Completly New and Original Ideas


Would you recommend these ideas in the game?  

12 members have voted

  1. 1. Would you recommend these ideas in the game?

    • Defiantly these are great ideas!
      2
    • Yes but with a bit of tweaking.
      6
    • Maybe but it needs a LOT of improvement.
      1
    • No I don't like these ideas.
      1
    • Just ban this guy hes completly insane.
      2


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This thread is dedicated for new original ideas for Don't Starve.

This will be CONSTANTLY updated!

These are my Ideas:

  • A Cave system where you find a Cave and it Teleports you to an underground area full of new minerals and creeps. Here is a suggestion by Mobius187 'First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black.
    A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures).
    I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally.
    In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).' Quoted from Mobius187
  • Pan's Whistle- A better version of Pan's Pipes that makes all Creeps on the screen follow and attack stuff for you (like pigs) for 30 sc- 60 sc
  • Fur Hat- A hat made of warm beard hair.
  • Chicken, Sheep, Cow, Houses- Less awesome than pigs. Just animals.
  • A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning.
  • Uncraftable Items- You would get them via. Monster Drops. (like Ares's Javelin, You would get it from a Stone Guardian (yet another idea))
  • A 6th Customizable Character- When you unlock him/her you can customize him. You can spend large amounts of research points to give special abilities such as make flames in dark, grow beard, have increased health/hunger, and ghosts. You would add these abilities before you enter the game.
  • Unlockable abilities- After unlocking all the chars. you start unlocking new ABILITIES for them. (i.e. Wolfgang can punch down trees, Willow sets her enemies on fire for a short period of time, and Wendy would be more creepier.)
  • Fruit Trees- Allows for more food and crock pot recipes. Can be chopped down and player would be given 2 wood and a (insert fruit here) tree sapling. This will grow at triple the regular tree growing rate and would produce fruit at double the tree growing rate.
  • Raft- I think if you ever got bored you should be able to start fresh so you should be able to make a raft. It would require 300 research points and can store 1 chest when you get on it you have the choice to basically restart your world with those items in the raft and in your inventory. The raft would be wrecked when you spawn in the new world.
  • Blue Gem- Used to upgrade the Amulet to the Blue Gemed Amulet. The amulet revives you once then is destroyed (like the regular amulet) and ALSO boosts your max. Health by 50.
  • Green, Purple, Orange, White, Black, and Brown Gems.Each would boost the amulet in its own way like the blue gem. (i.e. Brown makes crops grow faster, Green makes creeps ignore you unless you agro them, white provides constant light, black lets you see better at night, orange increases your max hunger, and purple makes your attacks poisones.) Also ading a second red gem makes your attacks flaming.
  • Alot more weapons- Swords, Spears, Spells (i.e. Fire bolt, Bee Swarm, Stomp of a thousand tallbirds, etc.), Slingshot, Greek Fire, Boomerang, Scythes, and Crossbows.
  • Forge and Arcane Enchanter- Used to research all those weapons/spells.
  • A telescope- To gave at the stars. Probably serves some purpose but I haven't thought of one.
  • Sticky Trap- Made from Spider's web and twigs. Can hold a bigger monster in place (i.e. Pigs) and slow done bigger monsters (i.e. Those tree thingies) P.S. i encountered 1 of them only once and i never got its name.
  • Blight- When you get into 50+ days in the game an area that you are constantly in becomes blighted. In the blighted area... Chests become corrupt and attack you (when they die they drop your stuff) Berry bushes, grass, and saplings immediately die, Trees either become alive of die, Pigs will start to turn to werepigs, Pighouses become spider dens, Tents become spider dens, Meat effigies are pushed or moved away from the blight so the player doesn't lose them, Farms and Fire pits break down to their natural elements, any passive animals becomes aggressive and redbirds become crows, and when a spider dies it's body doesn't disappear it just stay there for 30 seconds and then becomes resurrected (unless player goes out of range)
  • Top Hat ability- I know tat there are planned abilities for some hats so i thought of one for this one. It changes your voice from harmonica to a more classy British harmonica :). I don't know how that would sound but if it gets implemented i will look forward to it!
  • Abandoned Village Biome- Basically a mid evil village/castle thing that spawns only once in a generated world. It would include... Skeleytors (like a skeleton but a bit more 'Don't Starveish') and they would drop bones and a rare 5% skull Helmet drop, Skeleytor houses (like pig houses), fire pits, chests with loot, Gargoye statues (able to pick up with hammer and it is used for decoration), and maybe a Skelytor king (like the pig king but will attack you) and he could be a 2nd tier boss (Spider Queen being 1st tier) that drops an amulet necklace that is never used up when you die (you just drop it) but it revives you with half health and half hunger.

