Jump to content

Poison should have a finite duration.


Recommended Posts

Getting hit by a Spider Warrior, Stink Ray, Poison Snake, or Poisonous Hole and then dying from a debuff that is completely incurable except for the antivenom which has an ingredient that is considerably more difficult to get than the others, is annoying. Especially when it's early on and you likely lack the supplies to cure it, or keep oneself healed until a cure can be made.

 

I think the poison debuff should eventually stop at some point after getting poisoned, with each subsequent recovery either increasing resistance to it(chance not to get poisoned, or reduced poison damage) or reducing poison duration.

As I've stated before, I think poison is fine as it is. If you really think about it, all sources of being poisoned are somewhat easy to evade. Spider Warriors won't appear if your patient with your spider farming and are impossible to find in the early days, poisonous snakes are jokes to kite and easily distinguished by their patterns. You kinda deserve to be poisoned if you get that close to a poison hole without proper timing, and stink rays have an easy to spot shape in the water.

 

Early game, where one wouldn't have the resources to cure poison or a seashell suit, it's somewhat difficult to actually get poisoned.

 

Spider Warriors aren't around till day 10 or so, and shouldn't appear if you're cautious, poisonous snakes have an obvious pattern, easily telegraphed attack and a distinct hiss when they spawn from a bush or jungle tree. Stink rays can be evaded by simply choosing not to fight. Poison holes are stupid easy to avoid, and if you have no sense of rhythm, simply walk around the hole.

 

If you do get poisoned in the early game, it's not all too difficult to cure.

 

Seaweed is everywhere, Coral can be easily found by just sailing around for a bit, and for the gland, if you're already poisoned, take out a spear, (or if you lack a science machine) machete, or axe and massacre Stink Rays, which do negligible damage and have a 33% chance to drop a gland, along with coming in packs of 4 - 6. Make yourself a science machine, and you're cured.

 

If you haven't found stink rays and are still poisoned, that means you were poisoned by either a poison hole or poisonous snake. In which case, I'm afraid that besides reminding you to Hey, Look, and Listen for the snake/hole next time, I can't help you.

 

 

As I've stated before, I think poison is fine as it is. If you really think about it, all sources of being poisoned are somewhat easy to evade. Spider Warriors won't appear if your patient with your spider farming and are impossible to find in the early days, poisonous snakes are jokes to kite and easily distinguished by their patterns. You kinda deserve to be poisoned if you get that close to a poison hole without proper timing, and stink rays have an easy to spot shape in the water.

 

Early game, where one wouldn't have the resources to cure poison or a seashell suit, it's somewhat difficult to actually get poisoned.

 

Spider Warriors aren't around till day 10 or so, and shouldn't appear if you're cautious, poisonous snakes have an obvious pattern, easily telegraphed attack and a distinct hiss when they spawn from a bush or jungle tree. Stink rays can be evaded by simply choosing not to fight. Poison holes are stupid easy to avoid, and if you have no sense of rhythm, simply walk around the hole.

 

If you do get poisoned in the early game, it's not all too difficult to cure.

 

Seaweed is everywhere, Coral can be easily found by just sailing around for a bit, and for the gland, if you're already poisoned, take out a spear, (or if you lack a science machine) machete, or axe and massacre Stink Rays, which do negligible damage and have a 33% chance to drop a gland, along with coming in packs of 4 - 6. Make yourself a science machine, and you're cured.

 

If you haven't found stink rays and are still poisoned, that means you were poisoned by either a poison hole or poisonous snake. In which case, I'm afraid that besides reminding you to Hey, Look, and Listen for the snake/hole next time, I can't help you.

 

Do you imply, that you need to prepare for getting poisoned? Are you a madman? Did you just pick up the game?

 

Just to make sure this doesn't get an unnecessary nerf. I disagree. In order for you to die from poison (meaning not have plenty of antivenoms stocked away), it has to be very early game, which is the only time when dying is not a big deal. Leave it how it is, I say

Just to make sure this doesn't get an unnecessary nerf. I disagree. In order for you to die from poison (meaning not have plenty of antivenoms stocked away), it has to be very early game, which is the only time when dying is not a big deal. Leave it how it is, I say

 

That's my personal probelm with poison atm. It's only dangerous in the earlygame while a complete Joke past day 20 or so since at this point you probably roll in Antivenom.

 

Imo poison should get a slight nerf for the earlygame but a considerable buff for the lategame so it's more noticeable past those innitial 20 days.

It's fine the way it is. If the poison have a limited duration why should i search for the engredients to cure it? This make the poison thing super easy!!!

 

If you get poisoned early game what will you lose? Your science machine? Your axe? Just try to get the engredients and if you can't then It's ok to die...

