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Hey guys!

 

I think I understand Spriter now but, what then?

I would build a Chester (with pinguin look) but I don't know what I have to do after Spriter.

 

I'll try to explain what I mean. My english isn't so good.

 

I create one animation in spriter, save it as .scml and this I do with other animations.

Now I have some .scml files with some animations.

But now I must say the programm (dst) use my animations right.

This animation for sleep, this for open, this for attack etc.

I don't know what to do now.

My knowledge of coding is very very tiny.. and the question mark above my head is very big.

 

could someone help me?

 

greetings from

helpless marie :wilson_confused:

Edited by EulenMarie
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If i understand properly you want to change the default skin of Chester right?

First thing is to go to the chester.lua prefab file. You will see in the constructor function (the one finishing in fn) that you set here the build, bank and animation for the idle state. First thing is to change these to replace it with your own build, bank and animation.

Then for the sleep, etc state you will have to go in the chester statehraph (SGchester.lua)

Good luck!

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If i understand properly you want to change the default skin of Chester right?

First thing is to go to the chester.lua prefab file. You will see in the constructor function (the one finishing in fn) that you set here the build, bank and animation for the idle state. First thing is to change these to replace it with your own build, bank and animation.

Then for the sleep, etc state you will have to go in the chester statehraph (SGchester.lua)

Good luck!

 

Thanks for answer!

 

I'll try ;)

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