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Couple things I don't understand in DST


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Hello,

I'd like to ask a few questions regarding these changes from DS to DST.

First of all,moleworms.Why were they nerfed so badly in DST? If you shovel their borrows in the morning the borrows dissapear.It's a pain in the ass to farm them now and their existence as a means for rocks,flint and nitre has been significantly reduced.Also people pick wendys and their abigails kill the moleworms when near them.I think it's kind of a bug that's been since DS.

Secondly,and I'm guessing this is for PvP purposes,you can no longer order friendly pigs/bunnies to attack something by just clicking attack.You need to make the attack movement in order for them to attack their target.Is this for PvP purposes or to make the game harder?Because honestly I don't understand why the attack command needed a nerf,unless it's for...the pvp,for some reason.

 

Thanks in advance.

21 hours ago, StarvedKasad said:

First of all,moleworms.Why were they nerfed so badly in DST? If you shovel their borrows in the morning the borrows dissapear.It's a pain in the ass to farm them now and their existence as a means for rocks,flint and nitre has been significantly reduced.Also people pick wendys and their abigails kill the moleworms when near them.I think it's kind of a bug that's been since DS.

burrows have always dissapeared when you dig them, single player and multiplayer. the moleworm will dig a new one, if you don't kill it. 

abigail also attacks moleworms because she automatically attacks almost anything she passes. no idea why, but she does.   

21 hours ago, StarvedKasad said:

Secondly,and I'm guessing this is for PvP purposes,you can no longer order friendly pigs/bunnies to attack something by just clicking attack.You need to make the attack movement in order for them to attack their target.Is this for PvP purposes or to make the game harder?Because honestly I don't understand why the attack command needed a nerf,unless it's for...the pvp,for some reason.

i think this was a server based change over anything else. the command works in single player because there is only one person that the game needs to focus on, pigs and bunnymen will attack because the game knows you are attacking, even though you immediately cancel the attack afterwards. its not as simple to do this on a server, where the world isn't focused on just one person

12 hours ago, ReubuxxInc said:

burrows have always dissapeared when you dig them, single player and multiplayer. the moleworm will dig a new one, if you don't kill it. 

abigail also attacks moleworms because she automatically attacks almost anything she passes. no idea why, but she does.   

i think this was a server based change over anything else. the command works in single player because there is only one person that the game needs to focus on, pigs and bunnymen will attack because the game knows you are attacking, even though you immediately cancel the attack afterwards. its not as simple to do this on a server, where the world isn't focused on just one person

In DST when you dig a hole in the morning but you haven't kill the moleworm before,there won't spawn a new moleworm to dig a new hole.So the hole is gone.Forever.

As for the second part maybe you're right.

55 minutes ago, Arlesienne said:

Odd. I would just capture a moleworm, dig the burrow, release the animal and give it some time. After all they are primarily nocturnal animals - it takes a bit, but the burrows eventually reappear.

So if you dig the burrow in the morning while the moleworm is in the burrow,it doesn't dissapear?Are we talking about DST here?

- when moleworm leaves burrow you can dig it and he will make new one

- when you dig it with him in it it will disappear and i THINK that mole will be gone too

- when moleworm dies and you dig his hole everything is gone

- when moleworm dies and you wont dig his hole he will respawn

- SO this is good to know especially in cave/ruins bases so you can "farm" rocks without doing anything just time to time dig up their holes. You just have to make sure that moleworm from THAT hole is still alive and wont die in earthquake

9 minutes ago, t0panka said:

- when moleworm leaves burrow you can dig it and he will make new one

- when you dig it with him in it it will disappear and i THINK that mole will be gone too

- when moleworm dies and you dig his hole everything is gone

- when moleworm dies and you wont dig his hole he will respawn

- SO this is good to know especially in cave/ruins bases so you can "farm" rocks without doing anything just time to time dig up their holes. You just have to make sure that moleworm from THAT hole is still alive and wont die in earthquake

Ditto. The moleworm must not be in the burrow. Homeless ones make new ones in time.

15 hours ago, ReubuxxInc said:

i think this was a server based change over anything else. the command works in single player because there is only one person that the game needs to focus on, pigs and bunnymen will attack because the game knows you are attacking, even though you immediately cancel the attack afterwards. its not as simple to do this on a server, where the world isn't focused on just one person

I've been tinkering around with some things, and I'm disagreeing.

The client<->server handling is basically you, the client, piloting a dummy around with inputs.

The server handles all the logic, movement, and actions.

The attack button, default F and control+F, sends to the server immediately that you wish to attack creature X and states if it's a forced attack or not.

Same with leftclicking on something to attack.

So the server knows when the client wants to attack something, it just moves the client towards the target first instead of making the thing hostile immediately.

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