Jaguarnaut Posted June 28, 2014 Share Posted June 28, 2014 Dear Community, I'm loving the Reign of giants DLC but there's something i don't really like about it,the naughtiness level of glommer is just ridiculous and i think it should be nerfed from 50 to 20 IMO because now it's way easier of getting the krampus sac and doesn't feel like an achievement anymore when you get it,does anyone agree with me? Thank you for your time c: Yours, Jag. Link to comment Share on other sites More sharing options...
Battal Posted June 28, 2014 Share Posted June 28, 2014 I don't think one chance at a 1% drop every full moon is exactly OP. Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 28, 2014 Share Posted June 28, 2014 Yes! A 1% chance to get a specific item every 18 days is op! Link to comment Share on other sites More sharing options...
Barbarian Posted June 28, 2014 Share Posted June 28, 2014 I'll tell you if it feels like an achievement when/if I finally get one. Link to comment Share on other sites More sharing options...
mitboy Posted June 28, 2014 Share Posted June 28, 2014 I don't like this just because I dont find Glommer cute at all and I dont like that krampus even care about him. Link to comment Share on other sites More sharing options...
Gudinito Posted June 28, 2014 Share Posted June 28, 2014 Too OP? Really? Well, if you see the things in that way, the birchnut trees are so OP, they drops food so easy, fix that!Yeah, Reign of Sarcasm just come out right now... Link to comment Share on other sites More sharing options...
Madman666 Posted June 28, 2014 Share Posted June 28, 2014 now it's way easier of getting the krampus sac and doesn't feel like an achievement anymore when you get it,does anyone agree with me? Is that a joke? 1% drop rate makes it near impossible to get it intentionally. If you got lucky several times - its too early to brand it easy to get. 1% is a tricky thing - you may never get it to drop again. (I mean there IS a really smallish probability for it not to drop even after 1000 Krampus kills). Link to comment Share on other sites More sharing options...
althare169 Posted June 28, 2014 Share Posted June 28, 2014 i've never found any krampus sack even if i kill my gloomer every time even in my 800+days world so too OP i dont think so Link to comment Share on other sites More sharing options...
Foa Posted June 28, 2014 Share Posted June 28, 2014 I got my Krampus sack the first time I killed a Krampus. Then someone told me the chance is only 1 percent...but I don't want to play on that save anymore. Link to comment Share on other sites More sharing options...
Jaguarnaut Posted June 28, 2014 Author Share Posted June 28, 2014 That's the idea of the krampus sac,it was meant to be near impossible to get it,and it still should be.... Link to comment Share on other sites More sharing options...
Hugo M. Posted June 28, 2014 Share Posted June 28, 2014 That's the idea of the krampus sac,it was meant to be near impossible to get it,and it still should be....It still is. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted June 28, 2014 Share Posted June 28, 2014 Even with Glommer, I have played many games over 300-400 days, killed a lot of glommers and even played with Krampus on lots, still never dropped a Krampus sac. It's 1% chance every full moon (per krampus spawned), so it's kinda random. You can get one the 1st time you kill a Krampus but you could kill a thousand and never get one! I think it's fine as it is. Link to comment Share on other sites More sharing options...
Jaguarnaut Posted June 28, 2014 Author Share Posted June 28, 2014 At least don't make it direct 50 levels,decrease to like 40 so that it could be balanced,it's like inventory hacking... Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted June 29, 2014 Share Posted June 29, 2014 At least don't make it direct 50 levels,decrease to like 40 so that it could be balanced,it's like inventory hacking...How exactly is it like inventory hacking? It's no different from killing chests full of rabbits, or constantly boomerang birds, it's just faster but less practical in the long run. Link to comment Share on other sites More sharing options...
Jaguarnaut Posted June 30, 2014 Author Share Posted June 30, 2014 The thing is,people don't even hear krampus's hissing noise anymore,which is a warning he's coming,they should decrease it to about 45 IMO,that's all i'm gonna say. Link to comment Share on other sites More sharing options...
