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Why on Default DST world is not good enough for multiple people


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Who said Wilderness is for pvp only. I myself only host Wilderness non-pvp worlds.

 

Some people take the face value of the word "together," and the entire team stick together in one screen 24/7, competing with one another for the very basic resources. I believe I have been kicked and banned by some hosts because I failed to stay on their screen 24/7.

 

Some people are playing DST wrong not because of lack of experience or lack of sound base-building strategy, but they don't realise that all players can become competitors when staying too close. Think about an RTS game like age of empire 2, would you and all your allies build in one huge building cluster, OR spread out across the map.

 

Bad co-op mentality like this makes DST bad.

(warning, this is going to be long...)

 

 

 

(I'm not trying to sound all high and mighty and this is not directed... directly at you, you could very well be more experienced than me and so I'm just saying this to aid whomever is reading this thread i guess)

 

Well... it does all come down to skill, I'm afraid... if the host is a decent or well-experienced player, then this shouldn't be much of a problem... but like as you said, initial resources are essential but what good will it do to just hang around the spawn area for resources...

 

I have joined servers that go on a won ton berry bush digging spree without even having beefalo around to get poop from... not only does it halt berry production by the bushes, you'll go hungry for it as well! so before you dig up stuff, make sure you can poop on them... uh... *cough O_O 

 

64 players!! Wow, you have a good computer and connection! (that's a lot of Wilsons! also, wouldn't it lag a lot?)

 

maybe start off with an initial group of oh, let's say 4, and those 4 will set the world up... create bases, farms... food production is essential and foraging is a bit unreliable at times, especially with more players... I suggest you spend at least 10 days exploring and gathering resources as you go along... maybe split up in 4 different directions so you can each have all the resources you can encounter without sharing...

 

don't be afraid to set up science machines to upgrade yourselves... convene in the portal and agree on a place to settle...

 

if you find a koalefant track, track it, chase it with you to where you want to set up shop, collect poop, it is your best friend...

 

if a friend happens upon a meteor field or rocky biome, have them gather as much rocks as they can carry to make your level 2 farms (this also applies to other resources such as grass, twigs and reeds...)

 

also collect seeds... they'r good for food (at least 20 toasted seeds can account for one meal with 4.5 hunger each) and crops

 

at the place where you want to set up your base, start making living quarters with chests and research labs, and a screen away, make your farm... put the koalefant in a pen and gather the poop it periodically... excretes, search for more koalefants for meat and/or poop... also for vests...

 

hunt for tallbirds, thy're a good source of meat and the non perishable egg (while not cooked) can be used for emergencies...

(I'm sorry @Weirdobob, but the player must survive... it's them or us... I'm so sorry  :wilson_cry:  I will make sure the friends and families of the hunted tallbirds are taken care of, with healthcare and college and every thing... *sob)

 

if you practice this enough, you can make a fully sustainable base before winter...

 

after this, you can accomodate enough players, expanding farms and meat production from spiders and werepigs (that are regular pigs that have been fed 4 monster meat and will yield 2 big meat and 1 pig skin when killed)

 

 

beefalo... beeboxes... drying racks...

 

Sorry for the long and winded post...

 

 

 

your dead to me

your dead to me

 

bu-bu-bu-bu-but...

bu-bu-bu-bu-but...

bu-bu-bu-bu-but...

bu-bu-bu-bu-but...

 

I... I... I'M SO SORRY!! :wilson_cry:

 

Please forgive me!!

 

Tell me what to do to earn your forgiveness!!

I will do anything! I will even sacrifice one of my mooselings if it meant your forgiveness!

 

:wilson_cry:

 

What if a player just "happens" upon a dead tallbird, killed by a walrus... honoring the tallbird by eating it's meat so it may live on as the player's sustenance... and the egg... sparing it from a life of hardships, consumed so it will not be born motherless...?

Tell me what to do to earn your forgiveness!!

I will do anything! I will even sacrifice one of my mooselings if it meant your forgiveness!

 

What if a player just "happens" upon a dead tallbird, killed by a walrus... honoring the tallbird by eating it's meat so it may live on as the player's sustenance... and the egg... sparing it from a life of hardships, consumed so it will not be born motherless...?