Those are my Ideas :)

What's your's?

Red = Overpowered/Not so good ideas.

READ MOBIUS'S COMMENT FOR BETTER IDEA FOR CAVES

I'll be adding more of my ideas later on but i still want YOUR ideas.

Edited by pokeguy8018
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i like the cave system idea. pans whistle sounds like a pain in the butt to put in the game and also sounds game breaking. what is your plan for the materials required when it comes to the fur hat made out of warm beard hair? i like the idea of more animal wild life. not sure i like the golden animal idea. perhaps just a new animal that spawns rarely with great drop?

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They already have the grass hat aka Straw Hat.

im currently aware of that. but i find most materials required for a building project to be reasonable and/or make sense. i would think that a hat that involves hair would have at least one other component. even if its honey.

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im currently aware of that. but i find most materials required for a building project to be reasonable and/or make sense. i would think that a hat that involves hair would have at least one other component. even if its honey.

Ahhhhhhhhh. Now i see what you mean :p. It would be made of hair, silk and honey. It would look like an expensive fur hat.

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Ahhhhhhhhh. Now i see what you mean :p. It would be made of hair, silk and honey. It would look like an expensive fur hat.

ahh i like that idea. would be a nice addition. what is your idea for the functions of the hat?

I find this funny we are having a conversation and we are the only ones on this thread :p

haha seems like there arent many people online today. guess most of them are in school/work.

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ahh i like that idea. would be a nice addition. what is your idea for the functions of the hat?

haha seems like there arent many people online today. guess most of them are in school/work.

Yeah :p i added a new idea. Although i am interested to see YOUR ideas.

Oh and no function other than making you look awesome.

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A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning.

could you elaborate a bit on this?

about the rest, i´m almost certain there are threads about that stuff, or very similar. do a couple searches. :p

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I find this funny we are having a conversation and we are the only ones on this thread :p

Well then, I hope you don't mind if I join you to add my own thoughts. :)

*A Cave system where you find a Cave and it Teleports you to an underground area full of new minerals and creeps.

Caves? As in underground caverns? Mmmm... I do love me a good underground area discussion. It goes without saying that I wholeheartedly support the inclusion of underground caverns to the game. I've been one of the idea's supports for some time now. I won't bore you with too many details, as I've collected lots of suggestions from many forum members over the weeks, but I'll mention the important details so I can hear your input.

First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black.

A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures).

I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally.

In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).

*Pan's Whistle- A better version of Pan's Pipes that makes all Creeps on the screen follow and attack stuff for you (like pigs) for 30 sc- 60 sc

Mmm... I don't think the game needs something that powerful. I mean, we can create a small army from pig men by building more and more pig houses...

*Fur Hat- A hat made of warm beard hair.

Nah, we already have the beefalo hat.

*Chicken, Sheep, Cow, Houses- Less awesome than pigs. Just animals.

But we don't have any of those... next you'll want a giraffe house. ;)

But seriously, I have enough of chickens, sheep, and cows from Minecraft. Goddamn animals keep me up at night. :p

*A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning.

I'm used to the term "mob", but I get what you're saying. To be honest I don't want to see that. Do we really need a pumped-up version of every monster/creature in the game with "Mega" stuck in front of its name? I mean, have you seen the tallbirds? That to me is how we should proceed. The Devs should be creating more unique creatures that we haven't encountered before. I'm not against more powerful creatures, but it would be nice if they just made some strange creature that fit the bill.

That said... a fragmented screencap from the latest trailer showed what some are calling a "spider queen"... a spider several times larger than a normal spider (in the game). Also, forum members speculate that it has a spider nest on its back, so maybe it appears when you attack a nest... rising from the ground to come after you.

