Jupiters

  • Content Count

    138
  • Joined

  • Last visited

Community Reputation

4 Neutral

1 Follower

About Jupiters

  • Rank
    Member
...

Recent Profile Visitors

724 profile views
  1. Here is the log file. 03-0409-01:00:01.txt
  2. Here is the log file. 01-0402-14:14:38.txt
  3. Now I could upload mod using an English name of user folder, still failed in Chinese name.
  4. Here is the whole content of depot_build_322330.log. [2021-03-22 19:38:27]: Building file listing for depot 322330 ... [2021-03-22 19:38:27]: WARNING: Local mapping C:\Users\Jupiter\AppData\Local\Temp\ugcuploader_0000000090faf772_1616441907533 does not exist! [2021-03-22 19:38:27]: Found 0 files for mapping: C:\Users\Jupiter\AppData\Local\Temp\ugcuploader_0000000090faf772_1616441907533 -> . [2021-03-22 19:38:27]: ERROR! Build for workshop item has no content [2021-03-22 19:38:27]: ERROR! Failed building file list
  5. I tried to upload a very small picture, but still the same error. The user directory of mine is Chinese so that it displayed À±½·Ð¡~1. But I have also tried in another computer with English user directory and it still did not work. Everything went fine before the QoL update of March. I am pretty sure that the delevoper modified part of the mod uploader, which caused problem. Please know that I am not the only one who has encountered this bug.
  6. After the "Publish Error" notice, a empty name of V1 mod with the status of hidden appeared in my mod list. It seemed that the mod uploader tried to upload mod to V1 workshop which was not available. ModUploader.log
  7. It has been almost a year and the problem was yet to be fixed.
  8. Is it possible for Linux users to upload mod via shell command, which would be convenient? Thanks.
  9. Sorry, I have no idea at all. When the server crashed, I was not there.
  10. [02:00:39]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:39]: Could not find anim [spawn] in bank [FROMNUM] [02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:40]: Could not find anim [spawn] in bank [FROMNUM] [02:00:40]: Stale Component Reference: GUID 171852, scripts/entityscript.lua:1072 [02:00:40]: Could not find anim [spawn] in bank [FROMNUM] [02:00:41]: Registering master server in Sing lobby [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:536 in (global) distsq (Lua) <532-550> v1 = nil v2 = nil v3 = 152.69256591797 v4 = -38.546672821045 scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245> self = path = table: 0x1cca7940 bufferedaction = 吃 165560 - seeds (valid:true) faster_on_tiles = table: 0x1b44d500 time_before_next_hop_is_allowed = 0 _externalspeedmultipliers = table: 0x1e4cefa0 dest = Going to Entity: 165560 - seeds (valid:true) fastmultiplier = 1.3 groundspeedmultiplier = 1 enablegroundspeedmultiplier = true arrive_dist = 1.15 isupdating = true wantstomoveforward = true slowmultiplier = 0.6 IsFasterOnGroundTile = function - scripts/components/locomotor.lua:154 lastdesttile = table: 0x1ce21ec0 hop_distance = 6 throttle = 1 triggerscreep = true isrunning = false RunSpeed = function - scripts/components/locomotor.lua:66 GetSpeedMultiplier = function - scripts/components/locomotor.lua:112 hopping = false allow_platform_hopping = true is_prediction_enabled = false inst = 167848 - pigman (valid:true) last_platform_visited = INVALID PLATFORM wasoncreep = false ismastersim = true ExternalSpeedMultiplier = function - scripts/components/locomotor.lua:104 arrive_step_dist = 0.15 walkspeed = 3 lastpos = table: 0x1e0ec320 _ = table: 0x21183840 FasterOnRoad = function - scripts/components/locomotor.lua:85 dt = 0.033333335071802 destpos_x = nil destpos_y = nil destpos_z = nil mypos_x = 152.69256591797 mypos_y = 4.7683681003718e-08 mypos_z = -38.546672821045 reached_dest = nil invalid = nil scripts/update.lua:207 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 212608 k = 167848 v = 167848 - pigman (valid:true) cmp = table: 0x21183810 [02:00:43]: [string "scripts/util.lua"]:536: Something is wrong: v1 is nil stale component reference? LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/util.lua:536 in (global) distsq (Lua) <532-550> scripts/components/locomotor.lua:1017 in (method) OnUpdate (Lua) <965-1245> scripts/update.lua:207 in () ? (Lua) <164-243> [02:00:43]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [02:00:43]: stack traceback: scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626> scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:95 in () ? (Lua) <33-134> [02:00:43]: Dest:GetPoint 164991 - wathgrithr [02:00:43]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40 [02:00:44]: Dest:GetPoint 164991 - wathgrithr [02:00:44]: Stale Component Reference: GUID 164991, scripts/components/locomotor.lua:40
  11. I have tried for two days. Any solution please?
  12. Many were suffering from this problem since yesterday.
  13. with the latest update, it works fine now.
  14. as long as the mod was updated to v2, it couldn't load anymore.