Gingerbread Posted December 6, 2015 Share Posted December 6, 2015 Hi guys I found this method by myself and wanted to share with the community.. Although since i did not test it for the second year I dont know if this is a guaranteed method for second year. If someone who knows lua lets us know I would be appreciated. Let me describe my method.. First wait for the second rain and do not place any sandbags anywhere but prepare at least 2 stacks of sandbags before the season after formation of puddles (which will occupy 5 turfs) put your sandbags onto water source. This will totally dry that water source and water will not spread from that place into your base since there will not be any water source. Here is the method.. http://images.akamai.steamusercontent.com/ugc/402307803465694029/46562527448BE49EC99747C447F644B34BC460C1/ In the picture above, cross shapes were water sources and there was 2 more rain after i place these bags and water did not spread out of those sandbags which are the water source locations. Special Note: Normally game should allow you to place a sandbag to a blank spot. If game does not allow you to place your sandbags on a water source where it is empty (no structures that prevents you to place sandbags) This is due to shipwrecked bug.. Reload game and now game will allow you to place the sandbag to that empty spot that has only water source on it. I guess you dont even have to place 5 sandbags to stop a single water source cuz after veeery first rain there is only a single turf for every other water source but after first rain it is so hard to spot these water sources as they dont look obvious like they do in 5 pixels formation. This totally prevents flood and mosquito problem around your base... Things i have not tested are: 1) if you destroy sandbags that you place on water source, I do not really have any idea if they start to form again.. Update 1: So I removed sandbags from my base and I saw that there was no more flood even I removed bags.. This method is really effective as I had no mosquito throughout rain season and even if water source regions change by second year, you can easily make new sandbags to place by second year.. The only problem is, if water source spawns in your farm that would be a problem as you gotta temporarily remove your farm or you may wanna box the area not to let it spread out into your base. http://images.akamai.steamusercontent.com/ugc/402307803466406479/E187F7069B37AABD472CC51417BBD2020AAB29BE/ 2) By second year do water source spots change and form on different regions? Can someone who knows lua tell us how the game mechanics work? Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/ Share on other sites More sharing options...
AnteSocial Posted December 6, 2015 Share Posted December 6, 2015 Interesting. Very interesting Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693298 Share on other sites More sharing options...
Verbal Posted December 6, 2015 Share Posted December 6, 2015 Thanks for sharing this.First play through I wasted time and effort making an elaborate sandbag wall with zig zag entrances and it failed miserably.Was planning on just boxing in puddles this time but will try your method and report back. In hurricane season now so won't be long. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693301 Share on other sites More sharing options...
Gingerbread Posted December 6, 2015 Author Share Posted December 6, 2015 yeah please share it. Good thing is you dont have to put lotta resource with this method... I used 3 stacks of sandbags but almost stopped all flood in an island that middle to small sized. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693340 Share on other sites More sharing options...
GiddyGuy Posted December 6, 2015 Share Posted December 6, 2015 @PolarBeer, Have my babies, and thanks for sharing this tip. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693402 Share on other sites More sharing options...
Aalda11 Posted December 6, 2015 Share Posted December 6, 2015 Lol first time I encountered rain season it killed me. I spent all my sand bags building a huge wall against the ocean since I didn't know water spreads from puddles. My only question is - rain season lasts pretty long and it rains almost every day. Don't new puddles form all the time? Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693493 Share on other sites More sharing options...
Gingerbread Posted December 6, 2015 Author Share Posted December 6, 2015 Lol first time I encountered rain season it killed me. I spent all my sand bags building a huge wall against the ocean since I didn't know water spreads from puddles. My only question is - rain season lasts pretty long and it rains almost every day. Don't new puddles form all the time? When a puddle spawns after first rain thats it. After first formation the only thing is they get bigger after each rain. New puddles dont spawn so if you dry first puddles they wont spawn in that year anymore.But what i guess is puddle location is random so by second year they will spawn in different places. In rain season it is like on and off.. One day constant rain and then half to one day break where there is no rain. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693686 Share on other sites More sharing options...
Calicea Posted December 6, 2015 Share Posted December 6, 2015 This is absolutely amazing. Thank you! Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-693781 Share on other sites More sharing options...