Though I agree that poison must remain a feared mechanic, I disagree with the view that the early game problem are unimportant because you don't have much to loose.  There's a balance problem in poison, which can be summed up as : total pain early on, irrelevant later, which I'd like addressed rather than ignored because "Hey, it's only early game !".

 

 

Now, having a duration on poison makes sense : if it doesn't kill you, your body will cleanse itself after a time. But it doesn't mean your body is intact. It doesn't mean that surviving poison should not be an ordeal either. Just that it should be doable. So, while I agree that poison should have a timer, I believe this timer should be used to make poison meaningful for everyone.

 

I think it should run in 3 steps :

1: A short, debilitating phase, which should not be able to kill you outright but be intimidating enough to send everyone running to an antidote or encourage you to waste a slot to carry one. 

 

Example: Damage significantly higher than current poison, with and added significant sanity drain, for half a day

 

2: After the initial spike, a long phase with slow damage. Enough to kill this time, byt slowly enough to be survived with food, flowers and butterflies. 

 

Example: Damage significantly lower than current poison but with an added significant hunger drain, for 2.5 days.

 

3: When the damaging phase is over, a lasting effect

 

Example: The permanent health drop/ Booster shot mechanic from DST 

 

 

These are just quick suggestions and I don't think they're quite balanced, but I hope they illustrate that poison can be not trivial without it being a source of grief...

Though I agree that poison must remain a feared mechanic, I disagree with the view that the early game problem are unimportant because you don't have much to loose.  There's a balance problem in poison, which can be summed up as : total pain early on, irrelevant later, which I'd like addressed rather than ignored because "Hey, it's only early game !".

 

 

Now, having a duration on poison makes sense : if it doesn't kill you, your body will cleanse itself after a time. But it doesn't mean your body is intact. It doesn't mean that surviving poison should not be an ordeal either. Just that it should be doable. So, while I agree that poison should have a timer, I believe this timer should be used to make poison meaningful for everyone.

 

I think it should run in 3 steps :

1: A short, debilitating phase, which should not be able to kill you outright but be intimidating enough to send everyone running to an antidote or encourage you to waste a slot to carry one. 

 

Example: Damage significantly higher than current poison, with and added significant sanity drain, for half a day

 

2: After the initial spike, a long phase with slow damage. Enough to kill this time, byt slowly enough to be survived with food, flowers and butterflies. 

 

Example: Damage significantly lower than current poison but with an added significant hunger drain, for 2.5 days.

 

3: When the damaging phase is over, a lasting effect

 

Example: The permanent health drop/ Booster shot mechanic from DST 

 

 

These are just quick suggestions and I don't think they're quite balanced, but I hope they illustrate that poison can be not trivial without it being a source of grief...

 

As all of you are arguing that much, just put like a 50% move speed and paddle speed debuff. There's nothing more annoying in this game than your character moving so slowly.

 

As I've stated before, I think poison is fine as it is. If you really think about it, all sources of being poisoned are somewhat easy to evade. Spider Warriors won't appear if your patient with your spider farming and are impossible to find in the early days, poisonous snakes are jokes to kite and easily distinguished by their patterns. You kinda deserve to be poisoned if you get that close to a poison hole without proper timing, and stink rays have an easy to spot shape in the water.

 

Early game, where one wouldn't have the resources to cure poison or a seashell suit, it's somewhat difficult to actually get poisoned.

 

Spider Warriors aren't around till day 10 or so, and shouldn't appear if you're cautious, poisonous snakes have an obvious pattern, easily telegraphed attack and a distinct hiss when they spawn from a bush or jungle tree. Stink rays can be evaded by simply choosing not to fight. Poison holes are stupid easy to avoid, and if you have no sense of rhythm, simply walk around the hole.

 

If you do get poisoned in the early game, it's not all too difficult to cure.

 

Seaweed is everywhere, Coral can be easily found by just sailing around for a bit, and for the gland, if you're already poisoned, take out a spear, (or if you lack a science machine) machete, or axe and massacre Stink Rays, which do negligible damage and have a 33% chance to drop a gland, along with coming in packs of 4 - 6. Make yourself a science machine, and you're cured.

 

If you haven't found stink rays and are still poisoned, that means you were poisoned by either a poison hole or poisonous snake. In which case, I'm afraid that besides reminding you to Hey, Look, and Listen for the snake/hole next time, I can't help you.

 

Yeah, I suppose it's not that unfair. Well actually scratch that, it's completely fair. And the poison mosquitoes in Monsoon Season are only a problem without seashell armor.

 

Do Stink Rays have the highest chance to drop poison glands, or does that title belong to some other poisonous creature?

