T4T3RGR3NAD3R Posted August 25, 2015 Share Posted August 25, 2015 So a couple days ago, I was on the way back from vacation, and my dad decided to stop at my Uncle and Aunt's house. When we were there, I saw a big pile of sticks that they sometimes build up for bonfires. I then remembered that bonfires were going to be a thing is Don't Starve. I propose that bonfires should be added into DST in order to make our lives better. You know that moment when you're trying to guide somebody to your base and they don't have a compass or anything, and they end up going in the correct direction but missing your base and going way to far? Well, the bonfire could fix that. You could build a bonfire out of a bunch of twigs and stuff. When a bonfire is built, characters will say "I see smoke in the distance!" or something like that. A player indicator would direct players towards the fire. This indicator would remain until the fire goes out. Link to comment Share on other sites More sharing options...
ThaumicParrot Posted August 25, 2015 Share Posted August 25, 2015 Good idea! Maybe they could also have a symbol on the map that you can see even if you haven't explored that area? I think it'd make it easier to find bases too. Link to comment Share on other sites More sharing options...
Asparagus Posted August 25, 2015 Share Posted August 25, 2015 Could we then give the radio-nightmare-key-thing-finder thing a smoke detecting function to lead us to the smoke signal? O__O Link to comment Share on other sites More sharing options...
Pyromailmann Posted August 25, 2015 Share Posted August 25, 2015 This is one of the few times I agree with something T4t3r says. Link to comment Share on other sites More sharing options...
TemporaryMan Posted August 25, 2015 Share Posted August 25, 2015 Isn't there already a mod that does this? Global Positions by Rezecib. The map sharing option doesn't work anymore but the smoke signals should. You can choose whether you want fires always visible or only when fueled with charcoal. Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted August 25, 2015 Author Share Posted August 25, 2015 This is one of the few times I agree with something T4t3r says. You and Weirdo really have it out for me. ;_; Link to comment Share on other sites More sharing options...
Pyromailmann Posted August 25, 2015 Share Posted August 25, 2015 You and Weirdo really have it out for me. ;_; No I don't. Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted August 25, 2015 Author Share Posted August 25, 2015 Isn't there already a mod that does this? Global Positions by Rezecib. The map sharing option doesn't work anymore but the smoke signals should. You can choose whether you want fires always visible or only when fueled with charcoal. I don't like the idea of worrying about raiders tracking my fire down based on what fuel I use. At least with a bonfire you're intentionally drawing people in. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted August 25, 2015 Share Posted August 25, 2015 Will the melon on the stick be the divining rod of bonfires? Find out next time on Tater Nade Z! Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted August 25, 2015 Author Share Posted August 25, 2015 Could we then give the radio-nightmare-key-thing-finder thing a smoke detecting function to lead us to the smoke signal? O__O You could just...you know...look in the sky for smoke... Link to comment Share on other sites More sharing options...
Asparagus Posted August 25, 2015 Share Posted August 25, 2015 You could just...you know...look in the sky for smoke... And how (in-game) do we do that? Zoom-out? But it's only for a limited view distance... Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted August 25, 2015 Author Share Posted August 25, 2015 And how (in-game) do we do that? Zoom-out? But it's only for a limited view distance... I think it's more implied that your character sees it in the distance. Link to comment Share on other sites More sharing options...
Mobbstar Posted August 25, 2015 Share Posted August 25, 2015 I understand the whole thing like this: Willow is lonely and lights a bonfire. Wilson states to his player that he sees smoke in the distance. Wilson's player gets presented with a smoke indicator similiar to player indicators. Wilson does not mark the location of the fire on his map, since he only sees the direction. Willow forgot to keep the fire burning, it goes out. Wilson no longer sees the smoke and says that he lost the trail. The smoke indicator disappears. Wilson might be brave and keep going until he finds the bonfire remains, or he gives up and tries to survive on his own.Depending on how easy such a bonfire is to craft, the quotes may need to be skipped. Maybe characters could refuse the placement of a bonfire when there's X smoke indicators already? Link to comment Share on other sites More sharing options...
T4T3RGR3NAD3R Posted August 25, 2015 Author Share Posted August 25, 2015 I understand the whole thing like this: Willow is lonely and lights a bonfire. Wilson states to his player that he sees smoke in the distance. Wilson's player gets presented with a smoke indicator similiar to player indicators. Wilson does not mark the location of the fire on his map, since he only sees the direction. Willow forgot to keep the fire burning, it goes out. Wilson no longer sees the smoke and says that he lost the trail. The smoke indicator disappears. Wilson might be brave and keep going until he finds the bonfire remains, or he gives up and tries to survive on his own.Depending on how easy such a bonfire is to craft, the quotes may need to be skipped. Maybe characters could refuse the placement of a bonfire when there's X smoke indicators already?That's pretty much spot on. I hadn't really thought about bonfire remains. Maybe a small pile of charcoal and ashes? It would probably be crafted out of a bunch of flammables like logs and stuff. Link to comment Share on other sites More sharing options...
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