JGYsoFly Posted April 25, 2014 Share Posted April 25, 2014 There should be like a 1/100 chance when picking grass or saplings that you get a seed to make more of them. There needs to be a way to breed mandrakes. Another way to get honeycombs! Come on don't starve! Even ROCKS are renewable in this game! Comment if you agree mates. Link to comment Share on other sites More sharing options...
Mr_E_Fox Posted April 25, 2014 Share Posted April 25, 2014 Everything is renewable using the Teleportato. Link to comment Share on other sites More sharing options...
DwerBomb Posted April 25, 2014 Share Posted April 25, 2014 Everything is renewable using the Teleportato.That's the point of the Teleportato. Also you can find grass and twigs in caves too, making them non renewable but at least a long term resource Link to comment Share on other sites More sharing options...
JGYsoFly Posted April 25, 2014 Author Share Posted April 25, 2014 Ya but it deleted your current world Link to comment Share on other sites More sharing options...
WillPwn4Food Posted April 25, 2014 Share Posted April 25, 2014 Are you really telling me that you need more than every grass tuft that spawns in your world? If so, generate a bigger world, a couple hundred spawn already. I don't see why you would need more. Same with Bee hives: do you really need bee hives on the edge of the world where you never go anyway? No, just harvest that honeycomb. Mandrakes stay the way they are. Link to comment Share on other sites More sharing options...
Tumalu Posted April 25, 2014 Share Posted April 25, 2014 I'm not sure why you need even more grass. Are you letting it all get destroyed or something? I can see that summer wildfires might mess it up, but there's ways to deal with that and preserve more than enough grass. You don't need to be able to breed mandrakes, because they're a superfood as it is. There's the panflute, yeah, but that also has some really OP uses for easy boss killing. Mandrakes are limited because their uses are godly. Link to comment Share on other sites More sharing options...
CREU Posted April 25, 2014 Share Posted April 25, 2014 Well gems and gers should be renewable(and no 0,01 % chanche is not renewable) Link to comment Share on other sites More sharing options...
JGYsoFly Posted April 25, 2014 Author Share Posted April 25, 2014 I'm mainly talking about making it easier to obatin grass and saplings instead of digging up and re-planting them individually. Once you have a self sustained farm, it can grow and expand without you having to run around digging up more and more. Mandrakes should be renewable in some manner. Hell, even the old bell is renewable, and that's the most OP item in the game. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 25, 2014 Share Posted April 25, 2014 I'm mainly talking about making it easier to obatin grass and saplings instead of digging up and re-planting them individually. Once you have a self sustained farm, it can grow and expand without you having to run around digging up more and more. Mandrakes should be renewable in some manner. Hell, even the old bell is renewable, and that's the most OP item in the game. The old bell without the pan flute is rather useless most of the time (at least for killing bosses). There are sleep darts, but at least we require a lot of ressources to craft them and they only work on single targets, most of which take more than a single dart to fall asleep. I sincerely think that mandrakes are fine as they are (even if I haven't found any in the past 4-5 worlds I have explored with default settings). Ultimately, we need to choose between crafting a couple of panflutes or make some mandrake soup which can be lifesavers. As for grass and twigs, I have around 15-20 bushes of each planted near my base and I overproduce grass and twigs. Once you have a decent camp set up, you don't need a lot of them anymore. I am using them as fuel because I have too much! I really don't think that anything more needs to be done to make them ''more renewable''. If all the bushes were to burn down in your world, there are still tumbleweeds that produce grass and twigs most of the time (in a winter only world, they are the only viable source once you collected everything). Link to comment Share on other sites More sharing options...
