Maris Posted June 13, 2015 Share Posted June 13, 2015 Finally spider.[04:03:34]: TOTAL_PLAYERS: 13 [04:03:35]: Serializing user session to session/02E006FF916C6B78/KU_5elqKvQW_/0000006921[04:03:35]: [string "scripts/components/combat.lua"]:58: attempt to index field 'combat' (a nil value)LUA ERROR stack traceback:scripts/components/combat.lua:58 in (upvalue) SetLastTarget (Lua) <56-59> self = hiteffectsymbol = body onhitfn = function - scripts/prefabs/spider.lua:164 defaultdamage = 20 keeptargetfn = function - scripts/prefabs/spider.lua:125 forcefacing = true inst = 1132799 - spider (valid:false) retargetperiod = 1 hitrange = 3 lastwasattackedtime = 0 playerdamagepercent = 1 lasttargetGUID = 844646 pvp_damagemod = 1 GetAttacked = function - ../mods/ServerMod/modmain.lua:1449 laststartattacktime = 0 retargettask = PERIODIC 1132799: 1.000000 keeptargettimeout = 0 losetargetcallback = function - scripts/components/combat.lua:248 battlecryenabled = true _ = table: 41B057D8 targetfn = function - scripts/prefabs/spider.lua:93 target = 844646 - wx78 (valid:true)scripts/components/combat.lua:263 in (method) DropTarget (Lua) <261-272> self = hiteffectsymbol = body onhitfn = function - scripts/prefabs/spider.lua:164 defaultdamage = 20 keeptargetfn = function - scripts/prefabs/spider.lua:125 forcefacing = true inst = 1132799 - spider (valid:false) retargetperiod = 1 hitrange = 3 lastwasattackedtime = 0 playerdamagepercent = 1 lasttargetGUID = 844646 pvp_damagemod = 1 GetAttacked = function - ../mods/ServerMod/modmain.lua:1449 laststartattacktime = 0 retargettask = PERIODIC 1132799: 1.000000 keeptargettimeout = 0 losetargetcallback = function - scripts/components/combat.lua:248 battlecryenabled = true _ = table: 41B057D8 targetfn = function - scripts/prefabs/spider.lua:93 hasnexttarget = nilscripts/components/combat.lua:243 in (upvalue) TargetDisappeared (Lua) <242-244> self = hiteffectsymbol = body onhitfn = function - scripts/prefabs/spider.lua:164 defaultdamage = 20 keeptargetfn = function - scripts/prefabs/spider.lua:125 forcefacing = true inst = 1132799 - spider (valid:false) retargetperiod = 1 hitrange = 3 lastwasattackedtime = 0 playerdamagepercent = 1 lasttargetGUID = 844646 pvp_damagemod = 1 GetAttacked = function - ../mods/ServerMod/modmain.lua:1449 laststartattacktime = 0 retargettask = PERIODIC 1132799: 1.000000 keeptargettimeout = 0 losetargetcallback = function - scripts/components/combat.lua:248 battlecryenabled = true _ = table: 41B057D8 targetfn = function - scripts/prefabs/spider.lua:93 target = 844646 - wx78 (valid:true)scripts/components/combat.lua:249 in (local) fn (Lua) <248-250>scripts/entityscript.lua:938 in (method) PushEvent (Lua) <932-955> self (valid:true) = DynamicShadow = DynamicShadow (39C57AF8) inlimbo = false GetMoistureRateScale = function - scripts/prefabs/player_common.lua:97 is_loaded = true steal_score = 11 ScreenFlash = function - scripts/prefabs/player_common.lua:1096 player_classified = 844647 - player_classified (valid:true) kills = 54 GollumSetHUDState = function - ../mods/workshop-430224994/modmain.lua:861 level = 15 Light = Light (39C46EB8) OnRemoveEntity = function - scripts/prefabs/player_common.lua:530 pendingtasks = table: 28259098 sg = sg="wilson", state="idle", time=2.47, tags = "idle,canrotate," IsHUDVisible = function - scripts/prefabs/player_common.lua:1026 ApplyScale = function - scripts/prefabs/player_common.lua:1111 try_hide = false CanExamine = function - scripts/prefabs/player_common.lua:20 old_rotation = 89.992012023926 OnWakeUp = function - scripts/prefabs/player_common.lua:959 Transform = Transform (39C437B8) actionreplica = table: 14A2FEE8 event_listening = table: 28247878 actioncomponents = table: 14A308C0 endiaamulet_active I noticed that there is "deleting user session" or "serializing" just before crash. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-646861 Share on other sites More sharing options...
