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So how DO you fight Dragonfly, anyway?


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@J192, @Doctor H. Derp

 

Scalemail vs Dragonfly

Scalemail at 100% durability doesn't break even if you decide to melee Dragonfly and without kiting. I'm just clarifying since both of you are just making up claims that support your position.

 

* Assume tentacle spike or better

* Doesn't apply to Wendy, Wes, etc.

* It's still very useful to kite the Dragonfly fire-ring, because it will avoid the insanity (and use up less football helmets).

 

Dragonfly is Hard/Risky/Tricky to Kill

This depends on the player. Some players will find it easy, others have trouble even with spiders.

 

I duel dragonfly with a tentacle spike or ham bat everytime I meet it, and end as the victor. It takes around 2 minutes (1/4 of a game-day), 4 log suits, 4 football helmets, and around 100 HP.

 

But you know, I craft and wear armor before fighting big monsters. New players won't know about that (especially the getting pig skin for football helmet part).

 

* 13 gunpowder and 20 ash is probably easier to craft, once you have a birdcage.

 

 

 

 

 

 

 

 

@Doctor H. Derp

The dragonfly is tricky largely because there are no other lesser mobs that have a similar attack style to learn from. For example you can learn kiting from spiders which makes fighting a treeguard or a spider queen all the easier for it. Even the ancient guardian can be practiced for with clockwork rooks. What lesser monster acts like the dragonfly?

 

 

 
I kill dragonfly the same way as I kill a Treeguard, Deerclops, Bearger, etc. Did you actually try it?
 
The only major difference is that it does fire damage as well (which ignores armor). But if you move away from time to time (which you should already be doing because of insanity aura), for the same reason, the fire damage won't start.
 

@J192, @Doctor H. Derp

 

Scalemail vs Dragonfly

Scalemail at 100% durability doesn't break even if you decide to melee Dragonfly and without kiting. I'm just clarifying since both of you are just making up claims that support your position.

 

* Assume tentacle spike or better

* Doesn't apply to Wendy, Wes, etc.

* It's still very useful to kite the Dragonfly fire-ring, because it will avoid the insanity (and use up less football helmets).

 

I just did 5 attempts with Wilson, a single scalemail, 2 football helmets, and a hambat. All of them ended in death if there was no kiting whatsoever and just facetanked the whole fight.

 

However, the same set up with only dodging out of the way of his AoE attack left me at 54% durability on the scalemail, 52% on the first football helmet (meaning the 2nd football helmet wasn't even touched), and with reasonable health and sanity, so there is some merit to what you've said.

 

I duel dragonfly with a tentacle spike or ham bat everytime I meet it, and end as the victor. It takes around 2 minutes (1/4 of a game-day), 4 log suits, 4 football helmets, and around 100 HP.

 

I kill dragonfly the same way as I kill a Treeguard, Deerclops, Bearger, etc. Did you actually try it?

 

Bosses like treeguards, deerclopses, and beargers always stop their movement, take a swing, and then start chasing after you again -- the dragonfly doesn't do this. The dragonfly can move and swing at you at the same time, meaning you can't "flawless," for lack of a better term, a dragonfly using your method. Kiting helps mitigate the dragonfly's damage, no doubt, but you're still taking damage.

The only way I've been able to melee down a dragonfly without taking any damage is to attack and then run away until it drops agro.

 

 

DON'T fight the dragonfly.  Instead, join the Group for the Protection of the Endangered Greater Green Dragonfly Hybrid's Rights Association of Good (GPEGGDHRAG).  Please help spread awareness about the rights of these majestic and innocent animals.  They are almost extinct, please don't rob the future generation's chance to get lit on fire by one see their wonderfulness.

 

The Group for the Protection of the Endangered Greater Green Dragonfly Hybrid's Rights Association of Good.  If you wouldn't do it to yourself, why do it to a giant fly-dragon?

DON'T fight the dragonfly.  Instead, join the Group for the Protection of the Endangered Greater Green Dragonfly Hybrid's Rights Association of Good (GPEGGDHRAG).  Please help spread awareness about the rights of these majestic and innocent animals.  They are almost extinct, please don't rob the future generation's chance to get lit on fire by one see their wonderfulness.

 

The Group for the Protection of the Endangered Greater Green Dragonfly Hybrid's Rights Association of Good.  If you wouldn't do it to yourself, why do it to a giant fly-dragon?

 

The times I've encountered the dragonfly I've only given it ash. I guess the GPEGGDRHAG likes me, then!

I just did 5 attempts with Wilson, a single scalemail, 2 football helmets, and a hambat. All of them ended in death if there was no kiting whatsoever and just facetanked the whole fight.

 

However, the same set up with only dodging out of the way of his AoE attack left me at 54% durability on the scalemail, 52% on the first football helmet (meaning the 2nd football helmet wasn't even touched), and with reasonable health and sanity, so there is some merit to what you've said.

 

...

 

I assume your ham bat is fresh. Try with 4 football helmets instead.

 

If scalemail reduces damage first, you won't use up much football helmets, but scalemail durability will drop a lot (probably what happened in your second paragraph).

 

Of course, there's no reason not dodge the AOE attack.

 

Bosses like treeguards, deerclopses, and beargers always stop their movement, take a swing, and then start chasing after you again -- the dragonfly doesn't do this. The dragonfly can move and swing at you at the same time, meaning you can't "flawless," for lack of a better term, a dragonfly using your method. Kiting helps mitigate the dragonfly's damage, no doubt, but you're still taking damage.

The only way I've been able to melee down a dragonfly without taking any damage is to attack and then run away until it drops agro.

 

 

I see what you mean. I kill most monsters while taking damage, so for me Dragonfly is exactly the same, except stronger.

