Arkathorn Posted December 11, 2015 Share Posted December 11, 2015 What sort of mods do people think would be cool to see in Shipwrecked? I'll provide feedback on any suggestions, and if I see an idea I like, I'll make it. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/ Share on other sites More sharing options...
ryesoul Posted December 11, 2015 Share Posted December 11, 2015 well,idk if this idea were a bit something,but i think it would be awesome if there's something like scuba diving mods that only could be used around shallow waterand maybe some spear gun for easier catching fish (that boat net are cool but not with only could be used once)and how about water farm?lols i know the water plant are only brain tree and seaweed,but maybe other guys could figure out some edible water (sea) plant...and maybe planting coraloh,and something about tree monster,i didn't think that jungle tree had one...or maybe i haven't met one Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696369 Share on other sites More sharing options...
CameoAppearance Posted December 11, 2015 Share Posted December 11, 2015 Since it's Early Access I've been putting most of my ideas out there as suggestions for actual gameplay changes, rather than wanting them to be mods. Mods are for stuff that a handful of people would like but most of the playerbase wouldn't, moving the overall difficulty level up or down in ways that aren't covered by worldgen customization, major departures from normal gameplay or themes, or anything Klei seems unlikely to budge on.Having said that: I want a mod that brings Chester to the island. (And maybe Glommer.) This might become possible in the unmodded game once there's a way to pass between the two locations, depending on how it works exactly.Maybe a mod to allow swimming in shallow water, if the reason that's not a thing is more to do with it being too much trouble to implement because they'd have to rework the 'invisible fence' boundary around islands or give it its own set of animations when all or most of the art assets are done already. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696409 Share on other sites More sharing options...
toastmasta Posted December 11, 2015 Share Posted December 11, 2015 Both of these mods haven't been updated for SW Smarter Crock PotTell Me About Health When manually enabling them with shipwrecked_compatible = true, it makes the Ship Equipment Icons disappaer.So not sure what else can be done except for a mod overhaul. But the Health mod would be really, really useful. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696420 Share on other sites More sharing options...
HeatherKan Posted December 11, 2015 Share Posted December 11, 2015 Something that allows vastly quicker chopping of bamboo, much like the Scythe mod does with grass and twigs. Making it harder to make initially would be fine, it's really only something I badly want in later game. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696444 Share on other sites More sharing options...
Codsworth Posted December 11, 2015 Share Posted December 11, 2015 That health info mod is quite userful, i like knowing how much damage i'm doing or how much it'll take to kill the mob, Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696450 Share on other sites More sharing options...
toastmasta Posted December 11, 2015 Share Posted December 11, 2015 That health info mod is quite userful, i like knowing how much damage i'm doing or how much it'll take to kill the mob, http://steamcommunity.com/sharedfiles/filedetails/?id=456082189 Actually, this mod seems to work. I was looking at a different mod before. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696455 Share on other sites More sharing options...
Codsworth Posted December 11, 2015 Share Posted December 11, 2015 http://steamcommunity.com/sharedfiles/filedetails/?id=456082189 Actually, this mod seems to work. I was looking at a different mod before. i use it but it does not affect mobs from the DLC, since they are not in the mod yet :C Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696464 Share on other sites More sharing options...
Worthington Posted December 11, 2015 Share Posted December 11, 2015 Considering this would never be in the base game, but would still be really fun to just see: Molotov cocktails. We're got the bottles. We've got the cloth. And, for all intense and purposes, let's say anti-venom is combustible. Let's see how Prime Apes feel about bottled fire! Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696472 Share on other sites More sharing options...
toastmasta Posted December 11, 2015 Share Posted December 11, 2015 Considering this would never be in the base game, but would still be really fun to just see: Molotov cocktails. We're got the bottles. We've got the cloth. And, for all intense and purposes, let's say anti-venom is combustible. Let's see how Prime Apes feel about bottled fire! The coconade essentially already does this Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696483 Share on other sites More sharing options...
Worthington Posted December 11, 2015 Share Posted December 11, 2015 The coconade essentially already does thisYeah, but it'd still be fun to just throw flaming bottles at things for gits 'n shiggles. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-696511 Share on other sites More sharing options...
Arkathorn Posted December 14, 2015 Author Share Posted December 14, 2015 Great suggestions! @ryesoul, scuba diving or anything involving the player being in the water themselves is not feasible for modders, as it would require access to the player animation pipeline, and artistic skills. Mussel Sticks are already a kind of water farm, but I see what you mean. What would such a farm look like? A Jungle Tree Monster is a great idea, it will be a fun project. @CameoAppearance, I think it's likely that Chester would be transferable. I've already made a mod that allows travelling between the worlds, but I'm not sure if Chester and Glommer will follow, I haven't tested it. If not, I'll certainly add it. How would Chester follow you though? In regards to swimming, see above. @toastmasta, I probably shouldn't mess with other peoples mods without permission. I'm sure they'll get around to it. @HeatherKan, like a Coconade? What do you have in mind? @Worthington, I love the idea. What specifically would they do, just set a large region on fire, or what? These are all good ideas, and I think I'll compile them into a collective tweaks mod, with each feature disableable. (I don't think that is a real word.)Of course, everyone will be credited for their ideas, and any valuable input. I am still open to more suggestions, if anyone has any. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697391 Share on other sites More sharing options...
BravePotato Posted December 14, 2015 Share Posted December 14, 2015 I just want a simple mod increase the view radius when on sea. I know the captian hat already have this fuction. But I want even more . Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697408 Share on other sites More sharing options...
