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Klei,help.I just check:http://dontstarvetogether.com/status/.And the server is still up.But somehow i cannot connect it.I can go to twitch,sending this thing.And play tf2.But this is what happen

 

 

 

 

 

[00:00:00]: Starting Up
[00:00:00]: Version: 142718
[00:00:00]: Current time: Mon Jul 20 19:30:30 2015

[00:00:00]: Don't Starve Together: 142718 WIN32_STEAM
NNN Build Date: 2015-07-10_11-55-42
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 690955
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (7044)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: ProfileIndex:5.19
[00:00:00]: THREAD - started 'GAClient' (4212)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: THREAD - started 'GAClient' (2756)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application D:\SteamLibrary\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: loaded ping_cache
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:00]: Offline user name: OU_76561198153902631
[00:00:00]: SteamID: 76561198153902631
[00:00:00]: THREAD - started 'GAClient' (6180)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: THREAD - started 'GAClient' (4928)
[00:00:00]: CreateWindow: Requesting 1366,768 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: CreateEGLContext: 12 configs found
[00:00:00]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:00]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:00]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:00]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:00]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:00]: 5: 5/5/5 - 0/16/ 0 - 0
[00:00:00]: 6: 5/5/5 - 0/24/ 0 - 0
[00:00:00]: 7: 5/5/5 - 0/24/ 8 - 0
[00:00:00]: 8: 8/8/8 - 8/ 0/ 0 - 0
[00:00:00]: 9: 8/8/8 - 8/16/ 0 - 0
[00:00:00]: 10: 8/8/8 - 8/24/ 0 - 0
[00:00:00]: 11: 8/8/8 - 8/24/ 8 - 0
[00:00:00]: WindowManager::SetFullscreen(0, 1366, 768, 60)
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: Google Inc.
[00:00:00]: GL_RENDERER: ANGLE (NVIDIA GeForce 610M )
[00:00:00]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:00]: THREAD - started 'WindowsInputManager' (2388)
[00:00:00]: OpenGL extensions (19, 19):
[00:00:00]: GL_ANGLE_depth_texture
[00:00:00]: GL_ANGLE_framebuffer_blit
[00:00:00]: GL_ANGLE_framebuffer_multisample
[00:00:00]: GL_ANGLE_instanced_arrays
[00:00:00]: GL_ANGLE_pack_reverse_row_order
[00:00:00]: GL_ANGLE_texture_compression_dxt3
[00:00:00]: GL_ANGLE_texture_compression_dxt5
[00:00:00]: GL_ANGLE_texture_usage
[00:00:00]: GL_ANGLE_translated_shader_source
[00:00:00]: GL_EXT_read_format_bgra
[00:00:00]: GL_EXT_robustness
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_format_BGRA8888
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_OES_get_program_binary
[00:00:00]: GL_OES_packed_depth_stencil
[00:00:00]: GL_OES_rgb8_rgba8
[00:00:00]: GL_OES_standard_derivatives
[00:00:00]: GL_OES_texture_npot
[00:00:00]: GL_MAX_TEXTURE_SIZE = 8192
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 8192
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 8192, 8192
[00:00:00]: GL_MAX_VARYING_VECTORS = 10
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:00]: 4 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f1
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:00]: Renderer initialize: Okay
[00:00:01]: AnimManager initialize: Okay
[00:00:01]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]: scripts/main.lua(169,1) running main.lua

[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence.