Battal Posted June 30, 2014 Share Posted June 30, 2014 But for what reason? Again, one chance at a 1% drop every 10 days or so isn't OP. It's not OP at all. Link to comment Share on other sites More sharing options...
spencer320 Posted June 30, 2014 Share Posted June 30, 2014 I don't think it's OP either. I do miss hearing Krampus' hissing noises. But a 1% chance is what makes it non OP. I'm currently on a 300 day save file, kill Glommer the first night of every full moon (spawning 2 or 3 Krampii) and haven't even gotten a whiff of a Krampus Sack. (Sounds Nasty).On a previous file (500 day) I got the sack on day 462ish. Definitely not OP by any means. Link to comment Share on other sites More sharing options...
Jaguarnaut Posted July 7, 2014 Author Share Posted July 7, 2014 Well i got a better solution,to fix all this problem,there are also catcoons which are plenty in the Deciduous biomes and plenty of them spawn giving the optimum amount for krampus to spawn easily and gives you a warning,it is also a faster method than a full moon,making Glommer ruin the game and OP at the same time,this is just my opinion and i would like to hear the communities'. Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted July 7, 2014 Share Posted July 7, 2014 Well i got a better solution,to fix all this problem,there are also catcoons which are plenty in the Deciduous biomes and plenty of them spawn giving the optimum amount for krampus to spawn easily and gives you a warning,it is also a faster method than a full moon,making Glommer ruin the game and OP at the same time,this is just my opinion and i would like to hear the communities'.How exactly does that make Glommer ruin the game? Link to comment Share on other sites More sharing options...
Battal Posted July 7, 2014 Share Posted July 7, 2014 Well i got a better solution,to fix all this problem,there are also catcoons which are plenty in the Deciduous biomes and plenty of them spawn giving the optimum amount for krampus to spawn easily and gives you a warning,it is also a faster method than a full moon,making Glommer ruin the game and OP at the same time,this is just my opinion and i would like to hear the communities'. ...what? Link to comment Share on other sites More sharing options...
Barbarian Posted July 7, 2014 Share Posted July 7, 2014 Well i got a better solution,to fix all this problem,there are also catcoons which are plenty in the Deciduous biomes and plenty of them spawn giving the optimum amount for krampus to spawn easily and gives you a warning,it is also a faster method than a full moon,making Glommer ruin the game and OP at the same time,this is just my opinion and i would like to hear the communities'. You've said yourself, killing something else like catcoons would be a quicker method than killing Glommer, so how does Glommer spoil the game? Personally I've given up on ever getting a Krampus Sack, so if I do kill Glommer it's to get an Old Bell. I like keeping Glommer around as his gloop is a great fuel source. Link to comment Share on other sites More sharing options...
the truthseeker Posted July 10, 2014 Share Posted July 10, 2014 You've said yourself, killing something else like catcoons would be a quicker method than killing Glommer, so how does Glommer spoil the game? Personally I've given up on ever getting a Krampus Sack, so if I do kill Glommer it's to get an Old Bell. I like keeping Glommer around as his gloop is a great fuel source. ever use it as a fertilizer or is it really only to be burnt? Link to comment Share on other sites More sharing options...
Barbarian Posted July 10, 2014 Share Posted July 10, 2014 ever use it as a fertilizer or is it really only to be burnt? I'm not sure about fertiliser as I haven't tried, but I save mine up and use it in the Summer for my ice flingomatics, and occasionally on a fire if I'm expecting hounds and need a good blaze. Link to comment Share on other sites More sharing options...
the truthseeker Posted July 10, 2014 Share Posted July 10, 2014 It's definitely a fertilizer and a consumable. I just haven't used it as the former. Link to comment Share on other sites More sharing options...
Flare2V Posted July 14, 2014 Share Posted July 14, 2014 Dear Community, I'm loving the Reign of giants DLC but there's something i don't really like about it,the naughtiness level of glommer is just ridiculous and i think it should be nerfed from 50 to 20 IMO because now it's way easier of getting the krampus sac and doesn't feel like an achievement anymore when you get it,does anyone agree with me? Thank you for your time c: Yours, Jag. I don't think one chance at a 1% drop every full moon is exactly OP.For real though, In all 1000 days of my Reign of Giants world, not one sack dropped. I killed glommer twice almost every full moon too, there was an exploit back then allowing you to do that. It's all RNG, and neither the sack nor glommer directly benefit your survival too much in any way so I'm not really seeing a problem here, sorry. :/ Link to comment Share on other sites More sharing options...
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