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cant reliably deal with wetness mechanic


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I can't find any information regarding the current wetness mechanics (google searches only bring up results during beta testing although my issues seem to have been around even back then). Why are fires capable of becoming wet? I understand the firepit getting wet but starting fire never dries it back out. Whenever I pick up wet items and place them in an already existing stack (adding a wet stick to 18 dry sticks already in my inventory), does that make all the sticks wet (the icon for the stack seems to imply that the wet stick has become dry as the stack of now 19 sticks arent outlined in blue)? I apologize if these questions have already been asked and answered; if so, please direct me towards those topics. Loved the base game and looking forward to jumping into the new (at least for me) content, but lack of information has frustrated me.

I'm pretty new to RoG, but the wetness seems intuitive (that may have came of kind of condescendingly, sorry) . If something says it is wet, it is. If your tools are slippery they can sip out of your hand. Not sure what to tell you about the fires though.

You might find this page helpful.

 

Items have a degree of wetness depending on how waterlogged your character is and the wetness of the world. They go through stages (from highest to least):

 

Soaked

Slippery

Waterlogged

Soggy

Wet

 

As your character begins to dry off, so will the items in your inventory. The drying process can be sped up by using waterproof gear and standing near a fire. 

 

Now as for wet fires, well, everything in the world gets wet when it rains. The fire still works while it's wet, but to a lesser extent (like how torches burn faster). It will continue to stay wet as long as it's raining out. When the rain stops, the fire will eventually begin to dry itself and the description will go back to normal. It takes a while though, it's not immediately after the rain stops.

 

As for whether wetness increases or decreases from stacking items, I'm looking at the moisture.lua file, and it appears there's a minimum and maximum level to everything - the player, inventory, etc - and this is determined by segments of wetness. So I believe the answer is "yes"... adding 18 dry sticks to 1 single wet stick would decrease the wetness level to such an extent that all 19 would be dry. However, the whole stack will quickly become wet again if your character is.

You might find this page helpful.

 

Items have a degree of wetness depending on how waterlogged your character is and the wetness of the world. They go through stages (from highest to least):

 

Soaked

Slippery

Waterlogged

Soggy

Wet

Actually I believe the different ranks of wetness are purely because some descriptions wouldn't be very handy or sound silly. Like Wet Wet Goop for instance, so its soggy I believe. I think its

 

Soaked = Clothing items & backpacks

Slippery = Tools and handheld equipment

Waterlogged = Fuels for fires, particularly logs 'waterlogged log' lol.

Soggy = Food items

wet = everything else

 

It used to be just wet everything. Which would have been mostly fine except in the case of the "Wet Wet Goop." But saying 'Slippery Pickaxe" lets you know it might fling out of your hand a bit better than 'Wet Pickaxe' I also think there are some exceptions to the rules, such as torches I believe become waterlogged or wet, since a slippery torch would be kind of weird.

 

In terms of mitigating /getting/ wet. Combining the straw hat, the flower umbrella, and standing under a tree the combined proteciton will keep you dry, starting a fire closeby will dry you off faster.

I was playing ROG yesterday as WX-78 and thought I would be ever so clever and spend my spring inside the caves to escape the rain...

but it continued to rain inside the caves. Is this a bug or am I just missing something?

 

I wondered this too.  I was much confused.

Imsomony and gotheran (not the hambat gotheran needs, but the one it deserves?)

 

I think it could be both. I believe I have seen both wet and soaked clothing items before, but never wet wet goop. 

 

Originally when RoG was in beta wet items were all labled wet, so it sounded weird, thats why the different 'wet' descriptions were added. I have to say though my favourite 'wet' item is rotten food. it reads "Soggy Rot" sounds like a pirate rum or something.

 

 

I was playing ROG yesterday as WX-78 and thought I would be ever so clever and spend my spring inside the caves to escape the rain...

but it continued to rain inside the caves. Is this a bug or am I just missing something?

I wondered this too.  I was much confused.

In spring caves have a 24/7 light drizzel, you won't need as much waterproofing to counter it as the torrential downpours you can see on the surface but it does occasionally clear up, unlike in caves where it's always, always wet. Same goes for Summer and Winter, you will still feel freezing and overheating effects, I don't know however if they are any more or less effective surface vs caves, I don't think things randomly catch fire in summer in the caves and plants still grow in caves even during winter, both farm crops and grass plants, saplings, berry bushes etc. however they need sunlight to do it, thankfully there are a few areas in most caves where sunlight peeps through from the surface, building one's cave base in and around these is highly suggested since it gives you 1) light for a good portion of the 'day'. 2) a sort of time clock to keep track of the days underground 3) places to build your farms and other light dependant things... <_ >

Originally when RoG was in beta wet items were all labled wet, so it sounded weird, thats why the different 'wet' descriptions were added. I have to say though my favourite 'wet' item is rotten food. it reads "Soggy Rot" sounds like a pirate rum or something.

 

 

In spring caves have a 24/7 light drizzel, you won't need as much waterproofing to counter it as the torrential downpours you can see on the surface but it does occasionally clear up, unlike in caves where it's always, always wet. Same goes for Summer and Winter, you will still feel freezing and overheating effects, I don't know however if they are any more or less effective surface vs caves, I don't think things randomly catch fire in summer in the caves and plants still grow in caves even during winter, both farm crops and grass plants, saplings, berry bushes etc. however they need sunlight to do it, thankfully there are a few areas in most caves where sunlight peeps through from the surface, building one's cave base in and around these is highly suggested since it gives you 1) light for a good portion of the 'day'. 2) a sort of time clock to keep track of the days underground 3) places to build your farms and other light dependant things... <_ >

 

Damn.  ******* handy post, brother.  Almost too handy, you know what I mean? xD  

 

I couldn't stop reading, but I know that discovering this out for myself would have been more wholesome.  I really gotta quit the forums. haha

Eh, it's better to let people know I think, Don't Starve's difficulty isn't the obscurity of its mechanics its in the variety of them and their individual harshness. Plus it's better to be informed I feel, I've actually run across a few mods on the Steam Workshop that edit out mechanics that never were added...

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