 

Bearger is an exception (I was just typing whatever monsters I remember), because it knocks weapon out of hand so it's faster to not get hit at all. I find Bearger the hardest/slowest/most-tedious to kill.

I assume your ham bat is fresh. Try with 4 football helmets instead.

 

If scalemail reduces damage first, you won't use up much football helmets, but scalemail durability will drop a lot (probably what happened in your second paragraph).

 

Of course, there's no reason not dodge the AOE attack.

 

I debug spawned the items and the dragonfly in a test world, so yes the bat is fresh -- probably as fresh it could possibly be.

 

Anyway, I just gave it another go with 4 football helmets and now I'm able to melee facetank the thing without even getting to the second helmet. Both the scalemail and the football helmet's durability seemed to float around the 20ish% range after the fight.

Don't know what caused the different results.

@Doctor H. Derp

 

See what I said above. When you wear both head and chest armor, they reduce damage in sequence. The first one in the sequence reduces based on the full damage, the second one reduces only the damage the passes through the first. If the sequence is chest => head (scalemail => helmet), then scalemail will reduce 70% of all damage, while helmet will reduce 80% of the 30% that passes through scalemail. If the sequence is head => chest, then helmet will reduce 80% of all damage, while scalemail reduces 70% of the 20% that passes through.

 

Against the Dragonfly,

  • You will take around 1850 damage
  • If head => chest, then helmet will lose 80% * 1850 durability, which requires 4 helmets; The scalemail will be reduced only a little, probably to 80% or so
  • If chest => head, then scalemail will lose 70% * 1850 durability, which will leave it somewhere in 10% to 35%; The helmets will be reduced only a little, likely not even reaching the second helmet (as you have shown)

Whether it is (head => chest) or (chest => head) is somewhat random. The simple solution is to put 1800 durability for both chest and head slots to guarantee that you survive whether it is (head => chest) or (chest => head).

 

###

 

Anyway, you can kill Dragonfly the same way with 3 log suits and 3 football helmets. I already explained how in a post in the first page of this thread.

 

In fact, this thread is about how to kill Dragonfly, and everyone already gave solutions in the first page. I have no idea why anyone will want to argue that it's hard and risky to kill Dragonfly, right after all the solutions were posted.

 

I'm doin it the old way. I put two enthodermic firepits very close and dragonfly can't pass. Then I kite him to death.

 

Campfires damage monsters that walk too close.

 

I think endothermic fires should damage Dragonfly and Red Hounds that walk too close too. Preferably with some cool animation.

Dragonfly is immune to fire. Also, campfires/firepits don't damage anything in any way, but campfires on stage 4 and 3 can quickly burn all the flammables around it (not sure about structures, but i'm sure about resources and trees), which will damage the mobs if they stand too close to that burning entity. Still, Dragonfly is immune to fire of any sort.

@Doctor H. Derp

 

See what I said above. When you wear both head and chest armor, they reduce damage in sequence. The first one in the sequence reduces based on the full damage, the second one reduces only the damage the passes through the first. If the sequence is chest => head (scalemail => helmet), then scalemail will reduce 70% of all damage, while helmet will reduce 80% of the 30% that passes through scalemail. If the sequence is head => chest, then helmet will reduce 80% of all damage, while scalemail reduces 70% of the 20% that passes through.

 

Against the Dragonfly,

  • You will take around 1850 damage
  • If head => chest, then helmet will lose 80% * 1850 durability, which requires 4 helmets; The scalemail will be reduced only a little, probably to 80% or so
  • If chest => head, then scalemail will lose 70% * 1850 durability, which will leave it somewhere in 10% to 35%; The helmets will be reduced only a little, likely not even reaching the second helmet (as you have shown)

Whether it is (head => chest) or (chest => head) is somewhat random. The simple solution is to put 1800 durability for both chest and head slots to guarantee that you survive whether it is (head => chest) or (chest => head).

 

###

 

Anyway, you can kill Dragonfly the same way with 3 log suits and 3 football helmets. I already explained how in a post in the first page of this thread.

 

In fact, this thread is about how to kill Dragonfly, and everyone already gave solutions in the first page. I have no idea why anyone will want to argue that it's hard and risky to kill Dragonfly, right after all the solutions were posted.

 

Somewhat random indeed. I just gave it 4 more test goes 2 putting the scalemail on first and the other 2 putting the football helmet on first and I died 4 times in a row just trying to facetank the dragonfly, though putting on the scalemail first seemed to have it break during the fight while the football helmet broke first if it was worn first.

 

Interesting how armor works in this game.

 

Somewhat random indeed. I just gave it 4 more test goes 2 putting the scalemail on first and the other 2 putting the football helmet on first and I died 4 times in a row just trying to facetank the dragonfly, though putting on the scalemail first seemed to have it break during the fight while the football helmet broke first if it was worn first.

 

Interesting how armor works in this game.

 

 

Uhh, if you know programming, basically, the equipped items are stored in a dictionary/hashmap/hashtable. When assigning damage, the dictionary is iterated over, until the equipped items are found, and damage is assigned in order of iteration. Don't Starve game mechanics is coded on Lua, and Lua dictionary (like most dictionaries) don't guarantee stable order. Every time the dictionary is changed, i.e. when you equip an item, the order might change.

Dragonfly. The most annoying seasonal boss in RoG.

My most unlucky moment was with over 30 gunpowder and 8 sleep darts to take him on. But I still can't freaking kill him.

 

Reason?

Coz there was a bunch of rock lobsters nearby harassing him and I couldn't get the dragonfly to stay still.

 

Anyway his loot is not that useful imo, although the sanity boost 2/min along with the item having infinite durability (if not damaged) can be useful.  

 

Loot from other bosses are way better. 

 

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