
Deilan
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18 GoodAbout Deilan
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Failed to retrieve your quests.
Deilan commented on kpaxsuxplay's bug in Don't Starve Together: The Forge
Same issue started to occur several hours ago. Also tried to clear mods, verify integrity cache, etc. {"ok":true,"data":"Welcome to The Forge"} Archive.zip -
I've discovered some recipes on a Windows machine. Then I start to play on a different macOS notebook. And previously discovered recipes became not discovered.
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Looks strange to me too. Previously had a frog rain for every spring with the settings set to default. Now with the same settings I haven't frog rains for years.
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I've had a game before the latest fixes. After the latest updates when I load the game with "-threaded_render" enabled on Mac OS X I have ocean sprites in place of ground sprites. If I disable "-threaded_render", the ground reverts back.
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@imsomony, BTW, is this option still changes something in the game?
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@imsomony, Yes, I indeed had this option. Should I disable it or a fix is already there?
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Has a server host, which is also a client, and 2 additional clients - all on LAN. The game crashed in about an hour after the start because all memory has become consumed by the game. 8 Gb RAM, shutdown almost everything else but the game. Looks like a memory leaks to me. See logs. crash-by-memory-leak.zip
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Verified the game cache, reinstalled the game - didn't help. The crashes happen very often, I'm unable to play. Playing without mods.
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Here's logs with disabled mods. client_log.txt client_log_2017-03-28-20-50-05.txt
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100+ day, started to crash from time to time. 3 clients out there, the rest 2 are fine. We use the following mods: ActionQueue, Wormhole icons, Geometric Placement. Attached Logs. client_log_2017-03-25-18-20-29.txt client_log_2017-03-25-18-13-28.txt client_log_2017-03-25-22-57-16.txt client_log_2017-03-25-22-53-18.txt client_log_2017-03-25-22-33-35.txt client_log_2017-03-25-22-26-29.txt
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1. Can't move items out of Chester using keyboard Shift+LMB if he was recently under control of a different player character. 2. Perishable items in Chester don't display theirs' spoilage stage until picked up. This is a very old bug, wonder this is still not mentioned neither fixed. I remember it being reproduced even in the beta stage.
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Pretty sure you're aware of it, but nevertheless. We're awaiting for it to be resolved very much.
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I also confirm.
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Explored maps are not synchronized by Steam accross different devices (Windows, Mac).