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[Graphics] Stuck in corner
posted a topic in [Don't Starve] Bug TrackerBug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Stuck in corner Steps to reproduce 1. Install 2. Open it up 3. Got stuck in corner 4. Uninstall 5. Open up again 6. Stuck in corner still Describe your issue So yeah it stuck in the corner I have a video here to show my problem ( http://www.youtube.com/watch?v=7Z2sXesK574 ). I don't know if someone post this already but yeah I couldn't find any post about this! Also I tried googling and such but noting! Help please >.<
Completly New and Original Ideas
posted a topic in [Don't Starve] Suggestions and FeedbackThis thread is dedicated for new original ideas for Don't Starve. This will be CONSTANTLY updated! These are my Ideas: A Cave system where you find a Cave and it Teleports you to an underground area full of new minerals and creeps. Here is a suggestion by Mobius187 'First off, the entrance to the underground caverns would be via a crevasse in the ground. The player would only be able to Examine the hole initially until they craft a grappling hook (rope + gold ore). By clicking on the crevasse with the grappling hook the player is transitioned (i.e. "teleported", as you suggested too) to the cavern below. From here the player will still be illuminated by a shaft of light from above (so long as it's not night) and to progress further they would need a light source. It goes without saying that the caverns are pitch black. A list of suggestions for the caverns include: mushrooms (random effects, food/heal/poison/hallucinatory, decided when game map is first generated to prevent knowing each muchroom in advance), blind albino cave fish in pools, gemstones (i.e. ruby), boulders, crystals (i.e. quartz), new ores (i.e. iron), coal, and new monsters (i.e. massive worm creatures). I also suggested that caverns could lead to other crevasses that would let a player climb up onto a new island. This idea would be especially useful if the Devs ever eliminate the stone bridges connecting the islands and/or require us to use boats to travel from island to island normally. In connection to some of these new resources, it was suggested that by using coal and iron ore a player could craft steel ingots or, by using a stone crucible, pour molten steel into a shape and craft a new item (i.e. a sword).' Quoted from Mobius187 Pan's Whistle- A better version of Pan's Pipes that makes all Creeps on the screen follow and attack stuff for you (like pigs) for 30 sc- 60 sc Fur Hat- A hat made of warm beard hair. Chicken, Sheep, Cow, Houses- Less awesome than pigs. Just animals. A Special Golden creep for every creep in the game- Drops rare End-Game materials and has a 1% chance of spawning. Uncraftable Items- You would get them via. Monster Drops. (like Ares's Javelin, You would get it from a Stone Guardian (yet another idea)) A 6th Customizable Character- When you unlock him/her you can customize him. You can spend large amounts of research points to give special abilities such as make flames in dark, grow beard, have increased health/hunger, and ghosts. You would add these abilities before you enter the game. Unlockable abilities- After unlocking all the chars. you start unlocking new ABILITIES for them. (i.e. Wolfgang can punch down trees, Willow sets her enemies on fire for a short period of time, and Wendy would be more creepier.) Fruit Trees- Allows for more food and crock pot recipes. Can be chopped down and player would be given 2 wood and a (insert fruit here) tree sapling. This will grow at triple the regular tree growing rate and would produce fruit at double the tree growing rate. Raft- I think if you ever got bored you should be able to start fresh so you should be able to make a raft. It would require 300 research points and can store 1 chest when you get on it you have the choice to basically restart your world with those items in the raft and in your inventory. The raft would be wrecked when you spawn in the new world. Blue Gem- Used to upgrade the Amulet to the Blue Gemed Amulet. The amulet revives you once then is destroyed (like the regular amulet) and ALSO boosts your max. Health by 50. Green, Purple, Orange, White, Black, and Brown Gems.Each would boost the amulet in its own way like the blue gem. (i.e. Brown makes crops grow faster, Green makes creeps ignore you unless you agro them, white provides constant light, black lets you see better at night, orange increases your max hunger, and purple makes your attacks poisones.) Also ading a second red gem makes your attacks flaming. Alot more weapons- Swords, Spears, Spells (i.e. Fire bolt, Bee Swarm, Stomp of a thousand tallbirds, etc.), Slingshot, Greek Fire, Boomerang, Scythes, and Crossbows. Forge and Arcane Enchanter- Used to research all those weapons/spells. A telescope- To gave at the stars. Probably serves some purpose but I haven't thought of one. Sticky Trap- Made from Spider's web and twigs. Can hold a bigger monster in place (i.e. Pigs) and slow done bigger monsters (i.e. Those tree thingies) P.S. i encountered 1 of them only once and i never got its name. Blight- When you get into 50+ days in the game an area that you are constantly in becomes blighted. In the blighted area... Chests become corrupt and attack you (when they die they drop your stuff) Berry bushes, grass, and saplings immediately die, Trees either become alive of die, Pigs will start to turn to werepigs, Pighouses become spider dens, Tents become spider dens, Meat effigies are pushed or moved away from the blight so the player doesn't lose them, Farms and Fire pits break down to their natural elements, any passive animals becomes aggressive and redbirds become crows, and when a spider dies it's body doesn't disappear it just stay there for 30 seconds and then becomes resurrected (unless player goes out of range) Top Hat ability- I know tat there are planned abilities for some hats so i thought of one for this one. It changes your voice from harmonica to a more classy British harmonica . I don't know how that would sound but if it gets implemented i will look forward to it! Abandoned Village Biome- Basically a mid evil village/castle thing that spawns only once in a generated world. It would include... Skeleytors (like a skeleton but a bit more 'Don't Starveish') and they would drop bones and a rare 5% skull Helmet drop, Skeleytor houses (like pig houses), fire pits, chests with loot, Gargoye statues (able to pick up with hammer and it is used for decoration), and maybe a Skelytor king (like the pig king but will attack you) and he could be a 2nd tier boss (Spider Queen being 1st tier) that drops an amulet necklace that is never used up when you die (you just drop it) but it revives you with half health and half hunger. Those are my Ideas What's your's? Red = Overpowered/Not so good ideas. READ MOBIUS'S COMMENT FOR BETTER IDEA FOR CAVES I'll be adding more of my ideas later on but i still want YOUR ideas.