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Things about DST that make me go...


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Dragonfly_Ring_of_Fire.png

(I couldn't find a stomping Dragonfly gif, so that's what you're getting. Unless somebody can provide me with one :D )

1) Pengulls stop spawning after 2nd or 3rd Winter! Seriously, if you've survived a few hundred days in DST, you would kind of notice that this always happens. The deal is with the changed glacier mechanics and the fact that in single player, based on what wiki says: " If any of the Mini Glaciers around a breeding ground are mined before Pengulls reach it, the group of Pengulls will not lay eggs, and the Pengull icon will disappear from world map. ". I am not entirely sure how to fix this, but devs sure should know; they put the problem there in the first place, kind of purposefully, kind of not purposefully. It just irritates me and quite frankly, it's an unintended glitch as well. Unless Klei hates Pengulls, in which case I don't even know :|

2) summer day... One moment it's too dark, the other it's WAY too bright! When it's day and it's cloudy or raining (not a heatwave) it's nearly as dark as if it were dusk during the day, where as when it IS a heatwave it's WAY TOO BRIGHT. Klei, could you please, for the love of our eyes and our brains turn up the brightness of non-heat wave moments during the day and turn down the brightness of the day during heat wave moments in Summer?

3) Spider and Beefalo overpopulation. I know you're working on optimising the game. You know what would really help with the optimisation and reducing lag for players? Limiting Spiders and Beefalos in some way! Beefalos could simply be limited by stopping them from spawning during heat/mating times once they're at the population of about 100 or something, where as for spiders... It's a little more tricky since they're migrating and destroying all dens is a possibility too. I would suggest implementing the following mechanics for spiders:

* Spider queen when spawning from a tier 3 nest would NEVER leave a tier 1 nest behind. Instead, the Spider queen will loot 2 spider eggs upon being killed. This would give some more incentive for killing the queen instead of waiting for it to turn into tier 1 nest to then take it out and would make Webber a tad bit more useful as nests by themselves would never populate.

* Spider queen can only migrate a certain distance away from the initial spawn point of the nest she spawned from. The spawn point would never change, unless she goes close to any structures, the portal, roads, cobblestones or any man-made turf. She would move away from these places naturally to settle down somewhere farther away establish a new "initial spawn point" for the nest and the spider queens to follow from her nest. If for whatever reason she does move to these points (e.g. chasing a player) her timer of turning into a tier 1 nest would pause. Same goes for if she gets aggroed on by a certain creature/she aggroes onto a certain creature. This could also ensure that in the long term, nests that are placed in a base would move out due to spider queens themselves, effectively acting as an anti-griefing mechanic. You would just need to wait though :p

4) Creatures attacking walls for no reason. Seriously, this is one of the reasons why people don't build them and why in single player having walls as Webber is just sad when you find out spiders just nom on them :( Better make it so that if there is no way for them to get the thing they're aggroed onto only THEN these creatures would attack walls.

5) Lavae having DS level of Beefalo health. With the amount of these things potentially spawned by Dragonfly at once... What were you thinking? Reducing their health to something like 250 would enable players to kill them as say somebody like Wigfrid or Wolfgang with just 3 or 4 hits per. Otherwise it takes 5 hits as fully mighty Wolfgang to kill one of them via a Ham bat. What the heck? It takes 3 hits of ice stave to freeze these things, so me and my friends use those instead of just melee killing them as it stands, which isn't really an intended way as far as I'm aware (and no, reducing the amount of hits Lavae normally take to kill would not make Ice staves useless as a way of killing them as they're a ranged weapon and it would still take like 5 hits for a normal damage-dealing player to kill a Lavae via a melee weapon, plus the Lavae loot rocks upon dying when frozen, so). At the rate that the Dragonfly spawns them though, and in the high amounts, even multiple players with normal damage multipier can't kill them in time before Dragonfly spews x2 more than you've killed. They should be something one player could deal with in terms of individual Lavae pretty quickly because more get spawned in and the Dragonfly is something to deal with too, so instead of multiple players focusing on one Lavae, all players or nearly all players can focus on one or two Lavae at the same time whilst killing them, instead of all players focusing on one or two Lavae, and then suddenly there's 5 more coming at all of them, meaning that they are screwed unless they have exploits or Ice Staves at their hand. Either that or their spawn rate needs to decrease significantly (like 6 each time the Dragonfly goes to spawn them in or something, since there's 6 magma pools). Not to mention that all that kind of effort is gotten rid of due to exploitative things like flingos and walls >_> (pls don't kill me for mentioning this). For that I would suggest that Lavae could jump over the walls and that Flingos would not freeze animals upon throwing snowballs, but would just deal some damage, like 1 or something, but in the case of Lavae a bit more as they're made out of magma prettry much. Perhaps 10? The flingo thing is also an exploit and an annoyance in some other cases, like the beefalo in terms of its freezing effect when throwing down snowballs. Plus it doesn't even make sense, so why was the freezing effect even integrated? I don't understand!

 

What kind of things frustrate you in DST? Would you agree/disagree with the points I've made? Share things that enrage you like a Dragonfly in this topic!

