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Shipwrecked just doesn't have that feeling that RoG had.


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I don't know, Shipwrecked just isn't as interesting to me as RoG, even now, a year after the release, i get more excited for RoG trailers than i ever was for any of the Shipwrecked trailers.

 

I think it has something to do with Shipwrecked changing the gameplay up a little too much for the game to retain it's Don't Starve feel. RoG pretty much just expanded the gameplay of vanilla DS, whereas SW does a complete overhaul of the game.

 

Surely I can't be the only one who thinks this?

This!

 

You can tell that Shipwrecked is Capy's thing, not Klei's. It completely lacks the feel that RoG has.

Glad i'm not the only one.

 

It's not a bad DLC per say, but it just changes the formula just a bit too much, to keep me playing.

Yeah. I´m sort of done too.

 

After finishing the Volcano Season, I got bored and killed my character for the new Hawaiian one. There just wasn´t anything left for me to do. Maybe if they added Giants, it would change things, give the game an aim like ROG. 

I disagree, but maybe it's because I really like the direction that the game is taken. I loved the feeling of being overwhelmed by so many new things to consider and do and think about. So many new possibilities and discoveries. I had the same feeling with reign of giants, honestly. 

 

Again though guys, I'm feeling like a broken record when I say this but you really do have to be fair and let the alpha game be alpha for right now. It's not even in beta yet. Think about how Don't Starve was when it was first in it's beta stages before reign of giants, before sanity even existed, before food expiring even existed. Don't give up hope just yet, the game has a lot to offer already, all things considered! Belieeeeeeeeeeve!

 

If you really feel like it's getting to be too barren for you, feel free to toss up as many suggestions as you can, it'll help a lot to shape the game in the way that you guys want it to be, just make sure to be more specific than "Eh.. It's just... Not right." :wilson_smile:

I disagree, but maybe it's because I really like the direction that the game is taken. I loved the feeling of being overwhelmed by so many new things to consider and do and think about. So many new possibilities and discoveries. I had the same feeling with reign of giants, honestly. 

 

Again though guys, I'm feeling like a broken record when I say this but you really do have to be fair and let the alpha game be alpha for right now. It's not even in beta yet. Think about how Don't Starve was when it was first in it's beta stages before reign of giants, before sanity even existed, before food expiring even existed. Don't give up hope just yet, the game has a lot to offer already, all things considered! Belieeeeeeeeeeve!

 

Yeah, at the moment though, it just doesn´t have that much content and you are right, we shoudln´t forget it´s in Alpha.

I disagree, but maybe it's because I really like the direction that the game is taken. I loved the feeling of being overwhelmed by so many new things to consider and do and think about. So many new possibilities and discoveries. I had the same feeling with reign of giants, honestly. 

 

Again though guys, I'm feeling like a broken record when I say this but you really do have to be fair and let the alpha game be alpha for right now. It's not even in beta yet. Think about how Don't Starve was when it was first in it's beta stages before reign of giants, before sanity even existed, before food expiring even existed. Don't give up hope just yet, the game has a lot to offer already, all things considered! Belieeeeeeeeeeve!

I know, I know, but compared to when RoG was in beta (I know they're in totally different development stages) it just felt infinitely times more fun and interesting than SW, with all the new seasons, biomes and giants to explore, while still being true to the vanilla game.

 

This is literally hat i was thinking during one of my first play session of SW: Let's go sailing... What's this? A stingray? A farting stingray? Aaaand I'm poisoned... F this *Quits game*...

 

With RoG I just felt like everything was new and interesting, while not being too new.

I know, I know, but compared to when RoG was in beta (I know they're in totally different development stages) it just felt infinitely times more fun and interesting than SW, with all the new seasons, biomes and giants to explore, while still being true to the vanilla game.

 

This is literally hat i was thinking during one of my first play session of SW: Let's go sailing... What's this? A stingray? A farting stingray? Aaaand I'm poisoned... F this *Quits game*...

 

With RoG I just felt like everything was new and interesting, while not being too new.