 

Well, I guess you cou-

*reads spoiler*

 

THERE IS NOTHING YOU CAN DO.

Time to really dissect this post -

 

Yes, but... it takes time to get to other places, unless you're playing Wilderness. And getting to a certain place where to collect resources will be time it would take for someone to already get basics resources where they spawned at.

Yes, and have others have mentioned you have two near full days to go to other places and snag the resources you need

 

You don't see people going far away from the spawn to collect supplies in SP as soon as they start now do you?

This is literally exactly what I, and many other experienced players do. Frequently making a loop around the entire world before we actually settle down.

 

They collect basics at the beginning. If more than one person collects basics near the spawn, there won't be enough for them to survive even 2 or 3 nights!

You don't need to collect enough to survive two or three nights in the first day, just two twigs and two grass,  and there's plenty a few screens away from spawn.

 

Exploration is needed, but it's vital to have basic resources available for everyone at the beginning. That's why setting them to more is needed and that's why going around somewhere else for resources won't do it.

Yes, exploration is needed, and the basic resources are generally available from the start (even on default or less), or within a day's trek. The exception to this is worlds which have been completely griefed, and that's not what we're talking about here.

 

People need to spread and look for stuff, yes, but at the beginning you need basics asap.

ASAP meaning two twigs and two grass within a day, and food within 2. That's easily manageable.
 

If, say you wanted to one day support 64 players or probably even just 32, you'd need everything on lots and make the world huge, even if you went all Wilderness mode. Else either you all will slowly go down from lack of resources or some of you will have enough and others will just quickly die.

 

I can't believe nobody has brought this up yet, but this is an absolutely ridiculous comparison. You're talking about a number of players that are an order of magnitude  above what the don't starve world is currently designed to support, and a number which, I believe, will never be supported by default. You'd be lucky to find a computer that (comfortably, without lag) supports 32 or 64 players on don't starve in its current state

 

EDIT: fixed whitespace at the bottom of my post

Well, I guess you cou- *reads spoiler*   THERE IS NOTHING YOU CAN DO.

 

I guess...

 

:wilson_cry: *sob...

:wilson_tranquil: I guess... there is no other choice... when I die, I could be reborn as someone who can really dedicate my life to the tallbirds...

 

and so...

 

:wilson_tranquil: this is goodbye...

 

:wilson_ill:

...

 

:wilson_dead:

...

 

:ghost:

 

:wilson_angelic:  

 

...

 

:wilson_confused:

 

:wilson_curious:

 

Hmm... I suddenly feel like loving tallbirds... hmm... a name tag... "Asparagus"... alright...

 

Hello?

 

*sees a note... picks it up... reads...

 

To the new "Asparagus"... thou shalt not kill... tallbirds... they are one of nature's (well, Maxwell's) greatest achievements... and also, do not make @Weirdobob sad by saying stuff like killing tallbirds or something... alright... be good...

 

-the old Asparagus.... 

 

Hmm...

 

Hello @Weirdobob, My old self said something I don't really understand... could you help enlighten me?

I can't believe nobody has brought this up yet, but this is an absolutely ridiculous comparison. You're talking about a number of players that are an order of magnitude  above what the don't starve world is currently designed to support, and a number which, I believe, will never be supported by default. You'd be lucky to find a computer that (comfortably, without lag) supports 32 or 64 players on don't starve in its current state

 

Hahaha! Exactly (well in context) what I said! XD

 

64 players!! Wow, you have a good computer and connection! (that's a lot of Wilsons! also, wouldn't it lag a lot?)
 

 

Not hating on you @XirmiX, so please don't hate me for that ^...

 

just saying... 64 is kinda unreasonable... right now... in the current state of the game... which relies on your own computer's strength...

and connection...

 

O___O

 

seeds are your friends.... O___O

Hahaha! Exactly (well in context) what I said! XD

 

 

 

 

 

Not hating on you @XirmiX, so please don't hate me for that ^...

 

just saying... 64 is kinda unreasonable... right now... in the current state of the game... which relies on your own computer's strength...

and connection...

 

O___O

 

seeds are your friends.... O___O

 

Oop, missed your spoilered post :p

 

As far as I know, there are no plans to attempt to seriously support more than even ten players though.