*Uncraftable Items- You would get them via. Monster Drops. (like Ares's Javelin, You would get it from a Stone Guardian (yet another idea))

I don't know if I want to just find super weapons/items... that reminds me of Terraria. However, in another thread I discussed with some other people the idea of places on the map than can sometimes appear when a map is generated that would allow you to unlock rare invention schematics. Then it would be up to you to craft the item, however the components would likely include one or two that are very uncommon themselves, like the old wiring item that can only be found when digging up graves. From here you could craft a unique item. I certainly wouldn't mind that.

Of course if the Devs do include your idea, I wouldn't be against it.

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Well then, I hope you don't mind if I join you to add my own thoughts. :)

Caves? As in underground caverns? Mmmm... I do love me a good underground area discussion. It goes without saying that I wholeheartedly support the inclusion of underground caverns to the game. I've been one of the idea's supports for some time now. I won't bore you with too many details, as I've collected lots of suggestions from many forum members over the weeks, but I'll mention the important details so I can hear your input.

First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black.

A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures).

I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally.

In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).

Mmm... I don't think the game needs something that powerful. I mean, we can create a small army from pig men by building more and more pig houses...

Nah, we already have the beefalo hat.

But we don't have any of those... next you'll want a giraffe house. ;)

But seriously, I have enough of chickens, sheep, and cows from Minecraft. Goddamn animals keep me up at night. :p

I'm used to the term "mob", but I get what you're saying. To be honest I don't want to see that. Do we really need a pumped-up version of every monster/creature in the game with "Mega" stuck in front of its name? I mean, have you seen the tallbirds? That to me is how we should proceed. The Devs should be creating more unique creatures that we haven't encountered before. I'm not against more powerful creatures, but it would be nice if they just made some strange creature that fit the bill.

That said... a fragmented screencap from the latest trailer showed what some are calling a "spider queen"... a spider several times larger than a normal spider (in the game). Also, forum members speculate that it has a spider nest on its back, so maybe it appears when you attack a nest... rising from the ground to come after you.

I don't know if I want to just find super weapons/items... that reminds me of Terraria. However, in another thread I discussed with some other people the idea of places on the map than can sometimes appear when a map is generated that would allow you to unlock rare invention schematics. Then it would be up to you to craft the item, however the components would likely include one or two that are very uncommon themselves, like the old wiring item that can only be found when digging up graves. From here you could craft a unique item. I certainly wouldn't mind that.

Of course if the Devs do include your idea, I wouldn't be against it.

Thanks you really added more to the cave idea.

Yeah my golden mob thing was just a wierd idea i had.

Thanks for all your ideas and support though! :)

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Guest Dandytard

Something fell on my mind when it comes to the cave idea and the critters inside it. How about bat-like creatures? They'd have the same function as birds. The bait for the trap would be berries, Although it would be interesting to add some firefly's in the caves too.( Which could be used for bait aswell) The firefly's would light certain areas of the cave, then shift to a different location. If you're out of light, You can try stick with them and try reach the exit. Maybe the bats also drop some sort of skin, Which when combined with a few rocks creates rollerskates. Replaces the backpack slot, But gives increased speed. I'm sure I'm not the only one who gets carried away when doing something and has to rush back to the camp, barely getting there before dark.

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Guest Dandytard

I don't think that'll happen. The characters are made so that each one has some sort of special effect or power. You CAN customize your character by making hats, I suppose.

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this is my idea

Once you get set up with your meat figure's and pig village the game loses much of fits earlier challenge. So i'm proposing we add under the magic section 3 different portals.

On the basic world you can only make one, because the other ones require ingredients from the other worlds. It would transport you to a similar world, except night is longer then before and there are a abundance of enemy's. Along with the bad there will be new biomes where you get materials to make the next portal.

When you go threw that portal night will be even longer, there will be less food, and enemy's are harder. But there are more biomes where you can get the materials for the last portal.

This transports you to a hell dimension where hell hounds are frequent, food is almost nonexistent, and Maxwell the demon lives there. Maxwell is the endgame boss that you have to kill. If you die in the dimensions you respawn in whatever meat effigy is in the closest no matter the dimension.

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This transports you to a hell dimension where hell hounds are frequent, food is almost nonexistent, and Maxwell the demon lives there. Maxwell is the endgame boss that you have to kill. If you die in the dimensions you respawn in whatever meat effigy is in the closest no matter the dimension.

Freaking awesome hell idea. I posted a thread 'The guy who instantly kills you at night' that refers to a boss battle with him. This is a great idea but it might require a few tweaks. Thanks :D

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