. . . Posted June 29, 2016 Share Posted June 29, 2016 (edited) Hello, I need help if someone can help me please ! So, when my character gets hit on a certain event this happens local x, y, z = inst.Transform:GetWorldPosition() local pufffx = SpawnPrefab("small_puff") pufffx.Transform:SetPosition(x, y, z) pufffx.Transform:SetScale(2,2,2) Now the thing is i'd like to know is there a way to make the "small_puff" prefab spawn a little in front of him instead of right where he's standing? When it spawns I want it to kinda cover him but since it spawns right where he's standing it goes behind him, sorry if I couldn't explain well ! Any help would be appreciated !! EDIT: Also if possible & you help me with my 1st thingy can you maybe tell me how to make "impact" prefab spawn a little higher or is that not possible? Because I want it to kinda spawn in the middle of his body not on the ground, haha ... -- I did impoact thingy myself so this all good, thanks for help Aqutaerion & Carlzalph !!! local x, y, z = inst.Transform:GetWorldPosition() local impactfx = SpawnPrefab("impact") impactfx.Transform:SetPosition(x, y, z) impactfx.Transform:SetScale(2.5,2.5,2.5) Thanks you !!! Edited June 30, 2016 by SuperDavid Link to comment Share on other sites More sharing options...
Aquaterion Posted June 29, 2016 Share Posted June 29, 2016 to put it behind I once tried this and it worked: pufffx.Transform:SetPosition(x, y-0.1, z) so maybe if you do +0.1 instead of -0.1 it should appear infront. Link to comment Share on other sites More sharing options...
. . . Posted June 29, 2016 Author Share Posted June 29, 2016 11 minutes ago, Aquaterion said: to put it behind I once tried this and it worked: pufffx.Transform:SetPosition(x, y-0.1, z) so maybe if you do +0.1 instead of -0.1 it should appear infront. Thanks a lot Aquaterion, it worked, thank you !!! Link to comment Share on other sites More sharing options...
CarlZalph Posted June 29, 2016 Share Posted June 29, 2016 (edited) 21 minutes ago, SuperDavid said: Thanks a lot Aquaterion, it worked, thank you !!! Something to note about going vertically is that the effect shifts rather quickly horizontally when viewing from a horizontal distance. Which is to say the effect might be seen more to the left/right of the character when viewed from afar, and may 'uncover' your character if you are trying to hide the character. Though 0.1 isn't much distance at all and the effect is very small when compared to having it up by 1.0. Edited June 29, 2016 by CarlZalph Forum dupe removal. Link to comment Share on other sites More sharing options...
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