 

My point there was the title says not good enough for multiple people and in that post he was talking about numbers of people that are ridiculous.

I can't believe nobody has brought this up yet, but this is an absolutely ridiculous comparison. You're talking about a number of players that are an order of magnitude  above what the don't starve world is currently designed to support, and a number which, I believe, will never be supported by default. You'd be lucky to find a computer that (comfortably, without lag) supports 32 or 64 players on don't starve in its current state

 

EDIT: fixed whitespace at the bottom of my post

Well, Devs DID say that they'd want to support up to 64 players. I mean, it would be interresting with a lot of players! I would be glad to play with 32 players without anyone having lag. That way there would be people spreading but also people doing something together. Say, 4 bases are being built from the beginning. 8 people for each base. those 8 people could split into 4 groups of two (sometimes going after something in groups of 3 or more) and those people would be doing something together, even when just looking for something to use for survival. That way it's much more interresting. And if a base gets destroyed, there would be the other 3, which could help rebuild the 4th one if some giant comes around. And I'm sure it'd be like a few hits of each person to kill a giant if each player is well armed. If this high amount of people would be possible, hell yeah I wanna play DST with a lot of people! There is someone who has already got a good quality internet, who's called Insane and he is Good Host even when there are 20 people in the game! I'm serious, this is a thing!

There is someone who has already got a good quality internet, who's called Insane and he is Good Host even when there are 20 people in the game! I'm serious, this is a thing!

They must have an absolute beast of a computer. Generally the internet doesn't matter as much as what the computer's specs are, and theirs must be insane

 

Well, Devs DID say that they'd want to support up to 64 players.

I'd be very interested to see where this is mentioned, a quick google doesn't bring anything official up, but does bring up rez saying the same thing.

 

 

My point still stands, though, supporting 2-8 players and supporting 30-60 players are completely different things, as far as worldgen is concerned. I think that it could still work out, if all players were constantly making the most of their time, but you'd be hard pressed to make it work.  It sure would be interesting though, especially on an archipelago map, or a biosphere map, where you could separate in to tribes and have obvious boundaries.

 

EDIT: a 64 player tribal fight archipelago map would actually be fairly interesting. With each area having enough resources to support 8 players, compacted into a small island, and each island also has a few wormholes that only open on the full moon.

 

When each player enters, they're assigned a "tribe" and land on their tribe's island, death means a ban until server reset, and last tribe standing wins.

 

@tetrified, Yeah, in one of the early early dev streams Seth said something like "and I think I even heard the number 64 being thrown around...".

 

But given how much we now know about the limitations of the game's engine, I don't think 64 players is going to happen, outside of an extreme setup (liquid nitrogen cooling, and/or superconductors) that lets you achieve 15GHz on your processor...

 

But I agree the idea of tribes and such is kind of cool.

@tetrified, Yeah, in one of the early early dev streams Seth said something like "and I think I even heard the number 64 being thrown around...".

 

But given how much we now know about the limitations of the game's engine, I don't think 64 players is going to happen, outside of an extreme setup (liquid nitrogen cooling, and/or superconductors) that lets you achieve 15GHz on your processor...

 

But I agree the idea of tribes and such is kind of cool.

 

Oh, so it was more of a hype number than anything. Oh well.

 

I would totally build a tribal warfare archipelago map or something if it were actually possible. Wouldn't it be cool, if only as a novelty that you only play once? Maybe one day, once the code is optimized enough.

I played in a server of 20 people, where mostly were 12 - 14 in... Do NOT want to have that much ;_; total chaos and I had to leave base with host so that we don't get caught in all that chaos. Winter is pretty chaotic :razz:

disagree, biggest problem is beggars and people not pulling their weight. there is def enough food for 6 players if they all work

Well, some people just want to have

fun

and doing the same beginners' stuff for a long time in new worlds is not fun. It's a drag.

i dont think you quite understand how a survival game works.   its food / water first ,  shelter second then fun when those are taken care of.

 

and to be perfectly frank if  6 people applied themselves ,  you could have a sustainable food source before day 10 if you made farms/ dig up berry bushes  and use the  cheap  meatball/ kabab recipes.

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