Maris Posted June 13, 2015 Share Posted June 13, 2015 Another interesting crash.Occurs ~every 24 hours.I really dont like this kind of crash, because there is nothing in log.txt and nothing to fix in lua. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-646865 Share on other sites More sharing options...
Maris Posted June 14, 2015 Share Posted June 14, 2015 I'm guessing you're removing the gobbler immediately after it attacks Perhaps, you are also right. I suspect that mod "More Actions" causes the crash. I fixed it a little:victim:DoTaskInTime(0,function(inst) inst:Remove() end)instead ofvictim:Remove()I guess it will help..... Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-647038 Share on other sites More sharing options...
Maris Posted June 16, 2015 Share Posted June 16, 2015 New kind of lags. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-647571 Share on other sites More sharing options...
Guluere Posted June 19, 2015 Share Posted June 19, 2015 Meh...JK nice work. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-648322 Share on other sites More sharing options...
draco915 Posted June 22, 2015 Share Posted June 22, 2015 Could you add a way to see what usernames and what DST characters are being played while you try to select a character? From the character select screen you should be able to see what characters are already there so you don't have 10 of one character in one server, you can pick a character that works with the others. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-649072 Share on other sites More sharing options...
Ster1234567890 Posted June 25, 2015 Share Posted June 25, 2015 I might be the only one but this update has made my frames have big dips. Run was ended where a hound hit me from farther then it should have been able to. Bug? or something to do with being farther in the game (First past day 80 so idk). Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-649734 Share on other sites More sharing options...
Sorario Posted June 26, 2015 Share Posted June 26, 2015 I might be the only one but this update has made my frames have big dips. Run was ended where a hound hit me from farther then it should have been able to. Bug? or something to do with being farther in the game (First past day 80 so idk). What you see on-screen isn't always what is happening in-game. This is a result of lag and is very common in games like this. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-650101 Share on other sites More sharing options...
skapmet Posted July 1, 2015 Share Posted July 1, 2015 nice, but when caves? Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-651284 Share on other sites More sharing options...
Developer ImDaMisterL Posted July 1, 2015 Developer Share Posted July 1, 2015 nice, but when caves?When the devs find a way to implement them. That's "when caves". c: Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-651304 Share on other sites More sharing options...
Threshroge Posted July 5, 2015 Share Posted July 5, 2015 Every daay I check back this dev log in hopes there was an update. About... the caves. Im sorry. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-651977 Share on other sites More sharing options...
Developer ImDaMisterL Posted July 5, 2015 Developer Share Posted July 5, 2015 Every daay I check back this dev log in hopes there was an update. About... the caves. Im sorry.You should be. Shame on me you. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-651987 Share on other sites More sharing options...
T4T3RGR3NAD3R Posted July 8, 2015 Share Posted July 8, 2015 It's been a month Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-652733 Share on other sites More sharing options...
Mushu Posted July 9, 2015 Share Posted July 9, 2015 Eh, anything new? At least how it is going? Some updates please? Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-653024 Share on other sites More sharing options...
Gingerbread Posted July 10, 2015 Share Posted July 10, 2015 cool. Wish we could have caves soon. Link to comment https://forums.kleientertainment.com/forums/topic/54990-game-update-138964-682015/page/2/#findComment-653239 Share on other sites More sharing options...
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