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New content will not fit in the chests


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I used a translator. Chests appeared in the game for a very long time. Since then, the game added so much new content. Every new thing takes a single cell in the trunk. In the trunk there are only 9 cells. This is very little compared with the huge variety of things in the game. I have to do a lot of these chests. In my database there are 8 chests. It's very, very uncomfortable. Increase please roominess of the trunk on 3 cell go more. Coming soon a new addition to the game. Will be a lot of new things that will not fit in the chests. I'll have to do a lot of chests. Very much. I look forward to your additions and I will be happy to play it. But routine shifting and finding things in such small chests will wear me down. Please make chests more roomy.

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I would sort of need to agree here. It would be better if you could craft different containers for different types of stuff and have more inventory for each container. The huge amounts of chests you need for storing all that stuff you have is sort of annoying. Having like 4 chests in a base seems decent, but a dozen of them make things mixed up and it's way too hard to find stuff and chests take up a lot of room. Though we might need to think about this to not make chests OP, though I honestly don't know...

I really wish chests were bigger. Chests having less space inside them than the actual player is so silly.

 

If chests were to have 3 more slots in them it would have insignificant effects on the difficulty of the game and would make it SOO much easier to organize the lootz that will pile up over time.

Speaking as a guy with more than 7000 gold in my oldest world, I already have this problem with 48 chests, not 8.  I think I need 160 at least, more if I get greedy and decide to strip all the rocky turf out of four caves for cobblestones.  More space in chests would help, but I'd still need 120+ chests.  No capacity increase will eliminate the problem; the long-term solution is organization.

 

So I have three bits of advice to offer:

 

1. Don't build chests inside your base.  They won't fit.  Sure, put in 2-4 to hold winter clothes, summer clothes, sewing kits, fishing rods, etc. so you can find the seasonal stuff on short notice.  But main storage needs dedicated space with room to expand, especially if you mine every rock in every cave like I do.

 

2. Organize the contents of the chests so it's easy to remember where things are.  For example, the top two rows of chests in my storage space are for tallbird eggs.  If necessary you can sketch a diagram of how the rows are organized and keep it someplace handy.  Paper, spreadsheet, whatever works for you.  That's 72 tallbird eggs, by the way.  I... I thought I would make an army?  Don't tell Weirdo Bob though, I've actually eaten more eggs than I kept because I didn't want to build more chests to house them all.

 

3. Find someplace out of the way where you won't mind if everything gets stomped flat, plant a forest there and use the Old Bell to chop the trees.  You'll appreciate the time saved when you need enough wood to build 90 new chests or turn every square of rocky turf into cobblestones.

 

Or alternatively:

 

Don't... just don't do the stuff I do.  Don't get greedy.  Only mine rocks if you need them.  Let food rot instead of carrying 200 stale eggs to the Pig King every two weeks.  Keep only the things you need.  Really it comes down to whether you'd rather save the time and hassle or have 350+ glittering stacks of gold.  350 stacks of beautiful, sparkling gold that fill up almost as much floor space as the 48 chests beside them... I regret nothing.

So, for the sake of betterering the game (I know it's not a word, but... It should be ;-; ) I will have to reveal some of the stuff I had thought about for my second mod project:

Stacks. You often get a bunch of stacks of wood, twigs and grass in late game. Although vital for survival, probably even in the real world, you wouldn't store that kind of stuff in a chest, a box, a wardrobe, a fridge, a cupboard or anything like that. But where do we store resources we use for stuff like clothing, building houses etc. but do not eat or use for entertainment? Actually I don't have a clue myself! Or may be people stored that kind of resources elsewhere like a century ago? There's so much furniture we use today that is made out of wood, for example, so where is that stored? Is it stored at all or just used up straight away? Or, perhaps where did people USED to atore their resources? All I can think of is cellars and basements, but as far as I know that's mainly where food supply is stored and not something like the wood...

Either way, I was thinking that may be stuff like wood could just be left on the ground, but on the ground you could stack it up more than in your inventory, so you could end up with a big pile of wood and each time you need wood, just take some from it, or add some to it and the more it has stacked up, the bigger the radius of its "bounding box", if you've ever heard of that (basically the area of an object in a virtual environment which creates collision and so nothing or certain something can't go through it. In DS I've only seen squared and circular bounding boxes used). This would mean that the stacks would need their own textures and probably from different angles if it were the wood stacks were to have squared bounding boxes.

/\ so that's a small step on the idea of how to "store" material type of resources, but there's more of other types. Food we generally store in ice boxes, so for now I'd say it's fine. Though we eventually end up needing 2 or more, it isn't as crazy as with chests. Clothing being stored in chests feels sort of weird; wouldn't it be better if you could make wardrobes to store them into? And perhaps for small things that you want to keep as trinkets instead of giving it all to pig king for gold, you could make shelves to display certain items or perhaps to stack up a whole bunch of blueprints?

So perhaps chests could still be used for say clothing, but for clothing it would be more efficient to use wardrobes, so say one wardrobe has like 20 stacks (where you can only store clothes of course) and it takes about 5 boards to make a wardrobe. So perhaps chests could be used then to store resources, but for smaller amounts and for the sake of keeping things there sort of temporarily for the sake of moleworms not stealing your trinkets and rocks or if you're near pigs so that a pig doesn't eat your items.

Or how about if there's 3 types of slots? Large, medium and small. So say a chest could have 9 large inventory slots which could hold a huge amounts of one item, though you could split that large stack into 4 medium ones by scrolling in and then individually being able to do the same to medium slots to turn them into small slots, thereby giving more space to smaller amounts of lots of dirrerent items and/or by giving a lot of space to one single type of item which you want to store somewhere lots of, both of which could be done in one chest if you're good with your inventory. And by scrolling out in the middle of 4 small slots, they would combine to make up one medium slot and same for 4 medium slots for combining into one large slot. How does that sound?

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