Yeah, I suppose it's not that unfair. Well actually scratch that, it's completely fair. And the poison mosquitoes in Monsoon Season are only a problem without seashell armor.

 

Do Stink Rays have the highest chance to drop poison glands, or does that title belong to some other poisonous creature?

 

When compared to other creatures, Stink Rays are the most numerous (They attack you in groups of 4 - 6), and besides poisoning you, they deal little to not damage. Thus, they're the safest and easiest to farm if you're poisoned.

 

As for rates of glands, they're the second highest chance, with 33% chance for a stink ray to drop one. Although it doesn't sound like much on paper, you got to keep in mind that mathematically, with 4 or 6 of them attacking you, it's rather easy to get a gland or two. 

 

Also, on the topic of a seashell suit, it blocks all poison from poisonous snakes, spider warriors, and the poison mosquitos. The gas mask blocks poison from poison holes, and you need both a gas mask and seashell suit to block poison from Stink Rays.

 

Well, this post and the one I left above are all the poison safety tips I can offer you, stay safe.

Unlike most of the posts here, I like the idea that poison could have a limited duration ! :) (because it's such a big stress when you are poisonned and you are not prepared !)

BUT there should be a counterpart to it, to keep the poison challenging.

 

My idea: if you are poisoned and you don't take anti-venom, the poison effect will finally end (at 120 life point lost for example). But the next time you will be poisonned, the effect of the poison will be much faster, decreasing your health 2 times faster ! And the next time, if you didn't use antivenom, 4 times faster, and so on. So it would still be interesting to craft and use antivenom.

When I first got poisoned I waited it out without looking for the resources required to fix it, expecting that after a certain amount of time it would stop naturally.

 

I think I waited about 3 days, living off butterflies and that +50hp limpet dish  before I finally decided to go out to sea to see if I could find this elusive "venom gland". I died before finding it. 

 

Whilst I originally thought that it would be good to have poison wear out after a ridiculously long time (I'm talking 5+ days, 500+hp lost or something in case you don't know how to cure it or you're just unlucky finding the resources), after finding out how to get venom glands, and that seashell armour can stop it, poison isn't really an issue anymore and I appreciate that SW threw in a new mechanic that challenged me and that I had to learn to overcome.

   I agree with this -- poison should never last forever in a game, and although there are multiple ways to stop poison, it's a nuisance to those who are newer to the game or that biome (poisonous holes, i'm looking at you.) While it doesn't take much to make a seashell suit, if you're going to make a home near some Merms and accidentally step over a hole because you didn't see it, you're screwed if you don't immediately have the resources to craft the antidote. While it isn't an immediate death, if you don't know how to fix it then you're not going to be able to play the rest of the game as it should be played because you're just stalking every flower, waiting for a butterfly to come out to kill it.

We can't balance the poison and all this game thinking in the new players. This is an adventure game, you learn with your mistakes, every time you die you manage to not do that thing again because you know what will happen. If you make the things easy than it will be boring. Where's the satisfaction of discovering a new thing in the game?

 

Guys please, the poison thing is ok for now. All You need to do is build a seashell armor and don't mess with the stink rays unless you are prepared for it.

 

If you step on a fart hole it's your mistake. Its a hole spitting a green gas, nothing good could become from this right??

In my opinion, poison is fine as it is.

 

I remember the first time I got poisoned (didn't know it even existed at that point), I ended up dying trying to find the ingredients for the cure but during all the time my health was ticking down I was thikning that it was amazing. I've been playing DS and RoG a lot and things were not challenging anymore.

 

I do remember though that every time a new mechanic or a new monster was added and people didn't know about it, there were posts on the forums to complain and ask for a nerf. And there were lots of those posts in the past. I'm not surprised to see posts about poison now, I even understand that people can be frustrated by poison.

 

As was mentionned by other people, the thing about poison (just as with any other DS mechanic) is to learn how to prepare for it. In the case you still failed to prepare (or if you blink at the exact moment a  poisonous snake spawns and you get bit) you have to learn how to counter it. That's what DS has always been about. Failing, learning, preparing, countering dangers in the world.

 

SW as it is offers very few hardcore challenges when you compare it to regular DS or RoG. It's still in early-access, so this is expected. But I'm glad there is a poison mechanic that doesn't just last for a few minutes. People die in minutes / seconds in real life when they get poisoned if they don't act quickly.

 

So no, please don't make poison disappear on its own. I don't want to become lazy and just wait out for poison to wear off on its own while eating flowers and butterflies.

Poison is fine. It was hard at first but after awhile you sorta just learn what to do. Do not even engage a poisonous enemy unless you are 110% sure you can fight him without being poisoned. In down time stock up on the anti venom for emergencies. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...