XirmiX Posted July 13, 2015 Share Posted July 13, 2015 I haven't seen that many people bring up the thought of Mandrakes being put in or asking why they're not put in, but... Why are Mandrakes still not in game? I mean, if we get panflutes from the Glommer statue, that must mean that it isn't the Panflute itself that is the problem, so why aren't Mandrakes in game yet? What's so hard to code for them? Have they just been forgotten along the way? Because seeing them back in the game is vital for getting more panflutes, and if they respawn then getting renewable Panflutes for that matter. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/ Share on other sites More sharing options...
Mario384 Posted July 13, 2015 Share Posted July 13, 2015 I still think they need to work out the kinks with the Pan Flute and Sleepy Time Stories, because both items are currently OP. They both put your foe to sleep, and you can just whack him a bunch of times before he can retaliate. If they try to run, just use it again, and with it's insanely large range, it's impossible to escape it. Just rinse and repeat for infinite dead players. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-653950 Share on other sites More sharing options...
XirmiX Posted July 13, 2015 Author Share Posted July 13, 2015 I still think they need to work out the kinks with the Pan Flute and Sleepy Time Stories, because both items are currently OP. They both put your foe to sleep, and you can just whack him a bunch of times before he can retaliate. If they try to run, just use it again, and with it's insanely large range, it's impossible to escape it. Just rinse and repeat for infinite dead players.That's for PvP that might be a problem. That doesn't happen for normal battles. Also, the very fact that Sleepy time stories and Pan flute are in the game for both PvP and PvE, it would make no sense for mandrakes to not bein the game.Prehaps then, they're planning something different for Mandrakes? Some new mechanic of some sorts? Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-653963 Share on other sites More sharing options...
DarkXero Posted July 13, 2015 Share Posted July 13, 2015 Well, Klei had to do some recoding to make the mandrakes work.But they certainly wortk now. I think the problem is "what do we want mandrakes for, in a multiplayer setting?".In DS, you got up to 3 mandrakes and that's it, world hop for more. Does Klei want 3 of an item for the many players that will explore one map?Do we want players world hopping in the server for mandrakes?Maybe they could make one set piece like the Goose nest, where mandrakes grow.1 per season or 1 per 2 seasons. Or maybe you could boost their growth with something from the ruins. Maybe mandrakes could grow on the caves now. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-653966 Share on other sites More sharing options...
Clwnbaby Posted July 13, 2015 Share Posted July 13, 2015 If you watch the Klei Dev cast you would know that mandrakes will be returning soon. We asked and they said they're coming back. Other items are just higher on the cue like caves and performance along with the just added reworked Woody. These things take time people and they still have to rebalance THE WHOLE game for multiplayer knowing what they now know. Just be patient, Klei hasn't let us down yet. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-653982 Share on other sites More sharing options...
XirmiX Posted July 13, 2015 Author Share Posted July 13, 2015 Well, Klei had to do some recoding to make the mandrakes work.But they certainly wortk now. I think the problem is "what do we want mandrakes for, in a multiplayer setting?".In DS, you got up to 3 mandrakes and that's it, world hop for more. Does Klei want 3 of an item for the many players that will explore one map?Do we want players world hopping in the server for mandrakes?Maybe they could make one set piece like the Goose nest, where mandrakes grow.1 per season or 1 per 2 seasons. Or maybe you could boost their growth with something from the ruins. Maybe mandrakes could grow on the caves now.Mandrake a Spring season's special feature perhaps? That would be interesting! Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-653987 Share on other sites More sharing options...
absimiliard Posted July 13, 2015 Share Posted July 13, 2015 Mandrake a Spring season's special feature perhaps? That would be interesting! Now that's a damn fine idea there! Have their spawning be a seasonal thing. I also liked the idea of them spawning in a specific area of the map as well. Perhaps combining the two, by having them spawn only during spring rains near Glommer's statue, would work. It's a fairly well-known area, and with the starting pan-flute there is already sort of affiliated with mandrakes anyway. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654018 Share on other sites More sharing options...
