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Game Update 138964 - 6/8/2015


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Finally spider.

[04:03:34]: TOTAL_PLAYERS: 13	[04:03:35]: Serializing user session to session/02E006FF916C6B78/KU_5elqKvQW_/0000006921[04:03:35]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59>   self =      hiteffectsymbol = body      onhitfn = function - scripts/prefabs/spider.lua:164      defaultdamage = 20      keeptargetfn = function - scripts/prefabs/spider.lua:125      forcefacing = true      inst = 1132799 - spider (valid:false)      retargetperiod = 1      hitrange = 3      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 844646      pvp_damagemod = 1      GetAttacked = function - ../mods/ServerMod/modmain.lua:1449      laststartattacktime = 0      retargettask = PERIODIC 1132799: 1.000000      keeptargettimeout = 0      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 41B057D8      targetfn = function - scripts/prefabs/spider.lua:93   target = 844646 - wx78 (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272>   self =      hiteffectsymbol = body      onhitfn = function - scripts/prefabs/spider.lua:164      defaultdamage = 20      keeptargetfn = function - scripts/prefabs/spider.lua:125      forcefacing = true      inst = 1132799 - spider (valid:false)      retargetperiod = 1      hitrange = 3      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 844646      pvp_damagemod = 1      GetAttacked = function - ../mods/ServerMod/modmain.lua:1449      laststartattacktime = 0      retargettask = PERIODIC 1132799: 1.000000      keeptargettimeout = 0      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 41B057D8      targetfn = function - scripts/prefabs/spider.lua:93   hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244>   self =      hiteffectsymbol = body      onhitfn = function - scripts/prefabs/spider.lua:164      defaultdamage = 20      keeptargetfn = function - scripts/prefabs/spider.lua:125      forcefacing = true      inst = 1132799 - spider (valid:false)      retargetperiod = 1      hitrange = 3      lastwasattackedtime = 0      playerdamagepercent = 1      lasttargetGUID = 844646      pvp_damagemod = 1      GetAttacked = function - ../mods/ServerMod/modmain.lua:1449      laststartattacktime = 0      retargettask = PERIODIC 1132799: 1.000000      keeptargettimeout = 0      losetargetcallback = function - scripts/components/combat.lua:248      battlecryenabled = true      _ = table: 41B057D8      targetfn = function - scripts/prefabs/spider.lua:93   target = 844646 - wx78 (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955>   self (valid:true) =      DynamicShadow = DynamicShadow (39C57AF8)      inlimbo = false      GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97      is_loaded = true      steal_score = 11      ScreenFlash = function - scripts/prefabs/player_common.lua:1096      player_classified = 844647 - player_classified (valid:true)      kills = 54      GollumSetHUDState = function - ../mods/workshop-430224994/modmain.lua:861      level = 15      Light = Light (39C46EB8)      OnRemoveEntity = function - scripts/prefabs/player_common.lua:530      pendingtasks = table: 28259098      sg = sg="wilson", state="idle", time=2.47, tags = "idle,canrotate,"      IsHUDVisible = function - scripts/prefabs/player_common.lua:1026      ApplyScale = function - scripts/prefabs/player_common.lua:1111      try_hide = false      CanExamine = function - scripts/prefabs/player_common.lua:20      old_rotation = 89.992012023926      OnWakeUp = function - scripts/prefabs/player_common.lua:959      Transform = Transform (39C437B8)      actionreplica = table: 14A2FEE8      event_listening = table: 28247878      actioncomponents = table: 14A308C0      endiaamulet_active 

I noticed that there is "deleting user session" or "serializing" just before crash.

I'm guessing you're removing the gobbler immediately after it attacks

Perhaps, you are also right. I suspect that mod "More Actions" causes the crash. I fixed it a little:

victim:DoTaskInTime(0,function(inst) inst:Remove() end)

​instead of

victim:Remove()

​I guess it will help.....

Could you add a way to see what usernames and what DST characters are being played while you try to select a character? From the character select screen you should be able to see what characters are already there so you don't have 10 of one character in one server, you can pick a character that works with the others.

I might be the only one but this update has made my frames have big dips. Run was ended where a hound hit me from farther then it should have been able to. Bug? or something to do with being farther in the game (First past day 80 so idk).

I might be the only one but this update has made my frames have big dips. Run was ended where a hound hit me from farther then it should have been able to. Bug? or something to do with being farther in the game (First past day 80 so idk).

 

What you see on-screen isn't always what is happening in-game. This is a result of lag and is very common in games like this.

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