Scoobie101 Posted May 26, 2016 Share Posted May 26, 2016 Hi! I was looking at the axe prefab to see how durability is added (for mod related reasons :P) and I found this little bit of code! local function onequip(inst, owner) local skin_build = inst:GetSkinBuild() if skin_build ~= nil then owner:PushEvent("equipskinneditem", inst:GetSkinName()) owner.AnimState:OverrideItemSkinSymbol("swap_object", skin_build, "swap_axe", inst.GUID, "swap_axe" ) else owner.AnimState:OverrideSymbol("swap_object", "swap_axe", "swap_axe") end owner.AnimState:Show("ARM_carry") owner.AnimState:Hide("ARM_normal") end Sooooo, let's get to the point, Skinned axes confirmed? Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/ Share on other sites More sharing options...
ThaumicParrot Posted May 26, 2016 Share Posted May 26, 2016 I'm no lualogist, but I think this might just be fore the different types of axes. All axes (normal, luxury, lucy) are in the same prefab, so the "skins" they refer to could just be different tex files used. Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776578 Share on other sites More sharing options...
Scoobie101 Posted May 26, 2016 Author Share Posted May 26, 2016 Backpacks have this code in them: local function onequip(inst, owner) local skin_build = inst:GetSkinBuild() if skin_build ~= nil then owner:PushEvent("equipskinneditem", inst:GetSkinName()) owner.AnimState:OverrideItemSkinSymbol("backpack", skin_build, "backpack", inst.GUID, "swap_backpack" ) owner.AnimState:OverrideItemSkinSymbol("swap_body", skin_build, "swap_body", inst.GUID, "swap_backpack" ) else owner.AnimState:OverrideSymbol("backpack", "swap_backpack", "backpack") owner.AnimState:OverrideSymbol("swap_body", "swap_backpack", "swap_body") end if inst.components.container ~= nil then inst.components.container:Open(owner) end end So I just thought maybe they had some connection Also, for different axes I believe it uses: local assets = { Asset("ANIM", "anim/axe.zip"), Asset("ANIM", "anim/goldenaxe.zip"), Asset("ANIM", "anim/swap_axe.zip"), Asset("ANIM", "anim/swap_goldenaxe.zip"), } and Lucy has her own prefab file Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776581 Share on other sites More sharing options...
Aquaterion Posted May 26, 2016 Share Posted May 26, 2016 That is indeed only for skins, not even pickaxes have that part of code, which are pretty much the same except different functionality. Maybe they were testin stuff out. If we don't know when it was added, it might have been used as the first item skin test. There are no functions for axes to get "properly" skinned tho. So yea, might be a hint for something, or just old testing code that never got removed. Nice find tho Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776594 Share on other sites More sharing options...
Scoobie101 Posted May 26, 2016 Author Share Posted May 26, 2016 6 minutes ago, Aquaterion said: That is indeed only for skins, not even pickaxes have that part of code, which are pretty much the same except different functionality. Maybe they were testin stuff out. If we don't know when it was added, it might have been used as the first item skin test. There are no functions for axes to get "properly" skinned tho. So yea, might be a hint for something, or just old testing code that never got removed. Nice find tho Thanks :3 Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776597 Share on other sites More sharing options...
Arlesienne Posted May 26, 2016 Share Posted May 26, 2016 We can hope something is up with axes. It would be fantastic. More rustic axes like the neolithic ones, anyone? Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776654 Share on other sites More sharing options...
GiddyGuy Posted May 26, 2016 Share Posted May 26, 2016 10 minutes ago, Arlesienne said: We can hope something is up with axes. It would be fantastic. More rustic axes like the neolithic ones, anyone? I'm just waiting on my bucket'o'poop skin. Bucket'o'rainbows please, or shadows. Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776658 Share on other sites More sharing options...
Scoobie101 Posted May 26, 2016 Author Share Posted May 26, 2016 I want the shadow axe Maxwell's minions get :3 Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776660 Share on other sites More sharing options...
Rily Posted May 27, 2016 Share Posted May 27, 2016 did you remember when the skins was announced? I remember one of a robotic wendy with a metal lantern and a robotic webber who has an axe, a metallic axe!, so, why not? maybe the devs are already working on it, they revealed a lot of skins that aren't in game yet and I hope they bring all of it soon Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776773 Share on other sites More sharing options...
Arlesienne Posted May 27, 2016 Share Posted May 27, 2016 10 hours ago, GiddyGuy said: I'm just waiting on my bucket'o'poop skin. Bucket'o'rainbows please, or shadows. Buckets of gold for you, buckets of tunes for me Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776777 Share on other sites More sharing options...
GiddyGuy Posted May 27, 2016 Share Posted May 27, 2016 32 minutes ago, Rily said: did you remember when the skins was announced? I remember one of a robotic wendy with a metal lantern and a robotic webber who has an axe, a metallic axe!, so, why not? maybe the devs are already working on it, they revealed a lot of skins that aren't in game yet and I hope they bring all of it soon Don't rust together confirmt. Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776782 Share on other sites More sharing options...
Muche Posted May 27, 2016 Share Posted May 27, 2016 16 hours ago, Aquaterion said: Maybe they were testin stuff out. If we don't know when it was added, it might have been used as the first item skin test. There are no functions for axes to get "properly" skinned tho. So yea, might be a hint for something, or just old testing code that never got removed. Nice find tho It was added in version 161411, which added all skins. Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776837 Share on other sites More sharing options...
Aquaterion Posted May 27, 2016 Share Posted May 27, 2016 6 minutes ago, Muche said: It was added in version 161411, which added all skins. well there you have it then, testing code Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776838 Share on other sites More sharing options...
Scoobie101 Posted May 27, 2016 Author Share Posted May 27, 2016 1 hour ago, Aquaterion said: well there you have it then, testing code Awwww ;-; Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776859 Share on other sites More sharing options...
Arlesienne Posted May 27, 2016 Share Posted May 27, 2016 Testing how far a player can get (read: the code) in search of skins... Link to comment https://forums.kleientertainment.com/forums/topic/67647-axe-skins/#findComment-776969 Share on other sites More sharing options...
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