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Make caves' mobs loot more valuable


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What do you propose the new recipes could be? I think the bunny fur could be used for something else, maybe an insulating clothes item? But also, you would have to balance the items made from the bunny fur. Especially since if you have the right gear and strategies bunnymen are pretty easy to kill. I think the only loot that has to be changed is the loot for Rock Lobsters, since they're so hard to kill. Other than that I think the cave loot is fine as it is now. The valuable resources found in caves also compensate for the mobs not having many recipes.

We need special loot for Rock Lobsters.

A Rocky Hat (reskin of Bush Hat) that would work as armor maybe? Or does something special, dunno, health regen while player is hidden (armor loses durability while regenerating hp)?

Some new uses for Bat Wings and Slurper's Pelts maybe?

We also need a special Warg drop. Something like Spider Queen hat maybe, but for Hounds? Or it just would make Hounds not aggressive to the player?

I mean, there's a lot of new items that could get added.

It would be also cool if we got a Leafy Meat crockpot recipe.

Some new craftable item from Ewecus's Phlegm. Maybe a Slingshot?

We'll see in TtA :p

Just make the Rocklobsters loot Lobsters ("Wobsters", I've no idea why the W is... oooooooh!). That way we can have some nice Lobster Bisque and Lobster Dinner, if we ever get Butter from Butterflies. And since both recipes are good for hp, if Rock Lobsters become more common, live Lobsters (Wobsters) looting and being possible to catch via trap or simply kill, possibly with a ranged weapon would make for some good loot from them. Oh and if killed in Summer, they would be looted dead and roasted:

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