 

I can understand that for the most part, though I do personally feel like the seasons in SW have a little bit more to offer than the ones RoG added, though there was definitely a lot of cool new stuff to offer in RoG too! I know what you mean. Maybe at the end of the day it's just not your cup of tea, which is fine too! Otherwise, hopefully as time goes on this DLC will be able to impress you as more content comes out for it. 

 

I personally thought the stinkrays were really clever and cute and poison was a really cool and brutal new mechanic, despite how much panic they filled me with at first  :wilson_wink:

I can understand that for the most part, though I do personally feel like the seasons in SW have a little bit more to offer than the ones RoG added, though there was definitely a lot of cool new stuff to offer in RoG too! I know what you mean. Maybe at the end of the day it's just not your cup of tea, which is fine too! Otherwise, hopefully as time goes on this DLC will be able to impress you as more content comes out for it. 

 

I personally thought the stinkrays were really clever and cute and poison was a really cool and brutal new mechanic, despite how much panic they filled me with at first  :wilson_wink:

Yeah, the Stinkrays have grown on me now, but I do think that I'd have liked them more if they were in something like RoG. 

 

And maybe SW just isn't my cup of tea, but I do really think that it's because it just doesn't feel enough like the Don't Starve I've grown to love.

Yeah, the Stinkrays have grown on me now, but I do think that I'd have liked them more if they were in something like RoG. 

 

And maybe SW just isn't my cup of tea, but I do really think that it's because it just doesn't feel enough like the Don't Starve I've grown to love.

 

Well don't worry man, the devs are doing their best to strike the right balance. There are people saying the game isn't different enough from the base game too. 

Yeah, basically what I´m hearing here is "Why did Klei make an entirely new game, instead of making an expansion to Vanilla". Which I totally get and it frustrates me too.

 

I want them to just add boats to Vanilla. Not the ocean and wave mechanics and winds. Just boats in the existing ocean, maybe with some mobs... 

I don't think the gameplay was changed too much, just that it was changed in a non-enjoyable way.

There is too much emphasis on annoying things like hail, floods and volcanoes.

 

Those things are not enjoyable or engaging.

Freezing, sanity, wetness and heat are enough, I don't want more ways for the game to break my stuff and force me into repetitive tasks of fixing everything up.

 

I want to build on water, I want water structures/farms/traps, I want interesting things in the sea, I want setpieces on the sea, pirates, treasure and ghost ships and so on.

I have to disagree. ROG was a lot of fun, but I LOVE Shipwrecked. It's kept enough of the old mechanics to be familiar, but has a lot of interesting new ones that I really enjoy.  It doesn't feel fully balanced yet and could use some more content, but it's in Alpha. That's to be expected! I'm already happy with the way the updates are going, I really feel there needs to be more uses for snakeskin (the new sail is a great step) but I trust that the developers will continue fixing and smoothing things out.

 

I've heard there may be 'volcano caves' coming, which I'm very excited for. I honestly don't understand the sheer amount of criticism Shipwrecked is getting though, I find it very fun. I enjoy the new mobs, I hate/love the poison mechanic, and really, who doesn't enjoy sailing through the deep ocean with a pirate hat looking for adventure?

 

The game I started for Wallani is going really well. I lucked out with three good sized islands right next to each other; the middle one is my base camp and has a good enough balance of sand and jungle to meet my needs, the right one has hordes of monkeys (which since I've discovered that you can tame/reap the rewards of civil war and LOOT THEIR EVIL HORRID LITTLE BODIES I HATE MONKEYS) has turned out to be a very good thing. The left one has a lot of spiders and I can just use it for charcoal or whatever.  I just started hunting whales which is great; in short I'm having a blast.

 

I already miss my neighbor boar Porkins. I assume he must have been an adventurer or a hermit to settle all alone on my island; things were great until the hurricanes blew his house down. He would hang out at my campfire during evening and I kept him fed and warm. Porkins was always ready to help me smash evil trees, or just be a cheery little hairy face to talk to at night. Sadly, last night he heroically charged off into the darkness to battle spiders from the den I'd transplanted for harvesting. RIP Porkins, you will be missed. I will construct a pig house in your honor...but it just won't ever be the same. ;-;

 

I feel the same way. I'm a huge fan of regular Don't Starve and RoG and I was super excited to play Shipwrecked but after like 2 weeks I already lost interest. Yes I know it's still early access but I feel like they will have to change a lot of things to make the game as fun as RoG is for me. 

