to write. But could you add spawn chance options of Floaty Boaty Knight at world generation? They are really annoying. My island always is surrounded by them. Link to comment Share on other sites More sharing options...
Developer Jason Posted September 21, 2016 Author Developer Share Posted September 21, 2016 14 hours ago, DarkXero said: What's the verdict for the Floral Shirt recipe costing petals in RoG worlds with Shipwrecked compatibility? Posted in: http://forums.kleientertainment.com/klei-bug-tracker/ds-shipwrecked/rog-floral-shirt-cactus-flower-recipe-r1760/#comment-2869 The word on this is that if you make a ROG world shipwrecked compatible, it defers to shipwrecked code in order to do so. That includes the recipes. As there are no cactus flowers in SW, it was decided the floral shirt would use something else instead so that it was still craftable. Is this is causing an issue we're not aware of? If so please let us know and we can figure something out. 2 Link to comment Share on other sites More sharing options...
DarkXero Posted September 21, 2016 Share Posted September 21, 2016 32 minutes ago, Jason said: The word on this is that if you make a ROG world shipwrecked compatible, it defers to shipwrecked code in order to do so. That includes the recipes. As there are no cactus flowers in SW, it was decided the floral shirt would use something else instead so that it was still craftable. Is this is causing an issue we're not aware of? If so please let us know and we can figure something out. Yeah, Shipwrecked overwrites the RoG recipe, for both the forest and the archipelago locations. Some people were confused that you could make the floral shirt with petals, in the forest, where you do have cactus flowers. It's not really an issue, but it doesn't have to be that way either, since the petals compromise can be avoided. Given how MergeRecipes works, it is possible to have either recipe, depending on if you have SaveGameIndex:IsModeShipwrecked() or not, by instead of having a COMMON recipe, you separate them into SHIPWRECKED and ROG ones. Link to comment Share on other sites More sharing options...
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