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Long lived world


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I'm new to DST and am enjoying it very much. Last time I played DS was when it came out for the PS4 and put many hours into it. There are 2 issues/problems I'm having. 

 

1. I can't seem to find a server with less than 50ping

2. Is there no true dedicated server being hosted by Klei? All the world's I bump into the world is only a few days old. I'd hate to spend hours building a base and surviving to only have the server be brought down by the person who created it.

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https://forums.kleientertainment.com/forums/topic/56577-long-lived-world/
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  • Developer

Klei does host several servers, but we also reboot them periodically because the game is still being developed and as of right now long lived public worlds are simply not feasible. They become unplayable hellzones full of spiders and no flint and wall-to-wall beefalomobs within days. :)

I'm new to DST and am enjoying it very much. Last time I played DS was when it came out for the PS4 and put many hours into it. There are 2 issues/problems I'm having. 

 

1. I can't seem to find a server with less than 50ping

2. Is there no true dedicated server being hosted by Klei? All the world's I bump into the world is only a few days old. I'd hate to spend hours building a base and surviving to only have the server be brought down by the person who created it.

 

The server I help run, "Melissa's World", generally has runs around 40 ping. That is the best you will find on servers. I have only really encountered a handful of servers with 50 or less pings. We usually have our server run into the thousands of days. Before we did our last regen, the world was over 2000 or so days. But yeah, it would be pretty cool if Klei did host a server.

Klei does host several servers, but we also reboot them periodically because the game is still being developed and as of right now long lived public worlds are simply not feasible. They become unplayable hellzones full of spiders and no flint and wall-to-wall beefalomobs within days. :-)

Oh wow that's really sad to hear. No point in spending too much time on this game then. They should have figured the reset part out before releasing it as public alpha/beta. That's a game breaker.

  • Developer

Oh wow that's really sad to hear. No point in spending too much time on this game then. They should have figured the reset part out before releasing it as public alpha/beta. That's a game breaker.

 

Early Access Game Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

 

 

To be clear, PUBLIC servers full of griefers become hellscapes. Plenty of people are able to keep a private server alive for very long times. Also public servers that're actively managed by an admin are very playable. But in a game about screwing up and dying it's hard to make it so people who intentionally set out to destroy the world can't cause any harm without making the game unfun for everyone else. :)

Oh wow that's really sad to hear. No point in spending too much time on this game then. They should have figured the reset part out before releasing it as public alpha/beta. That's a game breaker.

Wow, don't you think what you just said is rude to these honest developers?

I mean, don't get me wrong, it is sad that public servers become griefer paradises, but it's not like there's preventions set up beforehand.

There's private servers, group-only servers, disabling pvp, and of course friends-only servers. 

Klei does host several servers, but we also reboot them periodically because the game is still being developed and as of right now long lived public worlds are simply not feasible. They become unplayable hellzones full of spiders and no flint and wall-to-wall beefalomobs within days. :-)

 

That last sentence is the best description I've heard on long term worlds in a long time. -claps-

If you want to make a long-term server, there are some mods that can help immensely with that. Renewable World respawns most resources as they get depleted; there are also several mods out there that can stop griefers and/or thieves from stealing or wrecking your stuff, such as by locking chests or multiplying wall hp by a lot, or preventing fire spread (but that's a pretty big part of the game, I wouldn't recommend it)

 

Early Access Game Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

 

 

To be clear, PUBLIC servers full of griefers become hellscapes. Plenty of people are able to keep a private server alive for very long times. Also public servers that're actively managed by an admin are very playable. But in a game about screwing up and dying it's hard to make it so people who intentionally set out to destroy the world can't cause any harm without making the game unfun for everyone else. :-)

 

Not sure where you were trying to get at by copying the early access game info and pasting it here, I still have a right to an opinion. I was just giving suggestions and opinions. I can easily copy and paste that same quote for anyone who has a suggestion or an opinion on the forum but then why would the forum exist.

 

You pretty much just gave yourself an answer to your own problem. In a public server they are being moderated by someone, therefore if you have a griefer, you ban them or time them out. 

 

 

I'd just hate to spend a whole day playing with a group building up bases and all sorts of cool stuff to only have it gone the next day and start all over. I'm sure a lot of people would feel the same way as well.