 

First let me say I don't dislike Shipwrecked (I think the water looks beautiful, the storm, wind effects are really well made, I enjoy the music and many of the new creatures) but I do think this game plays a lot different from old Don't Starve, mainly because you're not safe in your own base! RoG allowed me to go at my own pace without things invading my base and making me stressed to wanting to close the game.

 

Im my opinion RoG is challenging FUN while Shipwrecked at the moment is challenging ANNOYING (annoying monkeys, having to run away because of meteors, having to deal with puddles and mosquitos right in your base gosh I hate their noise).

 

And I don't think sailing is fun! Checking sail duration, lantern duration, boat duration, playing the dodge the waves minigame.. I would find it more interesting to having to fight different enemies in the middle of the ocean rather than go through hundreds of waves, it gets boring after a while.

 

Soo many islands but most of them have nothing special, nothing you really need to survive, you can set your base in almost any island, just plant all resources and stay there forever, food is too easy to get. I need a reason to go to other islands. And I miss having my pigmen allies, these wildboremen can't even travel with me... 

 

Also the biomes aren't unique enough. First time I saw the volcano biome I thought "cool maybe the ground here is covered by lava at some point" nope.. just fire that comes out from digging rocks barely doing any damage.. disappointed. Mangrove is unecessary, you already get wood, twigs, grass easily on land.. green grass is just green grass, no specific creature that spawns there (except for mandrakes that are useless at this point).

 

I don't know how much will change.. I hope I can enjoy it more in the future, I can certainly see the potential and all the effort they put into it and will definitely keep an eye on the updates. 

 

I disagree, but maybe it's because I really like the direction that the game is taken. I loved the feeling of being overwhelmed by so many new things to consider and do and think about. So many new possibilities and discoveries. I had the same feeling with reign of giants, honestly. 

 

Again though guys, I'm feeling like a broken record when I say this but you really do have to be fair and let the alpha game be alpha for right now. It's not even in beta yet. Think about how Don't Starve was when it was first in it's beta stages before reign of giants, before sanity even existed, before food expiring even existed. Don't give up hope just yet, the game has a lot to offer already, all things considered! Belieeeeeeeeeeve!

 

If you really feel like it's getting to be too barren for you, feel free to toss up as many suggestions as you can, it'll help a lot to shape the game in the way that you guys want it to be, just make sure to be more specific than "Eh.. It's just... Not right." :wilson_smile:

^^^

Exactly me.

 

I also really like seeing the new equivelants, since it appears each has at least 1 new thing it can do(Rabbits and Crabs are the same but crabs can also dig holes while running away from you).

^^^

Exactly me.

 

I also really like seeing the new equivelants, since it appears each has at least 1 new thing it can do(Rabbits and Crabs are the same but crabs can also dig holes while running away from you).

 

See, to me that fills like same content but re-skinned. 

First let me say I don't dislike Shipwrecked (I think the water looks beautiful, the storm, wind effects are really well made, I enjoy the music and many of the new creatures) but I do think this game plays a lot different from old Don't Starve, mainly because you're not safe in your own base! RoG allowed me to go at my own pace without things invading my base and making me stressed to wanting to close the game.

 

I feel like that's just as true for RoG - you are not safe in your base. The giants come and smash your base and eat your food and break everything.

 

I remember the first time I played RoG, I had just set up a nice base in a good location and was surviving the winter. Then the Deerclops came and smashed everything to the ground. I was so frustrated that I actually turned off all giants for my subsequent gameplay :D

I feel like that's just as true for RoG - you are not safe in your base. The giants come and smash your base and eat your food and break everything.

 

I remember the first time I played RoG, I had just set up a nice base in a good location and was surviving the winter. Then the Deerclops came and smashed everything to the ground. I was so frustrated that I actually turned off all giants for my subsequent gameplay :grin:

That is true to a degree, but with something like the eruptions, you are forced out of your base, which the giants also do. However, the giants serve a purpose, because if you manage to kill them, you get amazing items, to prepare you for the upcoming season. The volcano does no such thing.