JGYsoFly Posted April 25, 2014 Author Share Posted April 25, 2014 Acorns are to trees, as seeds should be to saplings and grass. I like having trees all over my world so I can get wood whenever and wherever I am. Same thing with saplings and grass, but if I want to obtain them fast, they have to be grouped up. If they're grouped up, then they're not spread out throughout the world. Running out of supplies while making day trips is a pain, and not being able to find any grass or saplings because you have already re-planted them across the map at your base is a pain. Everything should be in some form, renewable because that's simple logic. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 25, 2014 Share Posted April 25, 2014 Acorns are to trees, as seeds should be to saplings and grass. I like having trees all over my world so I can get wood whenever and wherever I am. Same thing with saplings and grass, but if I want to obtain them fast, they have to be grouped up. If they're grouped up, then they're not spread out throughout the world. Running out of supplies while making day trips is a pain, and not being able to find any grass or saplings because you have already re-planted them across the map at your base is a pain. Everything should be in some form, renewable because that's simple logic. If I understand correctly, you are asking for a method to make all biomes similar by allowing us, for example, to plant grass and twigs wherever we want ? I think that if you go in the world settings before starting a new game and put grass and twigs to ''lots'', they will spawn literally everywhere on the map in large quantity, regardless of the biomes (except on rocky turf). It is now only a matter of opinion, but I would prefer if not all ressources would become renewable/replantable, as dealing with the ressources we are given is part of playing a survival game. It is also what makes a survival game interesting and challenging. However, I do respect and understand your desire of having more renewable ressources =) Link to comment Share on other sites More sharing options...
WillPwn4Food Posted April 25, 2014 Share Posted April 25, 2014 Well gems and gers should be renewable(and no 0,01 % chanche is not renewable) Before saying that gems and gears should be renewable, have you completely raided all of the ruins in your world and then run out of those resources? Link to comment Share on other sites More sharing options...
CREU Posted April 25, 2014 Share Posted April 25, 2014 Before saying that gems and gears should be renewable, have you completely raided all of the ruins in your world and then run out of those resources?Gears, yes,not gems thought Link to comment Share on other sites More sharing options...
WillPwn4Food Posted April 26, 2014 Share Posted April 26, 2014 Gears, yes,not gems thought Are you using WX? If not, how have you gone through the roughly 100 gears that spawn between the surface and 3-4 ruins per world Link to comment Share on other sites More sharing options...
XirmiX Posted April 26, 2014 Share Posted April 26, 2014 There should be like a 1/100 chance when picking grass or saplings that you get a seed to make more of them. There needs to be a way to breed mandrakes. Another way to get honeycombs! Come on don't starve! Even ROCKS are renewable in this game! Comment if you agree mates.Never thought of getting some kind of Sapling seeds or Grass seeds! Good idea, but being 1/100 isn't gonna make much of a difference, so may be 1/10? And what about berry bushes? May be you could plant berries to get more berry bushes? Link to comment Share on other sites More sharing options...
mrtwoface Posted April 26, 2014 Share Posted April 26, 2014 1. Dig up and plant saplings, berry bushes and grass tufts a reasonable distance away from your base.2. Place a lightning rod near them.3. Place an ice flingomatic near them. 4. Do not run over to them when pursued by fire-related mobs.5. Harvest as needed. There you go, renewable saplings, grass tufts and berry bushes. But seriously, they will never ever make sapling, grass tuft, and berry bushes renewable as far as I can see. And the rest of the things you think should be renewable are provided in such large quantities anyway that there should be more then enough to satisfy your needs as long as you don't put them on a stack and catch them on fire. Link to comment Share on other sites More sharing options...
Amrince Posted April 27, 2014 Share Posted April 27, 2014 There should be like a 1/100 chance when picking grass or saplings that you get a seed to make more of them. There needs to be a way to breed mandrakes. Another way to get honeycombs! Come on don't starve! Even ROCKS are renewable in this game! Comment if you agree mates. Well gems and gers should be renewable(and no 0,01 % chanche is not renewable) if the 2 of you are playing on steam you really need to take a gander through the mod workshop. i think you'll find that your ideas. (craftable mandrake and gear. hell even thulecite. and renewable grass/twigs/berries/reeds already have mods that accomplish this) i however do not agree that this type of thing should be added to the vanilla game. its just ridiculous. but such is the opinion of only this dont starve player. To Each Their Own. Link to comment Share on other sites More sharing options...
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