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About Deilan

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  1. Same issue started to occur several hours ago. Also tried to clear mods, verify integrity cache, etc. {"ok":true,"data":"Welcome to The Forge"}
  2. I've discovered some recipes on a Windows machine. Then I start to play on a different macOS notebook. And previously discovered recipes became not discovered.
  3. Looks strange to me too. Previously had a frog rain for every spring with the settings set to default. Now with the same settings I haven't frog rains for years.
  4. I've had a game before the latest fixes. After the latest updates when I load the game with "-threaded_render" enabled on Mac OS X I have ocean sprites in place of ground sprites. If I disable "-threaded_render", the ground reverts back.
  5. @imsomony, BTW, is this option still changes something in the game?
  6. @imsomony, Yes, I indeed had this option. Should I disable it or a fix is already there?
  7. Has a server host, which is also a client, and 2 additional clients - all on LAN. The game crashed in about an hour after the start because all memory has become consumed by the game. 8 Gb RAM, shutdown almost everything else but the game. Looks like a memory leaks to me. See logs.
  8. Verified the game cache, reinstalled the game - didn't help. The crashes happen very often, I'm unable to play. Playing without mods.
  9. Here's logs with disabled mods. client_log.txt client_log_2017-03-28-20-50-05.txt
  10. 100+ day, started to crash from time to time. 3 clients out there, the rest 2 are fine. We use the following mods: ActionQueue, Wormhole icons, Geometric Placement. Attached Logs. client_log_2017-03-25-18-20-29.txt client_log_2017-03-25-18-13-28.txt client_log_2017-03-25-22-57-16.txt client_log_2017-03-25-22-53-18.txt client_log_2017-03-25-22-33-35.txt client_log_2017-03-25-22-26-29.txt
  11. 1. Can't move items out of Chester using keyboard Shift+LMB if he was recently under control of a different player character. 2. Perishable items in Chester don't display theirs' spoilage stage until picked up. This is a very old bug, wonder this is still not mentioned neither fixed. I remember it being reproduced even in the beta stage.
  12. Pretty sure you're aware of it, but nevertheless. We're awaiting for it to be resolved very much.
  13. The game starts to lag after a couple of hours of playing. Already tried the different options: -threaded_physics, -threaded_render and even -alternate_gc. If one disconnect and connect again, the lags dissapear, but return again after a couple of hours.
  14. Explored maps are not synchronized by Steam accross different devices (Windows, Mac).