If you want to make a long-term server, there are some mods that can help immensely with that. Renewable World respawns most resources as they get depleted; there are also several mods out there that can stop griefers and/or thieves from stealing or wrecking your stuff, such as by locking chests or multiplying wall hp by a lot, or preventing fire spread (but that's a pretty big part of the game, I wouldn't recommend it)

PVE servers should have some time of "claim" feature, if you built it or it's within proximity , you own it and nothing can happen to it (just like any other PVE game out there). PVP servers you can raid bases and steal loot.

 

 

There's ways around all these problems, you just have to figure out how to work them out.

I'd just hate to spend a whole day playing with a group building up bases and all sorts of cool stuff to only have it gone the next day and start all over. I'm sure a lot of people would feel the same way as well.

 

Join the group in a steam group and play in a dedicated server of your choosing, only for that group.

 

Playing with random people you accept that people will break your stuff.

 

PVE servers should have some time of "claim" feature, if you built it or it's within proximity , you own it and nothing can happen to it (just like any other PVE game out there). PVP servers you can raid bases and steal loot.

 

And now everything is cluttered with structures in PvE.

Next step, circling the spawn and bases with buildings and walls, so nobody can go through or build there.

 

And don't worry, I'm taking the Bearger/Deerclops for a ride through your base.

 

If you want to keep stuff, either hide it in a corner of the map, or keep it in your inventory and don't die.

 

Ownership, locks, traps, clans, claiming stuff, decay for structures, is yet another thing that PvE/PvP survival games are doing since forever, and people always find a way to ruin it for the others. Instead of having the cat chasing the mouse in circles, forever and ever, I would like for DST to take a step into the survival and adventure department, not the people are mean department.

 

Also:

Might give you another perspective.

Not sure where you were trying to get at by copying the early access game info and pasting it here, I still have a right to an opinion. I was just giving suggestions and opinions. I can easily copy and paste that same quote for anyone who has a suggestion or an opinion on the forum but then why would the forum exist.

 

I don't know if you know that he's on the Klei Team or not...

 

You pretty much just gave yourself an answer to your own problem. In a public server they are being moderated by someone, therefore if you have a griefer, you ban them or time them out. 

And with this, I think that having a public server where you can watch things (good or bad) happen is a great way to find problems that need fixing... look at it like a test sample... an experiment you (they) can observe and analyze... or not IDK...

 

But again, it is highly advised to join private servers where you know the people playing there...

  • Developer

I desperately want public server play to be awesome. But you can't do that at the expense of making it not fun for the majority of people who're already enjoying it on private servers. Especially when an active admin can mitigate the badness on a public server. The designers are working very hard on this though, and caves, and all the other cool stuff we're hoping to bring you guys. We worked poor Seth so hard that he was sucked through the portal on the main screen of the new UI! (Disclaimer: may not actually be true... but then again, how did that potato cup get into the trinkets? Hmmmm? Occam's razor says Seth's currently running from a deerclops.)

I desperately want public server play to be awesome. But you can't do that at the expense of making it not fun for the majority of people who're already enjoying it on private servers. Especially when an active admin can mitigate the badness on a public server. The designers are working very hard on this though, and caves, and all the other cool stuff we're hoping to bring you guys. We worked poor Seth so hard that he was sucked through the portal on the main screen of the new UI! (Disclaimer: may not actually be true... but then again, how did that potato cup get into the trinkets? Hmmmm? Occam's razor says Seth's currently running from a deerclops.)

This is my new favorite DST developer, right here.

The replies for this post are just one big Déjà vu, except for DarkXero's post which best explains what this game is about:

 

Start - survive and setup camp, then when everybody leaves split up, rinse and repeat.

 

Based on my observations - since I frequent public servers very often, most games end and are over with after one session - this usually means start (if new players) or end (if experienced players) of second season (regardless of winter or summer).  New players typically give up and leave in a matter of minutes, and the experienced players will spend a couple hours until it's time to leave.  

 

I've never been in a public which stuck around an entire loop, and the ones i joined (endless servers) that did it were essentially new players trying to continue on the old stuff, and generally quickly give up - server becoming as the OP mentioned.

 

We know why this happens, and we seem to accept it as the one true faith.  I think part of that is admitting that Don't Starve Together is far more suited for a planned / private experience than a spontaneous, unplugged and intense session.

 

I should probably rush to the suggestions forum and type furiously away why this doesn't have to be the case until I'm satisfied, to have my post shot down for all sorts of valid reasons.

 

Still makes me sad ;(

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