I love the game, even in its current state(Alpha, but very enjoyable and playable). I am fine with the difficulty it provides, the randomness of the levels, items, permadeath, the alarm timer etc, it keeps things fresh. And that comes from a person who normally hates timed gameplay elements. But here, it fits like a glove. Without the alarm timer, there would be a lot less tension. And sometimes things go wrong, and you just have to go for the elevator, without looting the map clean. What i hope for the beta and the release version: more characters, a longer story mode, more items, more corporations, more scenarios, keep the difficulty(maybe implement an easy mode for some people) but keep the gameplay intact. Invisible inc. kinda hit me hard, really enjoying this gem. Ps: Maybe add some kind of Ghosting Bonus(1000$) for not hurting any guard, just for some extra challenge for the stealth nuts