 

I feel as though everything in RoG has a purpose, whereas with SW, half the things exist to annoy you, without any real purpose. Now, this could be attributed to the fact that it's in alpha, but still.

I feel like that's just as true for RoG - you are not safe in your base. The giants come and smash your base and eat your food and break everything.

 

I remember the first time I played RoG, I had just set up a nice base in a good location and was surviving the winter. Then the Deerclops came and smashed everything to the ground. I was so frustrated that I actually turned off all giants for my subsequent gameplay :grin:

 

 

No, not at all, Giants can be easily lured away from the base and dealt with by simple kiting or pan flute + gunpowder, they don't hang around your base through an entire season (puddles, mosquitos) and don't force you to leave the base everyday (meteors), plus they drop useful loot! And I have fun fighting them, I feel accomplished beating them.

That is true to a degree, but with something like the eruptions, you are forced out of your base, which the giants also do. However, the giants serve a purpose, because if you manage to kill them, you get amazing items, to prepare you for the upcoming season. The volcano does no such thing.

 

I feel as though everything in RoG has a purpose, whereas with SW, half the things exist to annoy you, without any real purpose. Now, this could be attributed to the fact that it's in alpha, but still.

 

Yes, exactly. 

I was for the most part disagreeing with the topic, but people brought up the point of each season coming with its own interesting loot and it's true that SW doesn't really have that. Certain items are just easier to get in certain seasons: Ice in hurricane season, poison glands in monsoon season, obsidian in volcano season. All of it can be gotten elsewhere though, none of it is unique. In RoG a season's unique drop often helped you a lot in the next one (Beargersuit helped in winter, Eyebrella helped in spring, the feather fan helped in summer, Dragonfly drops are the odd one out but Autumn is easy anyway). That was a cool mechanic. Implementing something like it in SW doesn't require giants to be added (although I wouldn't complain about them).

To SW's defense I enjoy how little it is about base building/maintaining, because staying near your base usually limits you to one of its fairly small islands. Instead it keeps you on your feet, there are food and resources everywhere if you just keep moving, if you wanna see the world you'll have to go to sea, but at night it's not the best place to be. Walani plays really well into this as a character who is always able to travel efficiently and even recovers sanity by doing so. The need and the possibilities for a cool base are definitely there, especially with new structures that let us deal with certain problems more directly than ever (sand castles, palm leaf huts). It is a bit colourful and fast paced compared to what DS has been thus far, but I enjoy both RoG and SW for being different.

Why does the fact that shipwrecked is diffrent from rog make it bad?? 

do you want every new dont starve expansion pack to be a rehash of the same thing? 

I personaly like the fact that klei is mixing things up a bit, makes the game more diverse and interesting

My biggest gripe with SW at this point is that most of the interesting stuff is on the Islands what make up maybe 30% of the total map.

 

I mean even most of the Setpieces i found where on Islands like a Mushroomisland or Killerbee Central.

 

So far i maybe found 2 midly interesting things in the Ocean and that's it. This should not be the case specialy since we are supposed to travel a lot of the map to find a lot of needed ressources (Gold, Manure, Gears, the Yaarctopus etc.) and most of the time all i see on the Ocean is waves waves and occasionally a Seagull or a Stinkray maybe a Jellyfish but that's really it.

 

Also doesn't help that the Seasons so far are a bit on the weak side. Hurricane season basicly makes you a sitting duck since going out is a bad idea because of the Lightningstrikes, The rain and the Wind (seriously trying to keep any fire that isn't in the Chiminea going is a pain). Flooding and Volcano season at least allow me to be a bit more on the explorative side but both also have things that can be a pain when you search for stuff.

 

I just hope that the next few updates focus a bit more on the Ocean. I mean the new Insanity monsters are a start but i just hope for a bit more variation when traversing the sea.

Why does the fact that shipwrecked is diffrent from rog make it bad?? 

do you want every new dont starve expansion pack to be a rehash of the same thing? 

I personaly like the fact that klei is mixing things up a bit, makes the game more diverse and interesting

 

It's not the fact that it's different. It can be different but still be fun, give you a sense of accomplishment, give you a purpose. 

 

It's just my opinion, I know many people are having fun with the game right now, I'm not.

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