Worthington Posted December 14, 2015 Share Posted December 14, 2015 I love the idea. What specifically would they do, just set a large region on fire, or what?I think it could work a little like the coconade, but immediately set things on fire once it's thrown (and maybe a little bonus damage for hitting it directly?) You can stack them (up to 10) and also throw them at things that are in the ocean, but obviously, if it's a fish that submerges, like the whales, the fire will be put out once it does. That's all just off the top of my head, though. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697478 Share on other sites More sharing options...
CameoAppearance Posted December 14, 2015 Share Posted December 14, 2015 What if Chester just sat right behind/in front of you on the boat? It's probably big enough. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697484 Share on other sites More sharing options...
mitboy Posted December 14, 2015 Share Posted December 14, 2015 Personally, I want to have old biomes and old stuff from main game (including RoG) In SW.Give us back old winter + wind and ice dropping for hurricane, Giants are big enough to cross ocean and chase player.Some random sinkholes for caves (normal old caves)Basically, I want an SW world where I don't need a portal back to RoG world, since everything in one place. But it probably will requre lost of work in world generation files, so It's not up to you, I will guess. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697485 Share on other sites More sharing options...
BravePotato Posted December 15, 2015 Share Posted December 15, 2015 How about made the center island big as 1/3 map with RoG content in it and the rest of the map with SW content Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697706 Share on other sites More sharing options...
mitboy Posted December 15, 2015 Share Posted December 15, 2015 How about made the center island big as 1/3 map with RoG content in it and the rest of the map with SW content Or this. This one is good too. Though, old map's biomes still should be shrunk. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-697709 Share on other sites More sharing options...
Arkathorn Posted December 17, 2015 Author Share Posted December 17, 2015 This integrated worldgen idea is intriguing, but direct RoG compatibility is not possible right now. A central island with base game worldgen could work, but this would be a large undertaking, especially with the new worldgen code for Shipwrecked. Perhaps if I have spare time. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-698309 Share on other sites More sharing options...
Arkathorn Posted February 5, 2016 Author Share Posted February 5, 2016 On 12/11/2015 at 3:26 PM, HeatherKan said: Something that allows vastly quicker chopping of bamboo, much like the Scythe mod does with grass and twigs. Making it harder to make initially would be fine, it's really only something I badly want in later game. The obsidian machete hacks hackables in 3 hits. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-717955 Share on other sites More sharing options...
jj42883 Posted February 5, 2016 Share Posted February 5, 2016 some ideas: obsidian pig houses... cannot be destroyed by high winds like normal houses. possibly they could spawn two pigs instead of one as an added bonus. sea walls and/or piers that can be built out onto the water... sea walls to corral/cage sea mobs. piers could also function as wall but you can walk out onto them. would allow harvesting certain ocean materials on foot or even creating bridges between islands. could be damaged/destroyed by mobs, waves (this would limit them to shallow waters only), strong winds, and volcano, so would require a lot of upkeep & repairs. this would allow for some super cool giant island bases though. cargo boat allows for friendly passengers (or possibly a new boat type)... friendly pigs/spiders/monkeys/etc can ride in the cargo boat, but they take 1 or 2 of the cargo slots. boat torpedo... alternative to the boat cannon. attack is weaker, but torpedoes lock on and follow target attack boat... new boat with an additional attachment slot. lamp slot for lamps only. two more slots for sail & weapon. can equip sail & weapon (cannon or torpedoes) or two weapons (but not two sails). Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-718049 Share on other sites More sharing options...
AnonymousKoala Posted February 6, 2016 Share Posted February 6, 2016 Compaion Boat that lets you carry a few familiars with you(like 6 spiders, 3 boars, etc.) and is essentially a cargo boat for friends. Maybe it'll even be an attachment to the cargo boat/other boats that is there solely to carry companions. Mangrove Seeds to plant Mangroves. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-718375 Share on other sites More sharing options...
Elif Posted February 6, 2016 Share Posted February 6, 2016 My first suggestion would be that we dont get as much as damage on boats from killing sea hounds. We cant even kite properly yet and its annoying that I have to go kill bees everytime a shark chases my boat. New boat types would also be cool like a fishing boat with a trawl net which has durability, instead of making new one everytime. And you know, real life fishing boats do have giants freezers to keep the fish fresh, maybe the boat's storage could be like an icebox. Or a motorboat/speed boat which has a speed boast but is more vulnerable to big waves. Still, itd be useful for doing daily work and going to closer islands. Though I don't know if this is clever since there already is a cloth sail. A viking or pirate boat which are strong to waves and enemy attacks would also be really cool. And my last suggestion is, perhaps you could make a new food mod with recipes such like coconut cocktail and fruit salad. Maybe add a pineapple plant as a new food. Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-718409 Share on other sites More sharing options...
Xedlord Posted February 16, 2016 Share Posted February 16, 2016 A Fishman that could swim and breath underwater and fish wouldn't run away from him He could also befriend swordfish And he would lose sanity from killing and eating fish and if he stays on land to long he will dry out and start to die Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-723397 Share on other sites More sharing options...
wathgrithr Posted February 16, 2016 Share Posted February 16, 2016 is it possible to make the monkeys a little less neutral and have them fight off hounds or spiders if they come too close, like the way the pigs do? i'd like a mod like that Link to comment https://forums.kleientertainment.com/forums/topic/60629-poll-what-mods-do-people-want/#findComment-723405 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.