Sivdun Posted July 13, 2015 Share Posted July 13, 2015 Let mandrakes roam around the map during dusk and night, when you pull them out they follow you so it could be cool. Mandrake hunting? I'm in. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654041 Share on other sites More sharing options...
enragedcamel Posted July 13, 2015 Share Posted July 13, 2015 Well, Klei had to do some recoding to make the mandrakes work.But they certainly wortk now. I think the problem is "what do we want mandrakes for, in a multiplayer setting?".In DS, you got up to 3 mandrakes and that's it, world hop for more. Does Klei want 3 of an item for the many players that will explore one map?Do we want players world hopping in the server for mandrakes?Maybe they could make one set piece like the Goose nest, where mandrakes grow.1 per season or 1 per 2 seasons. Or maybe you could boost their growth with something from the ruins. Maybe mandrakes could grow on the caves now. There's only one chester and glommer in multiplayer, and the deerclops drops one eye (allowing for only one eyebrella), so I'm not sure why having only a few mandrakes is an issue. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654058 Share on other sites More sharing options...
RalphKastro Posted July 13, 2015 Share Posted July 13, 2015 because nobody likes the bloody MEEP MEEP MEEP MEEP MEEP things. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654064 Share on other sites More sharing options...
DarkXero Posted July 13, 2015 Share Posted July 13, 2015 There's only one chester and glommer in multiplayer, and the deerclops drops one eye (allowing for only one eyebrella), so I'm not sure why having only a few mandrakes is an issue. You can't eat chester's eyebone, or log out and keep it, or turn it into a limited use object. Chester persists, Glommer persists, Deerclops likely comes every winter.Mandrakes do not. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654086 Share on other sites More sharing options...
enragedcamel Posted July 14, 2015 Share Posted July 14, 2015 You can't eat chester's eyebone, or log out and keep it, or turn it into a limited use object. Chester persists, Glommer persists, Deerclops likely comes every winter.Mandrakes do not. It doesn't matter that mandrakes don't persist or respawn because they aren't nearly as important as the three things I listed. They are clearly designed and intended as a limited consumable resource. Not sure why that should change in multiplayer. If anything, you can treat them as a set piece: first person to find them gets the benefit. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654136 Share on other sites More sharing options...
DarkXero Posted July 14, 2015 Share Posted July 14, 2015 They are clearly designed and intended as a limited consumable resource. Not sure why that should change in multiplayer. If anything, you can treat them as a set piece: first person to find them gets the benefit. They were designed and intended as a limited consumable for the single player experience.You always got them and you always decided what to do with them. It's not that it should change for multiplayer. But it's something to ponder about, since DST is another kind of experience. I would personally like to join a server on day 666 and be able to find a mandrake, if it meant to go to the ruins and defeat the ancient guardian to get mandrake seeds. I always find myself going to scavenge bases or farm tumbleweeds for gears, since all the clockwork set pieces I find are already empty, so I imagine a similar but more difficult alternative would be nice. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654150 Share on other sites More sharing options...
XirmiX Posted July 14, 2015 Author Share Posted July 14, 2015 because nobody likes the bloody MEEP MEEP MEEP MEEP MEEP things.When you've not heard that in like a year or so, you start to miss that sound. I sound insane, right? [no pun intended] Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-654274 Share on other sites More sharing options...
UnionGaming Posted July 18, 2015 Share Posted July 18, 2015 Everything should respawn. Spider nests, everything. However many there are on the start world gen should be the maximum, and over the course of 7 (irl) days empty, OR OFF SCREEN, the server has regened fully in that area. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655540 Share on other sites More sharing options...
XirmiX Posted July 18, 2015 Author Share Posted July 18, 2015 Everything should respawn. Spider nests, everything. However many there are on the start world gen should be the maximum, and over the course of 7 (irl) days empty, OR OFF SCREEN, the server has regened fully in that area.Good point. Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655544 Share on other sites More sharing options...
ThaumicParrot Posted July 19, 2015 Share Posted July 19, 2015 But how does the mandrake-skip-a-day-thing work in multiplayer? Do you just fall asleep for a day??? Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655601 Share on other sites More sharing options...
GuyNamedChris Posted July 19, 2015 Share Posted July 19, 2015 But how does the mandrake-skip-a-day-thing work in multiplayer? Do you just fall asleep for a day???The mandrakes are in the files, if you eat/cook one it affects everyone in the screen's area and they fall asleep for a short while (no time skipping) Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655621 Share on other sites More sharing options...
ThaumicParrot Posted July 19, 2015 Share Posted July 19, 2015 The mandrakes are in the files, if you eat/cook one it affects everyone in the screen's area and they fall asleep for a short while (no time skipping) Ah, I see. Can they still freeze or get hurt while sleeping? Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655656 Share on other sites More sharing options...
GuyNamedChris Posted July 20, 2015 Share Posted July 20, 2015 Ah, I see. Can they still freeze or get hurt while sleeping? yes...yes they can Link to comment https://forums.kleientertainment.com/forums/topic/56125-mandrakes/#findComment-655787 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.