6 hours ago, EuedeAdodooedoe said:

Spider queen when spawning from a tier 3 nest would NEVER leave a tier 1 nest behind. Instead, the Spider queen will loot 2 spider eggs upon being killed. This would give some more incentive for killing the queen instead of waiting for it to turn into tier 1 nest to then take it out and would make Webber a tad bit more useful as nests by themselves would never populate.

this right here is actually kind of a thing already in the game. A spider queen wont leave a tier one nest behind if there are 4 queens and nests in the area so if you do want to harvest spider eggs over time plant 2 and either kill the queen or let her make the new spawn

As for #4 on your list....

HELLS. _YES_.  I cannot count the number of times I've been frustrated to death watching a hound chomp and chomp and chomp on my walls...when there's a totally viable entrance through which it could ACTUALLY GET ME two squares away!!  Or less!  Sometimes I've even come up and _stood_ there, right next to the hound, to see if it would react...and it STILL didn't even notice me until I ACTUALLY HIT IT.

Klei, these things are supposed to be _meat_ eaters, not stone.  Make them less fascinated by walls.  Their main goal is _you_, if there's a way to _you_, any way at all, going that direction should be their priority.  Or another living thing in range.  Anything they, as predators, could actually get nourishment from should take priority over the stupid walls!  Yes, they eat them to get to you.  I get that.  BUT THERE'S ALREADY A PERFECTLY GOOD OPENING!  They should only chew the walls when you're _completely_ surrounded by them.

As it stands now, all the awesome forts and mazes I see on YouTube would be POINTLESS to build,'cos the god damned hounds _can't figure out how to turn a freaking corner_.  How are we supposed to make narrow hallways full of death or a only one-tile entrance to a fortress so the hounds can't swarm you all at once...if they can't figure out where the entrance is?!

...Notorious

11 minutes ago, CaptainChaotica said:

As for #4 on your list....

HELLS. _YES_.  I cannot count the number of times I've been frustrated to death watching a hound chomp and chomp and chomp on my walls...when there's a totally viable entrance through which it could ACTUALLY GET ME two squares away!!  Or less!  Sometimes I've even come up and _stood_ there, right next to the hound, to see if it would react...and it STILL didn't even notice me until I ACTUALLY HIT IT.

Klei, these things are supposed to be _meat_ eaters, not stone.  Make them less fascinated by walls.  Their main goal is _you_, if there's a way to _you_, any way at all, going that direction should be their priority.  Or another living thing in range.  Anything they, as predators, could actually get nourishment from should take priority over the stupid walls!  Yes, they eat them to get to you.  I get that.  BUT THERE'S ALREADY A PERFECTLY GOOD OPENING!  They should only chew the walls when you're _completely_ surrounded by them.

As it stands now, all the awesome forts and mazes I see on YouTube would be POINTLESS to build,'cos the god damned hounds _can't figure out how to turn a freaking corner_.  How are we supposed to make narrow hallways full of death or a only one-tile entrance to a fortress so the hounds can't swarm you all at once...if they can't figure out where the entrance is?!

...Notorious

so true!

I hate the fire mechanics and the fact gears are very rare.

By the way why do you want to farm pengulls? For their feathers or for their meat?Because the second can be obtained so freaking easily with moleworms it's survivor 101 (and I hate when I join a game and people don't bring moleworms but keep whining about food shortage...like seriously).

On 07/28/2016 at 10:23 AM, CaptainChaotica said:

Thank goodness. The last thing I want to have to worry about when something is trying to rend me into tiny little pieces and eat my flesh, is whether or not it's house-trained.  : P

(Base-trained?  Anyway.)

...Notorious

Um, I was talking about physiological functions, not attacking, but sure ;).

11 hours ago, StarvedKasad said:

I hate the fire mechanics and the fact gears are very rare.

By the way why do you want to farm pengulls? For their feathers or for their meat?Because the second can be obtained so freaking easily with moleworms it's survivor 101 (and I hate when I join a game and people don't bring moleworms but keep whining about food shortage...like seriously).

Farming pengulls? No, if they exist and they're supposed to exist then they must exist when it is time for them to exist, which is winter, but current game mechanics make them not spawn after 2 or 3 winters, which is stupid.

Although in terms of usage... They're a good distraction for combat, a way to get rotten eggs without effort (because me and my fellow friends never leave any eggs to rot in normal chests as it feels like a waste) and if mini glacier mechanics were to change, at least for the pengull spawned ones (once mined they don't leave a puddle) then they would be great for ice farming, which they already are, but atm it's simply OP and annoying. Because glaciers might spawn in a bad place and you'll have to use console or something to remove them :(

Yeah, that's pretty much how I use them. For rotten eggs, distractions, and the occasional forgotten still-edible egg--or a drumstick after something else has killed them.

(And Arlesienne, that's pretty much what I meant, although in a sarcastic way.  "Thank goodness the dogs ONLY try to eat everything in sight, if they also peed on things _that_ would be bad!" is what I was going for. : P)

...Notorious

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