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Set Pieces not spawning with Caves enabled?


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My wife recently watched a video with a group of Guardian Pigs / Pig Torches and has decided that she desperately wants to do this in a game. Not just having the permanent light (which can be done by a mod), but walling a sleeping pig into eternal servitude as a torch bearer. In an attempt to do so, she has spawned numerous worlds to get the Guardian Pig set piece to spawn with no success (using c_countprefabs("guardpig") to check).

 

I edited my worldgen file so that the set piece generation of every category was at 3 (same as Always), and was able to get it on my first world generation. I sent her the seed, and she tried it, but it didn't work. So I made another, got them again, and sent another seed. Hers didn't work again.

 

Through testing we figured that it was down to the fact that she was using Caves, and I wasn't (because she wanted to legitimately play and I was just trying to generate a seed for her) and despite using the same seed, Caves would prevent the Guardian Pig set piece from spawning in.

 

My initial theory is that with every category set to Always, and Caves on top of it, the Caves are taking up the 'slots' that the GP set piece would spawn in.

 

My questions are: Has a way been introduced to spawn in a specific set piece? To increase the chances that it is generated in Worldgen while allowing caves? Failing that, is there a way to spawn a Pig Torch and a Guardian Pig and link them?

 

I don't understand her need to achieve this objective, but I am doing my best to support it, and appreciate any insight that people with more experience and knowledge can provide.

 

Thanks!

Welcome to the forums first of all.

Spawning a pig torch ( c_spawn' pigtorch ') somewhere will after a few days spawn a Pig Guard automatically, so you don't have to do anything.

Also this mod right here: http://steamcommunity.com/sharedfiles/filedetails/?id=503187227&searchtext=set+piece

You will be able to tweak different kind of set pieces and the amount of set pieces on the world (also you can make the world's size even LARGER!) I haven't personally played alot with that mod but you can try it.

I hope this helps.

 

Quick question. What operating system do you and your wife use? You'll get different worlds on OSX and Windows even with the same seed because of the way math.randomseed is set up in the LUA version that DS/DST uses. Easy solution is to just copy your save files and replace hers with yours. 

15 minutes ago, BluesyBuesy said:

Quick question. What operating system do you and your wife use? You'll get different worlds on OSX and Windows even with the same seed because of the way math.randomseed is set up in the LUA version that DS/DST uses. Easy solution is to just copy your save files and replace hers with yours. 

 

Both Windows based, but the save game idea is a good one, thank you.

 

44 minutes ago, mathem99 said:

Welcome to the forums first of all.

Spawning a pig torch ( c_spawn' pigtorch ') somewhere will after a few days spawn a Pig Guard automatically, so you don't have to do anything.

Also this mod right here: http://steamcommunity.com/sharedfiles/filedetails/?id=503187227&searchtext=set+piece

You will be able to tweak different kind of set pieces and the amount of set pieces on the world (also you can make the world's size even LARGER!) I haven't personally played alot with that mod but you can try it.

I hope this helps.

 

 

Thank you for the welcome, and yes, absolutely that helps.

19 minutes ago, BluesyBuesy said:

Quick question. What operating system do you and your wife use? You'll get different worlds on OSX and Windows even with the same seed because of the way math.randomseed is set up in the LUA version that DS/DST uses. Easy solution is to just copy your save files and replace hers with yours. 

Wow, really? That's interesting. Do you know what kind of differences in world-gen are for Windows and OSX?

9 hours ago, EuedeAdodooedoe said:

Wow, really? That's interesting. Do you know what kind of differences in world-gen are for Windows and OSX?

Basically the seed that is effectively used is actually different even though it should be the same. So like for example, in Windows it'll use the full '8881' seed, but in OSX it'll do something dumb like drop a digit and only use '888'. I still have to look into it to see exactly what it's doing because people are getting different boards for my bingo mod based on the OS they're using. 

2 hours ago, GiddyGuy said:

What about Linux? :wilson_cry:

I did test it on ubuntu as well, but it was a while ago and I forget now. It might depend on the distro though. No clue really.

6 minutes ago, BluesyBuesy said:

I did test it on ubuntu as well, but it was a while ago and I forget now. It might depend on the distro though. No clue really.

Don't worry I was just joking, but I'm sure there is a Linux/ubuntu user out there just wondering about that generation..."thingy".

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