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Forcing rain?


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Are there any good ways to force rainfall reliably? In single-player I know the telelocator staff caused it to rain, but now in DST it just adds to the atmospheric moisture, which can force rain but only after several casts, but at the cost of a ton of sanity, gems, nightmare fuel, and living logs. I imagine The End Is Nigh has a similar effect but I've never tried it. Are there any other ways to influence rainfall?

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11 hours ago, cezarica said:

Apart the ones you mentioned one could play with console commands and start/stop rain with:


TheWorld:PushEvent("ms_forceprecipitation")

TheWorld:PushEvent("ms_forceprecipitation", false)

 

Was looking for a way to do it in the course of normal gameplay, but thanks anyway.

FYI, The End Is Nigh does not add to atmospheric moisture, tried it/checked the scripts. It looks to me like the only methods are the staff and triggering a couple of traps. Bummer.

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