Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

stealthnut

Ranged Targeting : 2 Enemies on one floor tile (Crosshair problem)

Recommended Posts

stealthnut    2

So, just had a frustrating wtf? gameover on Day 3. Deckard and Internationale in the same room, Deckard on Overwatch with ranged stun gun(with armor piercing 1). First guard walks in (armored) and gets shot, colapses -> KO for 3 rounds. In the same round another guard walks in and stops on the same floor tile as the stunned guard. The guard goes in Alert mode and points the gun. I can react again (the move 1 floor tile or shoot chance) and aim at the guard. 

 

Now to the problem, there are 2 crosshairs, one for the already colapsed guard, and one for the guy standing, pointing at the exact same spot. So its impossible to identify which enemy you will shoot.

 

Needless to say i took the 50/50 chance and of course shot the colapsed guard a second time and my team got eliminated....

 

Definetly something to change in the future.

 

 

Share this post


Link to post
Share on other sites
Shelf    10

I agree, have also run into this problem and since the cursors stem from the same pixel I had no idea which was which.

Share this post


Link to post
Share on other sites
the truthseeker    1,560

ironically for a "no stacking bodies" game, that this could happen anyway is now frustratingly confirmed. One enemy being per square or else...

Share this post


Link to post
Share on other sites
JamesFactory    26

While I hope this gets addressed by Klei, I can enlighten you on how to figure out which crosshair is which.  The top crosshair is always the guard that entered the square first, 2nd one down being the 2nd, and so on.  I tested this at length with a darts on agents pumping 3 guards full of tranq, when I had the guns and reloads... for science!

Share this post


Link to post
Share on other sites
Sunswords    7

While I hope this gets addressed by Klei, I can enlighten you on how to figure out which crosshair is which.  The top crosshair is always the guard that entered the square first, 2nd one down being the 2nd, and so on.  I tested this at length with a darts on agents pumping 3 guards full of tranq, when I had the guns and reloads... for science!

 

 

I had the good fortune of about 6 bodies and 1 alert guard in one stack, it opens like a pie chart.

 

Russian roulette style, I of course missed the shot :p

Share this post


Link to post
Share on other sites
Snows    19

While I hope this gets addressed by Klei, I can enlighten you on how to figure out which crosshair is which.  The top crosshair is always the guard that entered the square first, 2nd one down being the 2nd, and so on.  I tested this at length with a darts on agents pumping 3 guards full of tranq, when I had the guns and reloads... for science!

YOU SAVED ME. PRAISE BE JAMESFACTORY HAS SAVED US ALL. HALLELUJAH!

Share this post


Link to post
Share on other sites
the truthseeker    1,560

While I hope this gets addressed by Klei, I can enlighten you on how to figure out which crosshair is which.  The top crosshair is always the guard that entered the square first, 2nd one down being the 2nd, and so on.  I tested this at length with a darts on agents pumping 3 guards full of tranq, when I had the guns and reloads... for science!

He is our new Invisible Ink leader! Praise be his wisd....

*pow*

He's been shot! AGENT DOWN, AGENT DOWN!

*Shakes fist at Klei assassins who sniped him for this truth*

Oh, right,

*shoots him up with medgel*

Where were we again? 

Share this post


Link to post
Share on other sites
slm804    0

While I hope this gets addressed by Klei, I can enlighten you on how to figure out which crosshair is which.  The top crosshair is always the guard that entered the square first, 2nd one down being the 2nd, and so on.  I tested this at length with a darts on agents pumping 3 guards full of tranq, when I had the guns and reloads... for science!

 

Hmm I thought the lower aim was the guard on the floor - Nope! The next time on another tile I tried the upper cross hair (which should be the first guard on the floor) - Nope! Shot the same guard already KO.

I have tested both cross hairs lower and upper, and same happens - I shot the already knocked out guard so that does not solve the problem for me. I wonder why would I knock out a guard already KO. But I will try again. If U have limited ammo then...

Share this post


Link to post
Share on other sites
Palpetinus    839

He is our new Invisible Ink leader! Praise be his wisd....

*pow*

He's been shot! AGENT DOWN, AGENT DOWN!

*Shakes fist at Klei assassins who sniped him for this truth*

Oh, right,

*shoots him up with medgel*

Where were we again? 

 

Woah I want some of that invisible ink...

 

For me it always worked like that, bottom crosshair being the standing guard.

Then again, it only happened to me twice so far.

Share this post


Link to post
Share on other sites
docstout    11

Even if the bodies are on different tiles, it can be really, really hard to tell which one you are going to shoot. During my LP Livestream, an otherwise awesome run was cut brutally short when instead of shooting the guard who was overwatching Banks, Shalem 11 shot the guard he was standing on top of. It made for a funny video, in retrospect, but not the most satisfying strategic experience.

Share this post


Link to post
Share on other sites
jamesl    172

Thanks for the report! We've got a fix for this in the dev build, and we'll be pushing that out to you guys as soon as it's ready. 

Share this post


Link to post
Share on other sites