[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-345692228
[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-376333686
[00:00:01]: ModIndex:GetModsToLoad inserting moddir, workshop-459280938
[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-345692228
[00:00:01]: Loading mod: workshop-345692228 (Minimap HUD) Version:1.0.4b
[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-376333686
[00:00:01]: Loading mod: workshop-376333686 (Always On Status) Version:1.1.6
[00:00:01]: Could not load mod_config_data/modconfiguration_workshop-459280938
[00:00:01]: Loading mod: workshop-459280938 (Complete Your Map) Version:3.7b
[00:00:01]: Mod: workshop-376333686 (Always On Status) Loading modworldgenmain.lua
[00:00:01]: Mod: workshop-376333686 (Always On Status) Mod had no modworldgenmain.lua. Skipping.
[00:00:01]: Mod: workshop-376333686 (Always On Status) Loading modmain.lua
[00:00:01]: Mod: workshop-345692228 (Minimap HUD) Loading modworldgenmain.lua
[00:00:01]: Mod: workshop-345692228 (Minimap HUD) Mod had no modworldgenmain.lua. Skipping.
[00:00:01]: Mod: workshop-345692228 (Minimap HUD) Loading modmain.lua
[00:00:01]: Mod: workshop-459280938 (Complete Your Map) Loading modworldgenmain.lua
[00:00:01]: Mod: workshop-459280938 (Complete Your Map) Mod had no modworldgenmain.lua. Skipping.
[00:00:01]: Mod: workshop-459280938 (Complete Your Map) Loading modmain.lua
[00:00:02]: LOADING LUA SUCCESS
[00:00:02]: PlayerDeaths loaded morgue 5890
[00:00:02]: loaded profile
[00:00:02]: bloom_enabled false
[00:00:02]: loaded saveindex
[00:00:02]: OnFilesLoaded()
[00:00:02]: OnUpdatePurchaseStateComplete
[00:00:03]: Mod: workshop-376333686 (Always On Status) Registering prefabs
[00:00:03]: Mod: workshop-376333686 (Always On Status) Registering default mod prefab
[00:00:03]: Mod: workshop-345692228 (Minimap HUD) Registering prefabs
[00:00:03]: Mod: workshop-345692228 (Minimap HUD) Registering default mod prefab
[00:00:03]: Mod: workshop-459280938 (Complete Your Map) Registering prefabs
[00:00:03]: Mod: workshop-459280938 (Complete Your Map) Registering default mod prefab
[00:00:03]: Load FE
[00:00:03]: Load FE: done
[00:00:03]: platform_motd table: 15F29530
[00:00:03]: SimLuaProxy::QueryServer()
[00:00:03]: SimLuaProxy::QueryServer()
[00:00:03]: SimLuaProxy::QueryServer()
[00:00:03]: ModIndex: Load sequence finished successfully.
[00:00:03]: Reset() returning
[00:00:06]: platform_motd table: 15F266C8
[00:00:12]: [500] Account Failed (3): ""
[00:00:12]: [Warning] Empty error code received, dumping response:
[00:00:12]: {"Error":true,"SupplementaryData":null}

[00:00:15]: [500] Account Failed (3): ""
[00:00:15]: [Warning] Empty error code received, dumping response:
[00:00:15]: {"Error":true,"SupplementaryData":null}

[00:00:20]: unloading prefabs for mod MOD_workshop-376333686
[00:00:20]: unloading prefabs for mod MOD_workshop-345692228
[00:00:20]: unloading prefabs for mod MOD_workshop-459280938
[00:00:20]: Collecting garbage...
[00:00:20]: lua_gc took 0.01 seconds
[00:00:20]: ~NetworkLuaProxy()
[00:00:20]: ~SimLuaProxy()
[00:00:20]: lua_close took 0.02 seconds
[00:00:20]: HttpClient::ClientThread::Main() complete
[00:00:20]: HttpClient::ClientThread::Main() complete
[00:00:20]: HttpClient::ClientThread::Main() complete
[00:00:20]: HttpClient::ClientThread::Main() complete
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:20]: HttpClient::ClientThread::Main() complete
[00:00:20]: Shutting down

 

That is the log.

 

EDIT:Just try direct connect method.Eternal black screen

EDITofEDIT:Apparently all of my games can go through firewall

 

post-664368-0-88113200-1437395562_thumb.

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I think you need to install the beta for the new DST preview, as games hosted with that preview active can't be played by the people without the preview vice versa (I think).

 

just try the beta public branch.No work :(

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I think you need to install the beta for the new DST preview, as games hosted with that preview active can't be played by the people without the preview vice versa (I think).

 

There is now beta. The beta was officially wedged into the base.

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