Gingerbread Posted December 7, 2015 Author Share Posted December 7, 2015 well I am not sure if there was an update (i did not see any) but this method failed on my friend as she was waiting first rain and then puddles started to spawn really big. So it may not work for your game anymore.. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-694371 Share on other sites More sharing options...
alexeiwc3gosu Posted December 7, 2015 Share Posted December 7, 2015 Puddles change every year new locations, its easiest to see them on sand biomes after ur base is arranged u could use pitchfork to remove all ground Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-694375 Share on other sites More sharing options...
YiinHikari Posted January 24, 2016 Share Posted January 24, 2016 On 6/12/2015 at 1:42 AM, Gingerbread said: 2) By second year do water source spots change and form on different regions? Can someone who knows lua tell us how the game mechanics work? Yes, by second year you will have new puddles in different locations, I can't say if there are more or around the same number, but you can use the same technique and be save for another whole year again Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-713318 Share on other sites More sharing options...
rezecib Posted January 24, 2016 Share Posted January 24, 2016 On 12/6/2015 at 11:42 PM, Gingerbread said: Can someone who knows lua tell us how the game mechanics work? Flooding is mostly controlled from the C++ code, which is why it's remained such a mystery (and probably why it doesn't work in the way that it seems like it should). All you can see from the Lua is that it sets a target flood level based on how far you are into the season, and it can only set the level when it's raining. This is literally all there is to read on it: local sm = GetSeasonManager() local maxFloodLevel = TUNING.MAX_FLOOD_LEVEL local currentLevel = 0 if sm:IsGreenSeason() and sm:IsRaining() then local perc = GetSeasonPerc() perc = math.max(0, (perc - 0.25)/0.75) --Dont spawn floods in the first 1/4 of the season currentLevel = maxFloodLevel * perc GetWorld().Flooding:SetTargetDepth(currentLevel) elseif sm:IsDrySeason() then local perc = GetSeasonPerc() perc = math.min(1.0, (perc/0.15)) --Floods disapear in the first 15% of the season currentLevel = maxFloodLevel - maxFloodLevel * perc currentLevel = math.max(currentLevel, 0) GetWorld().Flooding:SetTargetDepth(currentLevel) end if currentLevel == 0 and not GetIsFloodSeason() and self:GetTideHeight() == 0 then self:SwitchMode("tides") end Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-713395 Share on other sites More sharing options...
Gingerbread Posted January 24, 2016 Author Share Posted January 24, 2016 39 minutes ago, rezecib said: Flooding is mostly controlled from the C++ code, which is why it's remained such a mystery (and probably why it doesn't work in the way that it seems like it should). All you can see from the Lua is that it sets a target flood level based on how far you are into the season, and it can only set the level when it's raining. This is literally all there is to read on it: local sm = GetSeasonManager() local maxFloodLevel = TUNING.MAX_FLOOD_LEVEL local currentLevel = 0 if sm:IsGreenSeason() and sm:IsRaining() then local perc = GetSeasonPerc() perc = math.max(0, (perc - 0.25)/0.75) --Dont spawn floods in the first 1/4 of the season currentLevel = maxFloodLevel * perc GetWorld().Flooding:SetTargetDepth(currentLevel) elseif sm:IsDrySeason() then local perc = GetSeasonPerc() perc = math.min(1.0, (perc/0.15)) --Floods disapear in the first 15% of the season currentLevel = maxFloodLevel - maxFloodLevel * perc currentLevel = math.max(currentLevel, 0) GetWorld().Flooding:SetTargetDepth(currentLevel) end if currentLevel == 0 and not GetIsFloodSeason() and self:GetTideHeight() == 0 then self:SwitchMode("tides") end I suspect they changed this mechanic I mentioned here quite a bit. Now when first rain starts a small puddle spawns but rain continues and puddles get bigger under same rain so currently seems like it is less possible to control flooding with this method.. This thread is pretty much a garbage at the moment. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-713416 Share on other sites More sharing options...
rezecib Posted January 24, 2016 Share Posted January 24, 2016 @Gingerbread Oh wow, didn't see the post date. @YiinHikari Try not to comment on threads that are this old, it's been more than a month and especially during Early Access things change a lot in that time. Link to comment https://forums.kleientertainment.com/forums/topic/60188-very-effective-way-to-prevent-flood-and-mosquitos/#findComment-713419 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.