Developer V2C Posted April 19, 2016 Developer Share Posted April 19, 2016 Fixed crash with existing worlds from before the update View full update 1 1 Link to comment Share on other sites More sharing options...
KimThought Posted April 20, 2016 Share Posted April 20, 2016 My world still crashes D: I don't know what's causing the issue... Link to comment Share on other sites More sharing options...
Soto8969 Posted April 20, 2016 Share Posted April 20, 2016 Maybe the issue is with the resources? Now that trees can be petrified, trees before the update causes crashes? Link to comment Share on other sites More sharing options...
KimThought Posted April 20, 2016 Share Posted April 20, 2016 at the end of my server log, it says [00:00:56]: SpawnSaveRecord [nil, skeleton_player] FAILED so i'm assuming it has something to do with skeletons :/ Link to comment Share on other sites More sharing options...
Mudley Posted April 20, 2016 Share Posted April 20, 2016 I noticied that I can now change loadouts when offline, is this related to the "Character portraits are now dynamically loaded to save memory" thing? 1 Link to comment Share on other sites More sharing options...
Dante1102 Posted April 20, 2016 Share Posted April 20, 2016 (edited) i try make new world with mod and sv work but game crashes at 3mins even i try offline and game still crashes pls fix is :'( Edited April 20, 2016 by Dante1102 Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 20, 2016 Developer Share Posted April 20, 2016 17 hours ago, Mudley said: I noticied that I can now change loadouts when offline, is this related to the "Character portraits are now dynamically loaded to save memory" thing? Nope, shouldn't be affected by the dynamic loading. How are you putting your game into offline mode? Is it happening 100% of the time? Are you referring to changing your clothing in the lobby/character select, or with the wardrobe, or with the loadout button from the collection screen in the frontend? Link to comment Share on other sites More sharing options...
Mudley Posted April 20, 2016 Share Posted April 20, 2016 (edited) 3 minutes ago, PeterA said: Nope, shouldn't be affected by the dynamic loading. How are you putting your game into offline mode? Is it happening 100% of the time? Are you referring to changing your clothing in the lobby/character select, or with the wardrobe, or with the loadout button from the collection screen in the frontend? By selecting offline while trying to login. I can change clothing via lobby and wardrobe, but not via the colletion menu. And yes, 100% of the time. Edited April 20, 2016 by Mudley 1 Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 20, 2016 Developer Share Posted April 20, 2016 8 minutes ago, Mudley said: I can change clothing via lobby and wardrobe, but not via the colletion menu. Hmm I haven't been able to reproduce this. Do you have any mods or local changes to dressuppanel.lua? Might be worth doing a verify cache in Steam to make sure there aren't any out of date files. If you're comfortable in lua, you could try adding a print( "### Is game online?", TheNet:IsOnlineMode() ) to line 48 of dressuppanel.lua. That'll tell us if the UI is thinking you're online for some reason. Link to comment Share on other sites More sharing options...
Mudley Posted April 20, 2016 Share Posted April 20, 2016 (edited) 38 minutes ago, PeterA said: Hmm I haven't been able to reproduce this. Do you have any mods or local changes to dressuppanel.lua? Might be worth doing a verify cache in Steam to make sure there aren't any out of date files. If you're comfortable in lua, you could try adding a print( "### Is game online?", TheNet:IsOnlineMode() ) to line 48 of dressuppanel.lua. That'll tell us if the UI is thinking you're online for some reason. I actually just found out that you have to make the game restart via the 'Apply' button on the 'Mods' menu, then it will always happen. And no, no mods active while doing this. Just informing that, while I'm capable of changing clothes, everything else works as it should when offline, such as the red "Offline" on the top right and the warnings. Also, I put the code on dressuppanel.lua, but I was not able to notice any difference, it's suppose to go like this, right? Spoiler Nevermind, I'm blind. Here it is, apparently, even with the warning and everything, the game thinks I'm actually online: Spoiler Edited April 20, 2016 by Mudley 1 Link to comment Share on other sites More sharing options...
Developer PeterA Posted April 20, 2016 Developer Share Posted April 20, 2016 26 minutes ago, Mudley said: I actually just found out that you have to make the game restart via the 'Apply' button on the 'Mods' menu, then it will always happen. And no, no mods active while doing this. Just informing that, while I'm capable of changing clothes, everything else works as it should when offline, such as the red "Offline" on the top right and the warnings. Interesting! Thanks for tracking down those repro steps! Link to comment Share on other sites More sharing options...
Mudley Posted April 20, 2016 Share Posted April 20, 2016 2 minutes ago, PeterA said: Interesting! Thanks for tracking down those repro steps! Glad I was able to help, good luck for you guys at the official launch tomorrow! 3 Link to comment Share on other sites More sharing options...
Maris Posted April 20, 2016 Share Posted April 20, 2016 Note that the order that items are returned is not defined for lua pairs function. It's important for your new EQUIPSLOT_IDS variable and compatibility and synchronization. Link to comment Share on other sites More sharing options...
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